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| Game title |
Version |
Latest Report |
Hits |
Message |
| SBK-07 |
v1.14.4 |
2023-05-07 |
3 |
Replacement rowPitch=512, but w=600 (level=0) |
| グランツーリスモ® |
v1.14.4 |
2023-03-17 |
50 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCJS10100-GAMEINST/CONTENTS.DAT, 09a750d0, 00000002) |
| eFootball 2023 by MP Official |
v1.14.4 |
2023-06-30 |
3 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-12 |
2 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-06 |
21 |
Replacement rowPitch=128, but w=512 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-08 |
61 |
Replacement rowPitch=256, but w=512 (level=0) |
| 初音ミク -Project DIVA- |
v1.14.4 |
2023-03-17 |
1 |
00000000=sceUtilityScreenshotInitStart(093ca2d0) |
| Burnout™ Dominator |
v1.14.4 |
2023-05-02 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +1408x255 / 512x272 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-03-21 |
2 |
Replacement rowPitch=256, but w=3000 (level=0) |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.14.4 |
2023-03-17 |
1 |
80630011=sceAtracSetDataAndGetID(6d35a26a, 00000000): buffer too small |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.14.4 |
2023-03-17 |
1 |
80630011=sceAtracSetDataAndGetID(1a220996, 00000000): buffer too small |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
2 |
80630006=sceAtracSetDataAndGetID(09489240, 00014000): invalid RIFF header |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-17 |
1 |
Block transfer invalid: 00000000/20 -> 0413b700/20, 32x32x4 (0,0)->(0,0) |
| CRISIS CORE -FINAL FANTASY VII- |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| WWE'12 |
v1.17.1 |
2024-08-19 |
6 |
Unknown GetPointerWrite 0e7d9553 PC 08bfbde0 LR 08bfbe04 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-18 |
6 |
Replacement rowPitch=512, but w=1400 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=6528 (level=0) |
| eFootball 2023 by MP Official |
v1.14.4 |
2023-03-17 |
2 |
Replacement rowPitch=256, but w=4320 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09409ea0): duplicate handler |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.14.4 |
2023-03-17 |
1 |
Failed to truncate file. |
| METAL SLUG XX™ |
v1.14.4 |
2023-03-17 |
96 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
| Burnout™ Legends |
v1.14.4 |
2023-05-03 |
3 |
Ignoring possible texturing from framebuffer at 04154000 +0x256 / 64x272 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address 0000004c near PC 08a8ded0 LR 08a86848 |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=2880 (level=0) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=1600 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d00a0): duplicate handler |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-31 |
2 |
Replacement rowPitch=256, but w=1800 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968e1f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091bb2a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09093fb0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0965ca10): duplicate handler |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092658f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e8320): duplicate handler |
| FIFA 14 |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=32, but w=64 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923f580): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a32f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096805d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0927a6a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092544e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.4-1 |
2024-12-19 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09061e20): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09154fe0): duplicate handler |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
2 |
WriteToHardware: Invalid address 1972bff0 near PC 08815e08 LR 08815ec4 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=1024, but w=1424 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-03-20 |
2 |
Replacement rowPitch=128, but w=2000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-17 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2efc58c0, 4096, 4096): invalid address |
| GOD EATER 2 |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetData(0, 099bd7a0, 00010000): invalid RIFF header |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-08-09 |
169 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.14.4 |
2024-03-23 |
7 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Darkstalkers Chronicle |
v1.14.4 |
2023-03-17 |
1 |
sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(097554c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09755500, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
13 |
80630006=sceAtracSetDataAndGetID(09771a80, 00014000): invalid RIFF header |
| MotoGP |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=128, but w=256 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
13 |
80630006=sceAtracSetDataAndGetID(092a4dc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
3 |
80630006=sceAtracSetDataAndGetID(09288d00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09802140, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
3 |
80630006=sceAtracSetDataAndGetID(097e5f40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
5 |
80630006=sceAtracSetDataAndGetID(099ee900, 00014000): invalid RIFF header |
| N.O.V.A. Near Orbit Vanguard Alliance |
v1.17.1-669-gd298c6f6f5 |
2024-07-09 |
5 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_dept |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-07-12 |
10 |
Replacement rowPitch=512, but w=6360 (level=0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-17 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x | |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-30 |
2 |
Replacement rowPitch=384, but w=1000 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.16.6 |
2025-01-25 |
525 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16) |
| eFootball By TM ARTS |
v1.15.4 |
2023-06-13 |
9 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| FIFA 14 |
v1.14.4 |
2023-04-28 |
4 |
Replacement rowPitch=256, but w=2560 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-03-16 |
1 |
Unknown GetPointerWrite 26eb1e48 PC 08ac5784 LR 08c483e0 |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-03-16 |
1 |
Ignoring possible texturing from framebuffer at 04172000 +0x36 / 64x64 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-16 |
1 |
WriteToHardware: Invalid address 2004d52c near PC 0880dcc8 LR 0880dcc8 |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=1024, but w=2220 (level=0) |
| Dante's Inferno™ |
v1.14.4 |
2023-03-16 |
2 |
Truncating vertex count from 29022 to 21845 |
| FIFA 14 |
v1.14.4 |
2023-04-07 |
2 |
Replacement rowPitch=512, but w=2560 (level=0) |
| Shin Megami Tensei®: Persona® |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=1024, but w=10240 (level=0) |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-16 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| NAMCO MUSEUM BATTLE COLLECTION |
v1.14.4 |
2023-03-16 |
4 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
| eFootball 2023 by MP Official |
v1.14.4 |
2023-03-22 |
4 |
Replacement rowPitch=512, but w=2048 (level=0) |
| 喧嘩番長4~一年戦争~ |
v1.14.4 |
2023-03-16 |
1 |
00000000=sceUtilityScreenshotInitStart(096fb170) |
| eFootball 2023 PPSSPP |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| eFootball 2023 PPSSPP |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=512, but w=2800 (level=0) |
| eFootball 2023 PPSSPP |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=1024, but w=8000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction ec3ec980 |
| FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-05-19 |
2 |
Replacement rowPitch=512, but w=2048 (level=0) |
| FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-12 |
3 |
Replacement rowPitch=256, but w=1052 (level=0) |
| Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-07-05 |
10 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.14.4 |
2023-03-18 |
3 |
Replacement rowPitch=256, but w=1024 (level=0) |
| SBK® Superbike World Championship |
v1.14.4 |
2023-03-16 |
1 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction 00010005 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction 01069701 |
| FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=512, but w=5120 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-16 |
1 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction 7ce72368 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction 6ce62368 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-16 |
1 |
Replacement rowPitch=512, but w=2872 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-03-16 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1792x152 / 512x272 |
| Silent Hill® Origins |
v1.14.4 |
2023-03-16 |
1 |
Ignoring possible texturing from framebuffer at 0915f780 +256x-30692 / 64x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-16 |
1 |
MIPSCompileOp: Invalid instruction b3df6200 |