Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK®09 Superbike World Championship v1.11.3 2021-11-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092680e0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-06 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09267e00): duplicate handler
Toy Story 3 v1.11.3 2021-11-06 1 WriteToHardware: Invalid address 3f897537 near PC 08b57534 LR 08b58ac8
Kenka Bancho: Badass Rumble v1.11.3 2021-11-06 5 00000000=sceUtilityScreenshotInitStart(091d4c50)
Kenka Bancho: Badass Rumble v1.11.3 2021-11-06 1 00000000=sceUtilityScreenshotInitStart(091d3120)
eFootball PES 2021 By TM ARTS v1.12.3 2022-06-29 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Pro Evolution Soccer 2013 v1.11.3 2021-11-06 1 Branch in RSRTComp delay slot at 48e83095 in block starting at 48e8302d
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-11-05 2 00000000=sceUtilityScreenshotInitStart(09881498)
DRAGON BALL SUPER TORNEO DEL PODER FINAL v1.11.3 2021-11-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2021-11-05 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c018390), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-05 3 WriteToHardware: Invalid address 18152990 near PC 0880dcc8 LR 0880dcc8
eFootball PES 2021 By GABRIEL v1.12.3 2021-12-18 2 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2021-11-05 1 80630006=sceAtracSetDataAndGetID(09659f40, 00014000): invalid RIFF header
SBK®08 Superbike World Championship v1.11.3 2021-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096a9670): duplicate handler
SBK®08 Superbike World Championship v1.11.3 2023-12-15 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096f9360): duplicate handler
SBK®08 Superbike World Championship v1.11.3 2021-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09660c20): duplicate handler
Crash™ Tag Team Racing v1.11.3 2021-11-05 1 80630006=sceAtracSetDataAndGetID(0965a000, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2021-11-05 19 80630006=sceAtracSetDataAndGetID(0966e540, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2022-12-17 2 80630006=sceAtracSetDataAndGetID(09e08100, 00014000): invalid RIFF header
SBK®08 Superbike World Championship v1.13.2 2022-10-26 3 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc9cc0): duplicate handler
eFootball PES 2021 By GABRIEL v1.12.3 2021-12-18 6 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header
SBK®09 Superbike World Championship v1.11.3 2021-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f72a60): duplicate handler
NARUTO: Ultimate Ninja Heroes 2 v1.18.1 2025-04-04 127 80630006=sceAtracSetDataAndGetID(08e1c9e0, 0001b074): invalid RIFF header
Star Wars Battlefront II v1.11.3 2021-11-05 1 WriteToHardware: Invalid address 00000908 near PC 08b3da94 LR 08b3dac8
喧嘩番長5~漢の法則~ v1.11.3 2021-11-05 1 00000000=sceUtilityScreenshotInitStart(094d8ee0)
喧嘩番長5~漢の法則~ v1.11.3 2021-11-05 1 00000000=sceUtilityScreenshotInitStart(09546b80)
Patapon 3 Overhaul Public Demo v1.9.3-478-gb475e7356 2026-11-15 14,170 Main module has start func (08a65474) different from entry (08869238)?
RIDGE RACER 2 v1.18.1 2024-12-03 2 Branch in RSZeroComp delay slot at 08f10a74 in block starting at 08f10a6c
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction d1e0020c
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction b2b0fed1
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction 4fe0020c
RIDGE RACER 2 v1.18.1 2024-12-03 2 WriteToHardware: Invalid address deaded0f near PC 08f10128 LR 00000000
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction efee0100
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction ecbdcedf
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction b1420227
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction ef132021
RIDGE RACER 2 v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction 011f0001
MLB 11 The Show™ v1.18.1 2025-07-14 7 scePsmfPlayerSetPsmf*: incorrect PSMF magic (34050001), bad data
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d99f6bc, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Grand Theft Auto: Vice City Stories v1.11.3 2021-11-06 2 Unknown GE command : 528b5397
MONSTER HUNTER PORTABLE 2nd G v1.9.4 2025-03-22 44 80630006=sceAtracSetDataAndGetID(08c74880, 000d5000): invalid RIFF header
TEKKEN 6 v1.16.6 2024-01-08 5 WriteToHardware: Invalid address c4bb8018 near PC 08000000 LR 08000000
BOMBA PATCH 21-22 v1.15.4 2023-05-28 15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ababe0, 4, 00000000, 0)
BOMBA PATCH 21-22 v1.15.4 2023-05-28 17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ababe0, 4, 00000000, 0)
初音ミク -Project DIVA- extend v1.11.3 2021-11-05 1 00000000=sceUtilityScreenshotInitStart(09374770)
Madden NFL 07 v1.11.3 2021-11-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 091eb614, 4, 00000000, 0)
ACE COMBAT X v1.11.3 2021-11-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
ACE COMBAT X v1.11.3 2021-11-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
ACE COMBAT X v1.12.3 2023-05-05 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
ACE COMBAT X v1.12.3 2023-05-05 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
ソウルキャリバー Broken Destiny v1.18.1 2025-05-22 37 UNTESTED sceNetAdhocSetSocketAlert(3, 00000080) at 08938540
