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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=768, but w=1200 (level=0) |
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-02-26 |
2 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
float sat = 1.10000002384185791015625;
float brt = 1.2999999523162841796875;
float con = 1.10000002384185791015625;
float AvgLumR = 1.10000002384185791015625;
float AvgLumG = 1.2000000476837158203125;
float AvgLumB = 1.2000000476837158203125;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-02-26 |
2 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
float sat = 1.85000002384185791015625;
float brt = 1.25;
float con = 0.89999997615814208984375;
float AvgLumR = 1.08000004291534423828125;
float AvgLumG = 1.019999980926513671875;
float AvgLumB = 1.019999980926513671875;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(09618e80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(09b38ec0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(09b38a80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
2 |
80630006=sceAtracSetDataAndGetID(09609880, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(09a9b700, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
3 |
80630006=sceAtracSetDataAndGetID(09a7ba00, 00000800): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-17 |
752 |
80630006=sceAtracSetDataAndGetID(09c7d150, 0001fff0): invalid RIFF header |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-04-15 |
3 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(0990d1c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
80630006=sceAtracSetDataAndGetID(08f6ab80, 00000800): invalid RIFF header |
| グランナイツヒストリー |
v1.14.4 |
2023-02-26 |
1 |
00000000=sceUtilityScreenshotInitStart(08df3ab0) |
| Pursuit Force™: Extreme Justice |
v1.14.4 |
2023-02-28 |
2 |
Ignoring possible texturing from framebuffer at 04154000 +64x185 / 128x272 |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-02-26 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +512x117 / 480x272 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.17.1 |
2024-02-10 |
7 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| FIFA 14 |
v1.14.4 |
2023-02-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a517a4, 00000000): duplicate handler |
| PES 2014 |
v1.14.4 |
2023-04-07 |
9 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| Ratchet |
v1.14.4 |
2023-02-26 |
1 |
Unknown GetPointerWrite 0000000c PC 092e6ea4 LR 092e6ea0 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-11 |
2 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball 2023 Special Ligue 2 RH12 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |
| Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
7 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Shin Megami Tensei®: Persona® 2: Innocent Sin |
v1.17.1 |
2024-10-03 |
11 |
Unknown GetPointerWrite 00000000 PC 08851dac LR 08851dc4 |
| TEKKEN 6 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=256, but w=760 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-27 |
2 |
Truncating vertex count from 31170 to 21845 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
Unknown GE command : fcffffff |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
2 |
Block transfer invalid: 00000000/0 -> 00000000/0, 2x1x4 (1,0)->(1,0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
2 |
Truncating vertex count from 286440 to 21845 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
3 |
Unknown GE command : 59606677 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
Unknown GetPointerWrite 0000021c PC 08b50c74 LR 08acc6dc |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=512, but w=1000 (level=0) |
| God of War: Chains of Olympus |
v1.17.4-1 |
2025-11-06 |
19 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| SBK-07 |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0960bbf0): duplicate handler |
| WARRIORS OROCHI 2 |
v1.14.4 |
2023-02-26 |
25 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10423-DATA01/LINKDATA.ENS, 09f98810, 00000002) |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-02-26 |
1 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/havok.pmf): too many streams in PSMF video, bogus data |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-02-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (eb1cdf4e), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-02-26 |
1 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/papaya.pmf): too many streams in PSMF video, bogus data |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0924c380): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fce020): duplicate handler |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-01-08 |
12 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.17.1 |
2024-05-28 |
49 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.17.1 |
2024-05-28 |
53 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| Toy Story 3 |
v1.14.4 |
2023-02-26 |
3 |
80630006=sceAtracSetDataAndGetID(09b5db00, 00014000): invalid RIFF header |
| The Godfather™ Mob Wars |
v1.14.4 |
2023-02-26 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
