Recent logs - v1.14.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES AXVL Projects 2023 v1.14.4 2023-02-26 1 Replacement rowPitch=768, but w=1200 (level=0)
eFootball PES AXVL Projects 2023 v1.14.4 2023-02-26 2 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.10000002384185791015625; float brt = 1.2999999523162841796875; float con = 1.10000002384185791015625; float AvgLumR = 1.10000002384185791015625; float AvgLumG = 1.2000000476837158203125; float AvgLumB = 1.2000000476837158203125; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
eFootball PES AXVL Projects 2023 v1.14.4 2023-02-26 2 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.85000002384185791015625; float brt = 1.25; float con = 0.89999997615814208984375; float AvgLumR = 1.08000004291534423828125; float AvgLumG = 1.019999980926513671875; float AvgLumB = 1.019999980926513671875; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(09618e80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(09b38ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(09b38a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 2 80630006=sceAtracSetDataAndGetID(09609880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(09a9b700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 3 80630006=sceAtracSetDataAndGetID(09a7ba00, 00000800): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-08-17 752 80630006=sceAtracSetDataAndGetID(09c7d150, 0001fff0): invalid RIFF header
PES 2023 BY SPARTAN JR8 v1.14.4 2023-04-15 3 Replacement rowPitch=512, but w=4096 (level=0)
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(0990d1c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-26 1 80630006=sceAtracSetDataAndGetID(08f6ab80, 00000800): invalid RIFF header
グランナイツヒストリー v1.14.4 2023-02-26 1 00000000=sceUtilityScreenshotInitStart(08df3ab0)
Pursuit Force™: Extreme Justice v1.14.4 2023-02-28 2 Ignoring possible texturing from framebuffer at 04154000 +64x185 / 128x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-26 1 Ignoring possible texturing from framebuffer at 04174000 +512x117 / 480x272
eFootball PES 2023 By ESTEEM GAMING v1.17.1 2024-02-10 7 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
FIFA 14 v1.14.4 2023-02-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a517a4, 00000000): duplicate handler
PES 2014 v1.14.4 2023-04-07 9 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
Ratchet v1.14.4 2023-02-26 1 Unknown GetPointerWrite 0000000c PC 092e6ea4 LR 092e6ea0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-11 2 Replacement rowPitch=128, but w=2048 (level=0)
eFootball 2023 Special Ligue 2 RH12 v1.14.4 2023-02-26 1 Replacement rowPitch=512, but w=4000 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 7 Replacement rowPitch=512, but w=2048 (level=0)
Shin Megami Tensei®: Persona® 2: Innocent Sin v1.17.1 2024-10-03 11 Unknown GetPointerWrite 00000000 PC 08851dac LR 08851dc4
TEKKEN 6 v1.14.4 2023-02-26 1 Replacement rowPitch=256, but w=760 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-27 2 Truncating vertex count from 31170 to 21845
Prince of Persia - Revelations v1.14.4 2023-02-26 1 Unknown GE command : fcffffff
Prince of Persia - Revelations v1.14.4 2023-02-26 2 Block transfer invalid: 00000000/0 -> 00000000/0, 2x1x4 (1,0)->(1,0)
Prince of Persia - Revelations v1.14.4 2023-02-26 2 Truncating vertex count from 286440 to 21845
Prince of Persia - Revelations v1.14.4 2023-02-26 3 Unknown GE command : 59606677
Prince of Persia - Revelations v1.14.4 2023-02-26 1 Unknown GetPointerWrite 0000021c PC 08b50c74 LR 08acc6dc
EFOOTBALL 2023 BRI LIGA 1 & EROPA v1.14.4 2023-02-26 1 Replacement rowPitch=512, but w=1000 (level=0)
God of War: Chains of Olympus v1.17.4-1 2025-11-06 19 00000400=sceGeEdramSetAddrTranslation(00000400)
SBK-07 v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0960bbf0): duplicate handler
WARRIORS OROCHI 2 v1.14.4 2023-02-26 25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10423-DATA01/LINKDATA.ENS, 09f98810, 00000002)
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-02-26 1 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/havok.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-02-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (eb1cdf4e), bad data
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-02-26 1 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/papaya.pmf): too many streams in PSMF video, bogus data
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0924c380): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fce020): duplicate handler
WWE SmackDown vs. RAW 2011 v1.18.1 2025-01-08 12 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.17.1 2024-05-28 49 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.17.1 2024-05-28 53 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Toy Story 3 v1.14.4 2023-02-26 3 80630006=sceAtracSetDataAndGetID(09b5db00, 00014000): invalid RIFF header
The Godfather™ Mob Wars v1.14.4 2023-02-26 1 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
DOT DEFENSE v1.18.1 2025-03-04 9 00000400=sceGeEdramSetAddrTranslation(00000000)