ソウルキャリバー Broken Destiny v1.18.1 2026-08-09 48 UNTESTED sceNetAdhocSetSocketAlert(4, 00000080) at 08937f50
FIFA 21.BY.DX.GAMEZ007 v1.9.4 2026-03-25 1,521 BREAK instruction hit
FIFA 22 - Es v1.11.3 2023-07-22 2 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
SBK-07 v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09325cc0): duplicate handler
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-11-04 97 D3D error in shader compilation: info: C:\games\emulator\ps\psp\1.PPSSPP\Shader@0x0CDD6940(123,16-55): error X4505: maximum temp register index exceeded C:\games\emulator\ps\psp\1.PPSSPP\Shader@0x0CDD6940(123,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(t
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-11-04 85 D3D error in shader compilation: info: C:\games\emulator\ps\psp\1.PPSSPP\Shader@0x0DA1A520(123,16-55): error X4505: maximum temp register index exceeded C:\games\emulator\ps\psp\1.PPSSPP\Shader@0x0DA1A520(123,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(t
Resistance: Retribution™ v1.11.3 2021-11-04 1 Unknown GE command : ef534fdf
Call of Duty : Roads to Victory™ v1.17 2024-02-21 2 WriteToHardware: Invalid address 000003e4 near PC 08a47dfc LR 08a7677c
SBK-07 v1.11.3 2021-12-10 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0932a630): duplicate handler
SBK-07 v1.9.4 2025-10-04 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09045bb0): duplicate handler
SBK-07 v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09237bb0): duplicate handler
Ben 10 Ultimate Alien: Cosmic Destruction v1.13.2 2022-10-05 14 scePsmfPlayerSetPsmf*: unexpected streamID 79
eFootball PES 2021 T. Bendezu "C19" v1.13.2 2024-12-12 9 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.14.1 2024-12-12 6 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.15.3 2024-12-12 13 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.15.3 2024-12-12 9 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Midnight Club 3: Dub Edition v1.11.3 2021-11-04 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
PES 2014 v1.11.3 2021-11-04 1 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
SBK®09 Superbike World Championship v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09679ee0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095e3600): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095ed700): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3810): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092297e0): duplicate handler
SBK®09 Superbike World Championship v1.12.3 2022-02-10 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09675cf0): duplicate handler
Manhunt 2 v1.11.3 2021-11-04 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
MONSTER HUNTER PORTABLE 3rd v1.11.3 2021-11-04 1 Bad index address 00ff801f!
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-04-08 2 Unknown GE command : 0d1b0c18
eFootball PES 2022 By Milad Safaei v1.11.3 2023-06-01 14 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball PES 2021 By DTG v1.9.4 2026-06-29 19,036 Savedata version requested on save: 3
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.11.3 2021-11-04 2 Branch in RSRTComp delay slot at 0880b458 in block starting at 0880b400
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.11.3 2021-11-04 2 Jump to invalid address: 0ebba1e8 PC 0880b458 LR 0880b400
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.11.3 2021-11-05 4 Jump to invalid address: 05a21ca8 PC 0880b404 LR 0880b400
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.11.3 2021-11-04 1 Branch in RSRTComp delay slot at 08821544 in block starting at 08821520
EFOOTBALL 21 MASTER LEAGUE ONLINE TEMPORADA 37 v1.12.3 2021-11-17 11 Savedata version requested on save: 3
Kenka Bancho: Badass Rumble v1.11.3 2021-11-04 1 00000000=sceUtilityScreenshotInitStart(09380cc0)
SOULCALIBUR: Broken Destiny v1.12.3 2022-10-13 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
SOULCALIBUR: Broken Destiny v1.13.2 2024-12-01 12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
SOULCALIBUR: Broken Destiny v1.12.3 2024-12-01 6 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
SBK-07 v1.12.3 2025-08-11 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092f8eb0): duplicate handler
SBK-07 v1.12.3 2021-11-13 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093f60f0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090256e0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0911ccf0): duplicate handler
SBK-07 v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0908ecc0): duplicate handler
SBK-07 v1.15.4 2023-07-21 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09331fd0): duplicate handler
Prince of Persia® Rival Swords v1.11.3 2021-11-03 1 80630006=sceAtracSetDataAndGetID(09565180, 00000800): invalid RIFF header
SBK-07 v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09370a30): duplicate handler
SBK-07 v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093a71d0): duplicate handler
SBK-07 v1.11.3 2021-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090839d0): duplicate handler
SBK-07 v1.15.4 2023-07-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093dca10): duplicate handler

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