Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Everybody's Tennis™ v1.18.1 2026-07-25 8 sceNetAdhocMatchingInit(16384) at 088c27ac
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1-162-gfe38e8822c 2025-04-14 7 80630007=sceAtracSetData(3, 08d4b180, 00007624): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2026-06-21 16 80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-08-18 20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e68c0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-09-21 5 00000000=sceUtilityScreenshotInitStart(09a810e8)
SBK®09 Superbike World Championship v1.18.1 2026-02-15 23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fac2c0): duplicate handler
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-11-05 748 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
ARMEN NOIR portable v1.18.1 2025-05-16 275 00000000=sceUtilityScreenshotInitStart(08b508d8)
ASTONISHIA STORY v1.20.3 2026-07-20 50 ELF relocation HI16/4 pair (instead of LO16) at 08876224 / 08876234
ASTONISHIA STORY v1.20.3 2026-07-20 50 ELF relocation HI16/4 pair (instead of LO16) at 088761ec / 088761fc
ASTONISHIA STORY v1.20.3 2026-07-20 51 ELF relocation HI16/4 pair (instead of LO16) at 08875630 / 08875680
ASTONISHIA STORY v1.20.3 2026-07-20 52 ELF relocation HI16/4 pair (instead of LO16) at 088753b4 / 088753c4
ASTONISHIA STORY v1.20.3 2026-07-20 53 ELF relocation HI16/4 pair (instead of LO16) at 088748dc / 088748f8
ASTONISHIA STORY v1.20.3 2026-07-20 53 ELF relocation HI16/4 pair (instead of LO16) at 08874308 / 08874310
ASTONISHIA STORY v1.20.3 2026-07-20 54 ELF relocation HI16/4 pair (instead of LO16) at 088742d0 / 088742d4
ASTONISHIA STORY v1.20.3 2026-07-20 54 ELF relocation HI16/4 pair (instead of LO16) at 08874268 / 0887426c
ASTONISHIA STORY v1.20.3 2026-07-20 55 ELF relocation HI16/4 pair (instead of LO16) at 08873858 / 08873864
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-02-12 87 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-05-28 9 80630007=sceAtracSetData(2, 08d4b180, 00006d54): atracID uses different codec type than data
OFF ROAD v1.18.1 2025-07-17 13 565 depal unsupported: shift=3 mask=fc offset=0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.7.4 2025-07-06 15 80630007=sceAtracSetData(3, 08d4b180, 00007914): atracID uses different codec type than data
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-783-g81015abef7 2026-11-07 908 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Puzzle Challenge: Crosswords and More! v1.18.1 2025-02-18 11 00000400=sceGeEdramSetAddrTranslation(00001000)
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-08-18 3 WriteToHardware: Invalid address 00000064 near PC 09c8a2b0 LR 09c8a198
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-08-18 3 WriteToHardware: Invalid address 00000062 near PC 09c8a2b0 LR 09c8a198
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-08-18 3 WriteToHardware: Invalid address 00000060 near PC 09c8a2b0 LR 09c8a198
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-04 184 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-17 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ff6): duplicate handler
eFootball 2024 Beta By Tutoriales Bendezu v1.4.2 2025-09-21 322 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-09-20 32 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2025-01-05 10 WriteToHardware: Invalid address 3f800008 near PC 08a552d0 LR 08a552d0
eFottball Hend Asean v1.18.1 2025-03-08 28 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
TEKKEN 6 v1.18.1 2025-10-11 96 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7e94eb6f), bad data
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-03-17 6 Imm vertex used fog
Justice League: Heroes™ v1.19.3 2025-12-01 9 Block transfer invalid: 00000000/80 -> 04155400/80, 128x3x4 (0,0)->(0,0)
WWE SmackDown vs. RAW 2011 v1.18.1 2026-10-02 22 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-07-12 5 00000000=sceUtilityScreenshotInitStart(09a8d8c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-05 2 00000000=sceUtilityScreenshotInitStart(09cae288)
eFootball Chelito 19 v1.18.1 2025-02-27 47 MIPSCompileOp: Invalid instruction 041a2980
天誅 忍大全 v1.18.1 2025-05-31 10 sceNetAdhocMatchingInit(131072) at 08942ca8
Radiant Mythology v1.19.3 2025-09-29 10 sceNetAdhocMatchingInit(163840) at 08ae89f4
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-10 65 80630006=sceAtracSetDataAndGetID(08bfac40, 000c9000): invalid RIFF header
eFootball PES By HAROUN TECH v1.18.1 2025-04-24 38 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
LA Rush v1.20.3 2026-03-27 5 sceNetAdhocMatchingInit(16384) at 089448a0
Resistance: Retribution™ v1.19.3 2025-09-07 6 Block transfer invalid: 00000000/0 -> 00000000/0, 752x956x4 (0,0)->(0,0)
LEGO® Batman™: The Videogame v1.18.1 2025-05-11 3 Branch in branch delay slot at 0894079c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 6 MIPSCompileOp: Invalid instruction 41100000
Worms Open Warfare 2 v1.18.1 2025-05-04 5 sceNetAdhocMatchingInit(32768) at 089b59d4
梅沢由香里のやさしい囲碁 v1.18.1 2026-05-03 20 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball Chelito 19 v1.18.1 2024-12-05 2 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 By GABRIEL v1.8.0 2025-04-01 12 WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08849a48