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.14.4 2023-02-26 1 Replacement rowPitch=1024, but w=4000 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-02-26 6 80630006=sceAtracSetDataAndGetID(09b85c00, 00014000): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-08-27 5 Unknown GetPointerWrite 00000000 PC 0881744c LR 08ae1ff0
Prince of Persia - Revelations v1.14.4 2023-02-26 1 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Prince of Persia - Revelations v1.14.4 2023-02-26 1 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
FIFA 14 - Es v1.14.4 2023-02-26 1 Unknown GetPointerWrite 84cf4e2b PC 08ae56f0 LR 08ae5708
Crash™ Tag Team Racing v1.14.4 2023-02-26 3 80630006=sceAtracSetDataAndGetID(09b5db00, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-04 3 WriteToHardware: Invalid address 002fbfc0 near PC 089bfd98 LR 089bfd98
Crash™ Tag Team Racing v1.14.4 2023-02-26 2 80630006=sceAtracSetDataAndGetID(09b61ac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-26 6 80630006=sceAtracSetDataAndGetID(09b4d400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-26 2 80630006=sceAtracSetDataAndGetID(09b31340, 00014000): invalid RIFF header
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.14.4 2023-02-26 1 Replacement rowPitch=256, but w=2048 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-02-26 1 Replacement rowPitch=2048, but w=8192 (level=0)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-02-26 2 80630006=sceAtracSetDataAndGetID(08d4ee80, 0002c800): invalid RIFF header
eFootball PES 2020 "C19" v1.14.4 2023-04-22 9 Replacement rowPitch=128, but w=1024 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-02-26 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0937a2a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093661f0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f7c40): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-26 1 MIPSCompileOp: Invalid instruction 013a7a01
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-26 1 WriteToHardware: Invalid address dc060000 near PC 089adbb4 LR 089adbb4
SBK®09 Superbike World Championship v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092840f0): duplicate handler
LEGO® Indiana Jones™: The Original Adventures v1.14.4 2023-03-04 2 Unknown GE command : 390fc92e
頭文字D STREET STAGE v1.14.4 2023-07-22 2 Replacement rowPitch=512, but w=1024 (level=0)
SBK-07 v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09608630): duplicate handler
LEGO Star Wars III - The Clone Wars v1.15.4 2023-11-08 22 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Resistance: Retribution™ v1.14.4 2023-02-26 1 Unknown GetPointerWrite 11ff5288 PC 08be51dc LR 08cd6754
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-04-29 9 Replacement rowPitch=128, but w=920 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-03-31 2 Replacement rowPitch=512, but w=1536 (level=0)
Petz® Dogz® Family v1.14.4 2023-02-26 1 00000000=sceUtilityScreenshotInitStart(092907fc)
Petz® Dogz® Family v1.14.4 2023-02-26 1 00000000=sceUtilityScreenshotInitStart(098ac0ec)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-06-26 32 Replacement rowPitch=512, but w=1600 (level=0)
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09075ee0): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092535b0): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092507a0): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092126e0): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09077210): duplicate handler
MotoGP 08 - By CahNdutz v1.14.4 2023-02-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09354df0): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-11-14 14 Replacement rowPitch=1024, but w=2048 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-26 1 Ignoring possible texturing from framebuffer at 08bb4780 +288x-7416 / 64x256
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-02-26 1 Replacement rowPitch=256, but w=1200 (level=0)
Resistance: Retribution™ v1.14.4 2023-02-26 1 Unknown GetPointerWrite 137e1eb8 PC 08c3899c LR 08cd6754
Burnout Legends v1.14.4 2023-08-20 2 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Crash® of the Titans v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 44ab5a00
PES 2014 v1.14.4 2023-02-25 1 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0000
Syphon Filter™: Logan's Shadow v1.14.4 2023-02-25 1 Unknown GetPointerWrite 1c7cd5d8 PC 08acccbc LR 08c501e8
Silent Hill: Shattered Memories v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 08bb4780 +416x-11043 / 64x256
OJR EDIÇÕES 2020 v1.14.4 2023-02-25 1 Replacement rowPitch=256, but w=376 (level=0)
OJR EDIÇÕES 2020 v1.14.4 2023-04-29 7 Replacement rowPitch=512, but w=1312 (level=0)
RIDGE RACER® v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 04195140 +768x171 / 480x272
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09483ddc, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09483ddc, 4, 00000000, 0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-03-15 3 Replacement rowPitch=1024, but w=6048 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-02-25 1 Replacement rowPitch=1024, but w=2880 (level=0)
Cars: Race-O-Rama v1.14.4 2024-08-15 3 Ignoring possible texturing from framebuffer at 09a48340 +0x-26028 / 8x8

« Newest   Older »