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| Game title |
Version |
Latest Report |
Hits |
Message |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-02-25 |
1 |
Unknown GetPointerWrite 00000000 PC 089c40a8 LR 089c40b8 |
| X-Men Legends 2: Rise of Apocalypse |
v1.14.4 |
2023-02-25 |
1 |
Truncating vertex count from 24570 to 21845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
1 |
Branch in branch delay slot at 894322f4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
9 |
MIPSCompileOp: Invalid instruction d0800100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction d02f0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 4c45493a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
2 |
MIPSCompileOp: Invalid instruction 4f505a44 |
| F1 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +640x75 / 480x272 |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-06-22 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.4 |
2023-02-25 |
4 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-02-25 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16) |
| RIDGE RACER® |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 041e5d40 +352x96 / 256x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-02-25 |
1 |
WriteToHardware: Invalid address 000007bf near PC 08ae3808 LR 08ae3730 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-02-25 |
1 |
Branch in RSRTComp delay slot at 0883d0d4 in block starting at 0883d0cc |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 61d00820 |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-16 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=1200 (level=0) |
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +256x61 / 480x272 |
| Pursuit Force |
v1.14.4 |
2023-03-11 |
3 |
Ignoring possible texturing from framebuffer at 04154000 +64x175 / 128x272 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-28 |
2 |
Replacement rowPitch=512, but w=4336 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-04-21 |
2 |
Replacement rowPitch=256, but w=2000 (level=0) |
| The Fast and the Furious |
v1.17.1 |
2024-04-18 |
174 |
sceMpegRingbufferPut(): invalid mpeg data |
| eFootball Chelito 19 |
v1.15.4-69-gca75e2015 |
2023-10-15 |
8 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| BLEACH ヒート・ザ・ソウル3 |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(rSgTeVAe, 1, 2, 09fbf780, 30000000, 0) at 089949e0 |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=1536 (level=0) |
| BLEACH ヒート・ザ・ソウル3 |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(ZDzFoJx1, e8:b2:14:d3:ea:04, 30000000, 0) at 08994a18 |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2024-01-28 |
7 |
Replacement rowPitch=256, but w=1600 (level=0) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=256, but w=2560 (level=0) |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-10 |
3 |
Replacement rowPitch=128, but w=1024 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-25 |
1 |
Unknown GetPointerWrite 7cc6e165 PC 08bfbde0 LR 08bfbe04 |
| SplinterCell |
v1.15.4 |
2023-07-28 |
14 |
MIPSCompileOp: Invalid instruction 003db5bc |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=512, but w=5760 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-06 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f10444:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=1024 (level=0) |
| Pro Evolution Soccer 2020 |
v1.18.1 |
2025-10-30 |
14 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-24 |
2 |
Replacement rowPitch=512, but w=4000 (level=0) |
| The Fast and the Furious |
v1.14.4 |
2023-02-25 |
1 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +448x-12779 / 64x256 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-04-10 |
3 |
Replacement rowPitch=128, but w=1600 (level=0) |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 000affff |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 7fffffb1 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 01bfffff |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 00000201 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 4055e295 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-02-25 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08b27ac8 LR 08b27ac8 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-03-17 |
12 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-06-20 |
5 |
Replacement rowPitch=256, but w=2880 (level=0) |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=256, but w=5120 (level=0) |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.14.4 |
2023-02-25 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d01LJLc, 04:73:f0:17:80:da, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d01LJLc, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d01LJLc, 2, 2, 09fff470, 30000000, 0) at 088cd1a4 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.9.4 |
2024-10-21 |
56 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc8d, 24:f3:52:34:cc:8d, 20000000, 0) at 08829190 |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcc8d, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| RIDGE RACER® |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 0416b780 +512x119 / 480x272 |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-04-04 |
3 |
Replacement rowPitch=512, but w=2624 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=512, but w=5768 (level=0) |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6c, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6c, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(L12bd6c, 2, 2, 09fff470, 30000000, 0) at 088cd1a4 |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-03-22 |
13 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-07-12 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cde484, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cde484, 4, 00000000, 0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=256, but w=3200 (level=0) |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2023-02-25 |
1 |
Unknown GetPointerWrite 00000000 PC 088113d4 LR 088113dc |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2023-02-25 |
2 |
WriteToHardware: Invalid address 00000000 near PC 0882bbf4 LR 0882bc04 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-03-02 |
5 |
Replacement rowPitch=512, but w=4800 (level=0) |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.14.4 |
2023-02-25 |
1 |
WriteToHardware: Invalid address 00000150 near PC 088764d4 LR 088764d4 |
| Crash™ Tag Team Racing |
v1.16.6 |
2023-11-13 |
2 |
80630006=sceAtracSetDataAndGetID(09e104c0, 00014000): invalid RIFF header |
| WWE'12 |
v1.14.4 |
2023-04-21 |
5 |
Replacement rowPitch=512, but w=5120 (level=0) |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-04-29 |
2 |
Replacement rowPitch=512, but w=3008 (level=0) |
| NASCAR® |
v1.14.4 |
2023-02-25 |
1 |
Rendering to framebuffer offset at 04079080 +1056x0 (stride 1320) |
| NASCAR® |
v1.14.4 |
2023-02-25 |
1 |
Unknown GE command : 52a5ee3c |
| Rock Band Unplugged™ |
v1.20.4 |
2026-06-09 |
64 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Snoopy vs. The Red Baron |
v1.14.4 |
2023-02-25 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=1024, but w=1200 (level=0) |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-23 |
3 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-10675 / 64x256 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
4 |
Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:43: 'assign' : l-value required (can't modify a const)
40000000:00000120 HWX Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000120 HWX Flat Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
5 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
40000000:00000930 HWX T Tex Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000930 HWX T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
4 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
40000000:00000938 HWX C T Tex Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000938 HWX C T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
5 |
Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
00000000:00000128 HWX C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-25 |
1 |
Branch in FPFlag delay slot at 08400204 in block starting at 084001e0 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-25 |
2 |
MIPSCompileOp: Invalid instruction 452466b8 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-25 |
2 |
MIPSCompileOp: Invalid instruction 450813b2 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
8 |
Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:287: 'assign' : l-value required (can't modify a const)
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldo |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-21 |
8 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000938 HWX C T Tex Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=1024, but w=3072 (level=0) |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 9da4271c |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-06-06 |
2 |
Replacement rowPitch=256, but w=3072 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
3 |
Replacement rowPitch=256, but w=4000 (level=0) |
| eFootball 2023 Special Ligue 2 RH12 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| eFootball 2023 Special Ligue 2 RH12 |
v1.15.4 |
2023-06-11 |
4 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball PES 2023 By ESTEEM GAMING |
v1.17.1 |
2024-04-18 |
118 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-25 |
4 |
80630006=sceAtracSetDataAndGetID(09b01c40, 00014000): invalid RIFF header |