Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
初音ミク -Project DIVA- extend v1.14.4 2023-02-25 1 Unknown GetPointerWrite 00000000 PC 089c40a8 LR 089c40b8
X-Men Legends 2: Rise of Apocalypse v1.14.4 2023-02-25 1 Truncating vertex count from 24570 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 1 Branch in branch delay slot at 894322f4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 9 MIPSCompileOp: Invalid instruction d0800100
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction d02f0000
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 4c45493a
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 2 MIPSCompileOp: Invalid instruction 4f505a44
F1 v1.14.4 2023-02-25 1 Replacement rowPitch=1024, but w=5120 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 04174000 +640x75 / 480x272
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-22 7 80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=512 (level=0)
BLEACH ~ヒート・ザ・ソウル7~ v1.14.4 2023-02-25 4 sceFontGetFontInfo(0, 9ffcb08): bad font
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-02-25 1 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
RIDGE RACER® v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 041e5d40 +352x96 / 256x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-02-25 1 WriteToHardware: Invalid address 000007bf near PC 08ae3808 LR 08ae3730
DBZ TTT:The Legacy Of Tenkaichi V2 v1.14.4 2023-02-25 1 Branch in RSRTComp delay slot at 0883d0d4 in block starting at 0883d0cc
DBZ TTT:The Legacy Of Tenkaichi V2 v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 61d00820
WWE SmackDown vs. RAW 2011 v1.18.1-362-g01b4eb41be 2025-07-16 10 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-02-25 1 Replacement rowPitch=2048, but w=7680 (level=0)
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=1200 (level=0)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 04174000 +256x61 / 480x272
Pursuit Force v1.14.4 2023-03-11 3 Ignoring possible texturing from framebuffer at 04154000 +64x175 / 128x272
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-28 2 Replacement rowPitch=512, but w=4336 (level=0)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-04-21 2 Replacement rowPitch=256, but w=2000 (level=0)
The Fast and the Furious v1.17.1 2024-04-18 174 sceMpegRingbufferPut(): invalid mpeg data
eFootball Chelito 19 v1.15.4-69-gca75e2015 2023-10-15 8 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
BLEACH ヒート・ザ・ソウル3 v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(rSgTeVAe, 1, 2, 09fbf780, 30000000, 0) at 089949e0
eFootball Chelito 19 v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=1536 (level=0)
BLEACH ヒート・ザ・ソウル3 v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ZDzFoJx1, e8:b2:14:d3:ea:04, 30000000, 0) at 08994a18
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2024-01-28 7 Replacement rowPitch=256, but w=1600 (level=0)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2023-02-25 2 Replacement rowPitch=256, but w=2560 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-10 3 Replacement rowPitch=128, but w=1024 (level=0)
WWE'12 v1.14.4 2023-02-25 1 Unknown GetPointerWrite 7cc6e165 PC 08bfbde0 LR 08bfbe04
SplinterCell v1.15.4 2023-07-28 14 MIPSCompileOp: Invalid instruction 003db5bc
eFootball PES 2020 "C19" v1.14.4 2023-02-25 1 Replacement rowPitch=512, but w=5760 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-06 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f10444:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0
Efootball 2022 Komo Valeri... v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=1024 (level=0)
Pro Evolution Soccer 2020 v1.18.1 2025-10-30 14 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-24 2 Replacement rowPitch=512, but w=4000 (level=0)
The Fast and the Furious v1.14.4 2023-02-25 1 00000000=sceDisplaySetHoldMode(00000001): unsupported
Silent Hill: Shattered Memories v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 08bb4780 +448x-12779 / 64x256
PES 2023 BY SPARTAN JR8 v1.14.4 2023-04-10 3 Replacement rowPitch=128, but w=1600 (level=0)
LEGO® Batman™: The Videogame v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 000affff
LEGO® Batman™: The Videogame v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 7fffffb1
LEGO® Batman™: The Videogame v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 01bfffff
LEGO® Batman™: The Videogame v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 00000201
LEGO® Batman™: The Videogame v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 4055e295
RESISTANCE® ~報復の刻~ v1.14.4 2023-02-25 1 WriteToHardware: Invalid address 00000010 near PC 08b27ac8 LR 08b27ac8
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-03-17 12 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-06-20 5 Replacement rowPitch=256, but w=2880 (level=0)
BEN 10: Protector of Earth v1.14.4 2023-02-25 1 Replacement rowPitch=256, but w=5120 (level=0)
MAJOR LEAGUE BASEBALL 2K9 v1.14.4 2023-02-25 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
ボンバーマン ポータブル v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d01LJLc, 04:73:f0:17:80:da, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d01LJLc, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(d01LJLc, 2, 2, 09fff470, 30000000, 0) at 088cd1a4
