Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK-07 v1.14.4 2023-05-07 3 Replacement rowPitch=512, but w=600 (level=0)
グランツーリスモ® v1.14.4 2023-03-17 50 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCJS10100-GAMEINST/CONTENTS.DAT, 09a750d0, 00000002)
eFootball 2023 by MP Official v1.14.4 2023-06-30 3 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-17 1 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-12 2 Replacement rowPitch=2048, but w=7680 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-06 21 Replacement rowPitch=128, but w=512 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-08 61 Replacement rowPitch=256, but w=512 (level=0)
初音ミク -Project DIVA- v1.14.4 2023-03-17 1 00000000=sceUtilityScreenshotInitStart(093ca2d0)
Burnout™ Dominator v1.14.4 2023-05-02 2 Ignoring possible texturing from framebuffer at 04176000 +1408x255 / 512x272
eFootball PES 2021 By GABRIEL v1.14.4 2023-03-21 2 Replacement rowPitch=256, but w=3000 (level=0)
遊戯王デュエルモンスターズGX タッグフォース 3 v1.14.4 2023-03-17 1 80630011=sceAtracSetDataAndGetID(6d35a26a, 00000000): buffer too small
遊戯王デュエルモンスターズGX タッグフォース 3 v1.14.4 2023-03-17 1 80630011=sceAtracSetDataAndGetID(1a220996, 00000000): buffer too small
Crash™ Tag Team Racing v1.14.4 2023-03-17 2 80630006=sceAtracSetDataAndGetID(09489240, 00014000): invalid RIFF header
MX vs ATV™ Reflex v1.14.4 2023-03-17 1 Block transfer invalid: 00000000/20 -> 0413b700/20, 32x32x4 (0,0)->(0,0)
CRISIS CORE -FINAL FANTASY VII- v1.14.4 2023-03-17 1 Replacement rowPitch=1024, but w=4096 (level=0)
WWE'12 v1.17.1 2024-08-19 6 Unknown GetPointerWrite 0e7d9553 PC 08bfbde0 LR 08bfbe04
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-18 6 Replacement rowPitch=512, but w=1400 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-17 1 Replacement rowPitch=512, but w=6528 (level=0)
eFootball 2023 by MP Official v1.14.4 2023-03-17 2 Replacement rowPitch=256, but w=4320 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09409ea0): duplicate handler
仮面ライダー クライマックスヒーローズ フォーゼ v1.14.4 2023-03-17 1 Failed to truncate file.
METAL SLUG XX™ v1.14.4 2023-03-17 96 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
Burnout™ Legends v1.14.4 2023-05-03 3 Ignoring possible texturing from framebuffer at 04154000 +0x256 / 64x272
God of War®: Ghost of Sparta v1.14.4 2023-03-17 1 WriteToHardware: Invalid address 0000004c near PC 08a8ded0 LR 08a86848
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-17 1 Replacement rowPitch=512, but w=2880 (level=0)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-17 1 Replacement rowPitch=512, but w=1600 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d00a0): duplicate handler
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-31 2 Replacement rowPitch=256, but w=1800 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968e1f0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091bb2a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09093fb0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0965ca10): duplicate handler
ウルトラマン Fighting Evolution 0 v1.14.4 2023-03-17 1 Replacement rowPitch=1024, but w=5120 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-17 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092658f0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e8320): duplicate handler
FIFA 14 v1.14.4 2023-03-17 1 Replacement rowPitch=32, but w=64 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923f580): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a32f0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096805d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0927a6a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092544e0): duplicate handler
SBK®09 Superbike World Championship v1.17.4-1 2024-12-19 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09061e20): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09154fe0): duplicate handler
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 2 WriteToHardware: Invalid address 1972bff0 near PC 08815e08 LR 08815ec4
OJR EDIÇÕES 2020 v1.14.4 2023-03-17 1 Replacement rowPitch=1024, but w=1424 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-20 2 Replacement rowPitch=128, but w=2000 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-17 1 80420014=__sceSasCoreWithMix(08b65a00, 2efc58c0, 4096, 4096): invalid address
GOD EATER 2 v1.14.4 2023-03-17 1 80630006=sceAtracSetData(0, 099bd7a0, 00010000): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.9.4 2025-08-09 169 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.14.4 2024-03-23 7 Replacement rowPitch=512, but w=2048 (level=0)