| DOT DEFENSE |
v1.18.1 |
2025-03-04 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=1024, but w=4000 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-26 |
6 |
80630006=sceAtracSetDataAndGetID(09b85c00, 00014000): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-08-27 |
5 |
Unknown GetPointerWrite 00000000 PC 0881744c LR 08ae1ff0 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-26 |
1 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
| FIFA 14 - Es |
v1.14.4 |
2023-02-26 |
1 |
Unknown GetPointerWrite 84cf4e2b PC 08ae56f0 LR 08ae5708 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-26 |
3 |
80630006=sceAtracSetDataAndGetID(09b5db00, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-04 |
3 |
WriteToHardware: Invalid address 002fbfc0 near PC 089bfd98 LR 089bfd98 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-26 |
2 |
80630006=sceAtracSetDataAndGetID(09b61ac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-26 |
6 |
80630006=sceAtracSetDataAndGetID(09b4d400, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-26 |
2 |
80630006=sceAtracSetDataAndGetID(09b31340, 00014000): invalid RIFF header |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-26 |
2 |
80630006=sceAtracSetDataAndGetID(08d4ee80, 0002c800): invalid RIFF header |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-22 |
9 |
Replacement rowPitch=128, but w=1024 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-26 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0937a2a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093661f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f7c40): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-26 |
1 |
MIPSCompileOp: Invalid instruction 013a7a01 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-26 |
1 |
WriteToHardware: Invalid address dc060000 near PC 089adbb4 LR 089adbb4 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092840f0): duplicate handler |
| LEGO® Indiana Jones™: The Original Adventures |
v1.14.4 |
2023-03-04 |
2 |
Unknown GE command : 390fc92e |
| 頭文字D STREET STAGE |
v1.14.4 |
2023-07-22 |
2 |
Replacement rowPitch=512, but w=1024 (level=0) |
| SBK-07 |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09608630): duplicate handler |
| LEGO Star Wars III - The Clone Wars |
v1.15.4 |
2023-11-08 |
22 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| Resistance: Retribution™ |
v1.14.4 |
2023-02-26 |
1 |
Unknown GetPointerWrite 11ff5288 PC 08be51dc LR 08cd6754 |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-04-29 |
9 |
Replacement rowPitch=128, but w=920 (level=0) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-03-31 |
2 |
Replacement rowPitch=512, but w=1536 (level=0) |
| Petz® Dogz® Family |
v1.14.4 |
2023-02-26 |
1 |
00000000=sceUtilityScreenshotInitStart(092907fc) |
| Petz® Dogz® Family |
v1.14.4 |
2023-02-26 |
1 |
00000000=sceUtilityScreenshotInitStart(098ac0ec) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-06-26 |
32 |
Replacement rowPitch=512, but w=1600 (level=0) |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09075ee0): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092535b0): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092507a0): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092126e0): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09077210): duplicate handler |
| MotoGP 08 - By CahNdutz |
v1.14.4 |
2023-02-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09354df0): duplicate handler |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-11-14 |
14 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-26 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +288x-7416 / 64x256 |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-02-26 |
1 |
Replacement rowPitch=256, but w=1200 (level=0) |
| Resistance: Retribution™ |
v1.14.4 |
2023-02-26 |
1 |
Unknown GetPointerWrite 137e1eb8 PC 08c3899c LR 08cd6754 |
| Burnout Legends |
v1.14.4 |
2023-08-20 |
2 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
| Crash® of the Titans |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 44ab5a00 |
| PES 2014 |
v1.14.4 |
2023-02-25 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0000 |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2023-02-25 |
1 |
Unknown GetPointerWrite 1c7cd5d8 PC 08acccbc LR 08c501e8 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +416x-11043 / 64x256 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=256, but w=376 (level=0) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-29 |
7 |
Replacement rowPitch=512, but w=1312 (level=0) |
| RIDGE RACER® |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +768x171 / 480x272 |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09483ddc, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09483ddc, 4, 00000000, 0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-03-15 |
3 |
Replacement rowPitch=1024, but w=6048 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=1024, but w=2880 (level=0) |
| Cars: Race-O-Rama |
v1.14.4 |
2024-08-15 |
3 |
Ignoring possible texturing from framebuffer at 09a48340 +0x-26028 / 8x8 |