eFootball PES 2023 By ESTEEM GAMING v1.9.4 2024-10-21 56 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
METAL SLUG Anthology v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc8d, 24:f3:52:34:cc:8d, 20000000, 0) at 08829190
METAL SLUG Anthology v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcc8d, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
RIDGE RACER® v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 0416b780 +512x119 / 480x272
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-04-04 3 Replacement rowPitch=512, but w=2624 (level=0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-02-25 1 Replacement rowPitch=512, but w=5768 (level=0)
ボンバーマン ポータブル v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6c, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6c, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(L12bd6c, 2, 2, 09fff470, 30000000, 0) at 088cd1a4
Pro Evolution Soccer 2011 v1.14.4 2023-03-22 13 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
WWE SmackDown vs. RAW 2011 v1.8.0 2025-07-12 23 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cde484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cde484, 4, 00000000, 0)
eFootball PES 2020 "C19" v1.14.4 2023-02-25 1 Replacement rowPitch=256, but w=3200 (level=0)
eFootball PES By HAROUN TECH v1.14.4 2023-02-25 1 Unknown GetPointerWrite 00000000 PC 088113d4 LR 088113dc
eFootball PES By HAROUN TECH v1.14.4 2023-02-25 2 WriteToHardware: Invalid address 00000000 near PC 0882bbf4 LR 0882bc04
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-03-02 5 Replacement rowPitch=512, but w=4800 (level=0)
仮面ライダー クライマックスヒーローズ フォーゼ v1.14.4 2023-02-25 1 WriteToHardware: Invalid address 00000150 near PC 088764d4 LR 088764d4
Crash™ Tag Team Racing v1.16.6 2023-11-13 2 80630006=sceAtracSetDataAndGetID(09e104c0, 00014000): invalid RIFF header
WWE'12 v1.14.4 2023-04-21 5 Replacement rowPitch=512, but w=5120 (level=0)
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-04-29 2 Replacement rowPitch=512, but w=3008 (level=0)
NASCAR® v1.14.4 2023-02-25 1 Rendering to framebuffer offset at 04079080 +1056x0 (stride 1320)
NASCAR® v1.14.4 2023-02-25 1 Unknown GE command : 52a5ee3c
Rock Band Unplugged™ v1.20.4 2026-06-09 64 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Snoopy vs. The Red Baron v1.14.4 2023-02-25 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
EFOOTBALL V. 1 BY PRFD v1.14.4 2023-02-25 1 Replacement rowPitch=1024, but w=1200 (level=0)
EFOOTBALL V. 1 BY PRFD v1.14.4 2023-04-23 3 Replacement rowPitch=2048, but w=5120 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 08bb4780 +96x-10675 / 64x256
eFootball Chelito 19 v1.14.4 2023-03-21 4 Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:43: 'assign' : l-value required (can't modify a const) 40000000:00000120 HWX Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000120 HWX Flat Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.14.4 2023-03-21 5 Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:47: 'assign' : l-value required (can't modify a const) 40000000:00000930 HWX T Tex Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000930 HWX T Tex Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.14.4 2023-03-21 4 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 40000000:00000938 HWX C T Tex Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000938 HWX C T Tex Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.14.4 2023-03-21 5 Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:44: 'assign' : l-value required (can't modify a const) 00000000:00000128 HWX C Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Branch in FPFlag delay slot at 08400204 in block starting at 084001e0
God of War: Chains of Olympus v1.14.4 2023-02-25 2 MIPSCompileOp: Invalid instruction 452466b8
God of War: Chains of Olympus v1.14.4 2023-02-25 2 MIPSCompileOp: Invalid instruction 450813b2
eFootball Chelito 19 v1.14.4 2023-03-21 8 Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:287: 'assign' : l-value required (can't modify a const) 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { ldo
eFootball Chelito 19 v1.14.4 2023-03-21 8 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000938 HWX C T Tex Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-02-25 1 Replacement rowPitch=1024, but w=3072 (level=0)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 9da4271c
eFootball PES 2020 "C19" v1.14.4 2023-06-06 2 Replacement rowPitch=256, but w=3072 (level=0)
SBK®08 Superbike World Championship v1.14.4 2023-05-24 3 Replacement rowPitch=256, but w=4000 (level=0)
eFootball 2023 Special Ligue 2 RH12 v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=512 (level=0)
eFootball 2023 Special Ligue 2 RH12 v1.15.4 2023-06-11 4 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2023 By ESTEEM GAMING v1.17.1 2024-04-18 118 sceNetAdhocMatchingInit(32768) at 08a71984
Crash™ Tag Team Racing v1.14.4 2023-02-25 4 80630006=sceAtracSetDataAndGetID(09b01c40, 00014000): invalid RIFF header

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