Darkstalkers Chronicle v1.14.4 2023-03-17 1 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Crash™ Tag Team Racing v1.14.4 2023-03-17 1 80630006=sceAtracSetDataAndGetID(097554c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 1 80630006=sceAtracSetDataAndGetID(09755500, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 13 80630006=sceAtracSetDataAndGetID(09771a80, 00014000): invalid RIFF header
MotoGP v1.14.4 2023-03-17 1 Replacement rowPitch=128, but w=256 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-17 13 80630006=sceAtracSetDataAndGetID(092a4dc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 3 80630006=sceAtracSetDataAndGetID(09288d00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 1 80630006=sceAtracSetDataAndGetID(09802140, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 3 80630006=sceAtracSetDataAndGetID(097e5f40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-17 5 80630006=sceAtracSetDataAndGetID(099ee900, 00014000): invalid RIFF header
N.O.V.A. Near Orbit Vanguard Alliance v1.17.1-669-gd298c6f6f5 2024-07-09 5 00000400=sceGeEdramSetAddrTranslation(00000400)
Prince of Persia - Revelations v1.14.4 2023-03-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_dept
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-07-12 10 Replacement rowPitch=512, but w=6360 (level=0)
God of War: Chains of Olympus v1.14.4 2023-03-17 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x |
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-30 2 Replacement rowPitch=384, but w=1000 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.16.6 2025-01-25 525 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
eFootball By TM ARTS v1.15.4 2023-06-13 9 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
FIFA 14 v1.14.4 2023-04-28 4 Replacement rowPitch=256, but w=2560 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-16 1 Replacement rowPitch=128, but w=2048 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-16 1 Replacement rowPitch=512, but w=4000 (level=0)
Syphon Filter®: Logan's Shadow v1.14.4 2023-03-16 1 Unknown GetPointerWrite 26eb1e48 PC 08ac5784 LR 08c483e0
SpongeBob SquarePants: The Yellow Avenger v1.14.4 2023-03-16 1 Ignoring possible texturing from framebuffer at 04172000 +0x36 / 64x64
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-16 1 WriteToHardware: Invalid address 2004d52c near PC 0880dcc8 LR 0880dcc8
eFootball By TM ARTS v1.14.4 2023-03-16 1 Replacement rowPitch=1024, but w=2220 (level=0)
Dante's Inferno™ v1.14.4 2023-03-16 2 Truncating vertex count from 29022 to 21845
FIFA 14 v1.14.4 2023-04-07 2 Replacement rowPitch=512, but w=2560 (level=0)
Shin Megami Tensei®: Persona® v1.14.4 2023-03-16 1 Replacement rowPitch=1024, but w=10240 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-16 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
NAMCO MUSEUM BATTLE COLLECTION v1.14.4 2023-03-16 4 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
eFootball 2023 by MP Official v1.14.4 2023-03-22 4 Replacement rowPitch=512, but w=2048 (level=0)
喧嘩番長4~一年戦争~ v1.14.4 2023-03-16 1 00000000=sceUtilityScreenshotInitStart(096fb170)
eFootball 2023 PPSSPP v1.14.4 2023-03-16 1 Replacement rowPitch=2048, but w=4096 (level=0)
eFootball 2023 PPSSPP v1.14.4 2023-03-16 1 Replacement rowPitch=512, but w=2800 (level=0)
eFootball 2023 PPSSPP v1.14.4 2023-03-16 1 Replacement rowPitch=1024, but w=8000 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction ec3ec980
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-05-19 2 Replacement rowPitch=512, but w=2048 (level=0)
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-12 3 Replacement rowPitch=256, but w=1052 (level=0)
Dragon Ball Z Shin Budokai v1.15.4 2023-07-05 10 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Yu-Gi-Oh! GX Tag Force 3 v1.14.4 2023-03-18 3 Replacement rowPitch=256, but w=1024 (level=0)
SBK® Superbike World Championship v1.14.4 2023-03-16 1 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
SBK® Superbike World Championship v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction 00010005
SBK® Superbike World Championship v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction 01069701
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-03-16 1 Replacement rowPitch=512, but w=5120 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-16 1 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction 7ce72368
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction 6ce62368
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-16 1 Replacement rowPitch=512, but w=2872 (level=0)
Need for Speed™ Shift v1.14.4 2023-03-16 1 Ignoring possible texturing from framebuffer at 04176000 +1792x152 / 512x272
Silent Hill® Origins v1.14.4 2023-03-16 1 Ignoring possible texturing from framebuffer at 0915f780 +256x-30692 / 64x256
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-16 1 MIPSCompileOp: Invalid instruction b3df6200

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