eFootball 2024 Beta By Tutoriales Bendezu v1.9.3 2025-09-30 373 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
eFootball 2024 Beta By Tutoriales Bendezu v1.8.0 2026-01-13 147 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball 2022 by GAME OVER y Ramirez 15 v1.18.1 2025-09-12 240 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Prince of Persia - Revelations v1.18.1 2025-01-12 2 80630006=sceAtracSetDataAndGetID(09793b80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-10 2 80630006=sceAtracSetDataAndGetID(09848c00, 00000800): invalid RIFF header
ディスガイア インフィニット v1.18.1 2025-03-03 3 00000400=sceGeEdramSetAddrTranslation(00000000)
Grand Theft Auto: Vice City Stories v1.18.1 2025-08-16 3 Branch in branch delay slot at 08c46d60 with different target
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2024-12-15 9 80630007=sceAtracSetData(3, 08d4b180, 00003b70): atracID uses different codec type than data
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-11-02 246 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball By TM ARTS v1.18.1 2025-05-23 4 Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4
ダンボール戦機W v1.20.4 2026-07-11 17 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
PES2017 BLACK EDITION v1.18.1-572-g49a18086e3 2026-01-28 86 Unknown GetPointerWrite 00000000 PC 08816150 LR 08816164
eFottball Hend Asean v1.18.1 2025-04-19 13 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2025-06-08 197 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
グランナイツヒストリー v1.18.1 2025-02-17 3 00000000=sceUtilityScreenshotInitStart(08d3ba50)
真・三國無双6 Special v1.19.3-1438-gbab01f1b16 2026-02-01 11 sceNetAdhocMatchingInit(32768) at 08894fe8
FIFA 14 - Es v1.18.1 2025-05-13 8 MIPSCompileOp: Invalid instruction 00006469
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-03-04 6 Unknown GetPointerWrite 0000005e PC 08f3e9c8 LR 08f3e9d0
Medal of Honor Heroes™ 2 v1.18.1 2025-04-20 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
eFootball PES By HAROUN TECH v1.9.4 2026-05-22 136 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-03-28 18 80630007=sceAtracSetData(2, 08d4b180, 00006a64): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-05-28 49 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
OJR EDIÇÕES 2020 v1.18.1 2025-04-13 2 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
eFootball PES 2021 By GABRIEL v1.18.1 2024-11-07 2 Unknown GetPointerWrite 00000000 PC 08959440 LR 08959450
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-05-13 31 80630007=sceAtracSetData(2, 08d4b180, 0000a234): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2026-03-05 87 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2026-04-05 6 80630007=sceAtracSetData(3, 08d4b180, 00009638): atracID uses different codec type than data
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1 2026-03-22 317 sceNetAdhocMatchingInit(32768) at 08812da4
SBK®08 Superbike World Championship v1.18.1 2025-03-20 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fa50a0): duplicate handler
METAL SLUG Anthology v1.18.1 2024-11-07 4 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIb74d, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
PES 2019 VANDAMMEEDITION v1.18.1 2025-01-04 6 Unknown GetPointerWrite 00000000 PC 0881615c LR 08816164
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-24 41 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
みんなのGOLF ポータブル2 v1.18.1 2025-07-10 506 Normal projection mapping without normal?
ドラゴンボール タッグバーサス v1.18.1 2025-02-08 17 Branch in branch delay slot at 08a77844 with different target
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-06 14 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
忍道 焔 v1.18.1 2025-06-08 3 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df54b0, 4, 00000000, 0)
忍道 焔 v1.18.1 2025-06-08 3 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df54b0, 4, 00000000, 0)
The Sims™ 2 v1.18.1 2025-07-15 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.
Gran Turismo® v1.18.1 2025-02-08 5 MIPSCompileOp: Invalid instruction 00000005
SBK®09 Superbike World Championship v1.9.4 2025-04-15 29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f87fc0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-24 3 00000000=sceUtilityScreenshotInitStart(09882718)
SBK-07 v1.18.1 2025-04-27 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09097f80): duplicate handler
GTA: Sindacco Chronicles v1.20.2 2026-03-16 137 Trying to relocate non-loaded section (null)
GTA: Sindacco Chronicles v1.18.1 2025-04-16 76 sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00001007
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-05-29 151 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2025-08-13 172 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
Prince of Persia - Revelations v1.6.3 2025-07-05 3 80630006=sceAtracSetDataAndGetID(09591800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-07 24 Unknown GetPointerWrite 00000000 PC 088179c0 LR 08ba91c8
PERSONA2 罰 v1.20.4-506-g0335e5e6a9 2026-10-25 1,708 ELF relocation HI16/0 pair (instead of LO16) at 08888eb8 / 08804000

« Newest   Older »