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| Game title |
Version |
Latest Report |
Hits |
Message |
| Spider-Man 3 |
v1.17.1 |
2024-09-08 |
3 |
MIPSCompileOp: Invalid instruction 46551000 |
| Spider-Man 3 |
v1.17.1 |
2024-09-08 |
3 |
MIPSCompileOp: Invalid instruction 4250fac7 |
| Spider-Man 3 |
v1.17.1 |
2024-09-08 |
3 |
MIPSCompileOp: Invalid instruction 4648c9e6 |
| Spider-Man 3 |
v1.17.1 |
2024-09-08 |
6 |
MIPSCompileOp: Invalid instruction 46499ae1 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-05-11 |
6 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 0000035f |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 00000341 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 00000314 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 00000305 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08ad7d64 LR 08878e58 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 086d8db8 (086d8db8 + 0) at PC=089741fc |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-08 |
2 |
MIPSCompileOp: Invalid instruction 9d4b9d4b |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-08 |
1 |
Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)! |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-12 |
4 |
WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000007 near PC 08889cb4 LR 08889da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
1 |
Unknown GE command : 03569ed0 |
| Dante's Inferno™ |
v1.17.1 |
2024-09-08 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710155:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710155:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:1 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor |
| Dante's Inferno™ |
v1.17.1 |
2024-09-08 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01b11055:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 3: c:1 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b11055:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 3: c:1 t:0 MatUp:1 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2025-01-21 |
2 |
Unaligned icache invalidation of 086c5c78 (086c5c78 + 0) at PC=089741fc |
| FIFA 14 - Por |
v1.17.1 |
2024-09-08 |
1 |
Block transfer invalid: 09ec8830/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| PES FL 2022 |
v1.20.3 |
2026-07-30 |
155 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(6cc77c1, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
16 |
MIPSCompileOp: Invalid instruction 7f7fffff |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
Branch in RSZeroComp delay slot at 088742ff in block starting at 088742fb |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 0063473c |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 4520218c |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction b0001034 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
Branch in branch delay slot at 088a0177 with different target |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-08 |
1 |
Branch in branch delay slot at 088a00cf with different target |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa3bd, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa3bd, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| Dungeon Siege: Throne of Agony |
v1.17.1 |
2024-09-08 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| SBK-07 |
v1.17.1 |
2024-09-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092eaf90): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 039f0008 near PC 08a552d0 LR 08a552d0 |
| BOMBERMAN LAND |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(FU, 1, 2, 09fff634, 20000000, 0) at 08911db0 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-08 |
1 |
Branch in branch delay slot at 0995a070 with different target |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 7c41126a |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction b66937f3 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction cf9003ff |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 0860f5b8 (0860f5b8 + 0) at PC=089741fc |
| Der Goldene Kompass™ |
v1.17.1 |
2024-09-08 |
1 |
Vertices without position found: (04000000) P: ? (3b) |
| Der Goldene Kompass™ |
v1.17.1 |
2024-09-08 |
1 |
Vertices without position found: (12000000) P: ? (3b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
3 |
MIPSCompileOp: Invalid instruction b0aeaeca |
| Ghost Rider |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000dd0 near PC 08a031d4 LR 089fcf78 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08a9a7a8 LR 08a9ac50 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address ae200700 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address d7355700 near PC 08815e08 LR 08815ec4 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(8d5913e, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address d370e43c near PC 0880dcc8 LR 0880dcc8 |
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 000008b8 near PC 08b59b30 LR 08c87fbc |
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000098 near PC 08b59b30 LR 08c87fbc |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-09-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3fc34615), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 420d73d7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 410292ed |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-08 |
1 |
Unknown GetPointerWrite 0d1a0618 PC 08d09d20 LR 08cd6754 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 086eeff8 (086eeff8 + 0) at PC=089741fc |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-08 |
4 |
MIPSCompileOp: Invalid instruction 000d6b77 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-08-16 |
12 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address abdfb700 near PC 08815e08 LR 08815ec4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 086ca578 (086ca578 + 0) at PC=089741fc |
| Silent Hill: Shattered Memories |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-29 |
2 |
Unaligned icache invalidation of 087034f8 (087034f8 + 0) at PC=088454a0 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
1 |
80630006=sceAtracSetDataAndGetID(096f7b80, 00000800): invalid RIFF header |
| SBK-07 |
v1.17.1 |
2024-09-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095d66f0): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfab64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfab64, 4, 00000000, 0) |
| SBK® Superbike World Championship |
v1.17.1 |
2024-09-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fd08e0): duplicate handler |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
1 |
80630006=sceAtracSetDataAndGetID(098eb2c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
1 |
80630006=sceAtracSetDataAndGetID(09a1da00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
2 |
80630006=sceAtracSetDataAndGetID(095bf400, 00000800): invalid RIFF header |
| クロヒョウ 龍が如く新章 |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00001ca9 near PC 08baedfc LR 08baede8 |
| SplinterCell |
v1.17.1 |
2024-09-08 |
2 |
MIPSCompileOp: Invalid instruction 000007f7 |
| SplinterCell |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 434471ba |
| eFootball PES 2020 "C19" |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 4c9009e3 |
| TMNT |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000128 near PC 08a1e790 LR 089cc2f8 |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-08 |
2 |
MIPSCompileOp: Invalid instruction 003fd7ce |
| eFootball PC - V. |
v1.18.1 |
2025-07-25 |
2 |
MIPSCompileOp: Invalid instruction 000bffff |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 00049fff |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 70000004 |
| eFootball PC - V. |
v1.9.4 |
2026-09-11 |
3 |
MIPSCompileOp: Invalid instruction 00009fff |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 000039df |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 00039ffc |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
2 |
MIPSCompileOp: Invalid instruction 00002bf9 |
| eFootball PC - V. |
v1.17.1 |
2024-09-08 |
2 |
MIPSCompileOp: Invalid instruction 9c200000 |
| God of War®: Ghost of Sparta |
v1.17.1-823-g0b76d443e2 |
2025-08-16 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08ae13d0 LR 08ae13d0 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
1 |
80630006=sceAtracSetDataAndGetID(09720200, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-08 |
4 |
80630006=sceAtracSetDataAndGetID(09b3cc80, 00000800): invalid RIFF header |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-08 |
1 |
Unaligned icache invalidation of 0870a238 (0870a238 + 0) at PC=08845668 |
| WWE'12 |
v1.17.1 |
2024-09-08 |
1 |
Unknown GetPointerWrite 7ccaa4c5 PC 08bfbde0 LR 08bfbe04 |
| BEN 10: Protector of Earth |
v1.17.1-334-g1786a4ddb |
2025-01-25 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| BEN 10: Protector of Earth |
v1.17.1 |
2024-09-08 |
1 |
UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback |
| BEN 10: Protector of Earth |
v1.17.1 |
2024-09-08 |
15 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 00000007 near PC 088d59a0 LR 088d59a0 |
| LittleBigPlanet™ |
v1.17.1 |
2024-09-08 |
17 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-08 |
1 |
MIPSCompileOp: Invalid instruction 71e94634 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-09-10 |
2 |
MIPSCompileOp: Invalid instruction 000006ff |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-09-10 |
4 |
MIPSCompileOp: Invalid instruction 00000eff |
| 妖精的尾巴:携带公會2 |
v1.17.1-980-gabaea0197b |
2024-10-23 |
3 |
WriteToHardware: Invalid address 04800000 near PC 08a88488 LR 088087bc |
| 妖精的尾巴:携带公會2 |
v1.17.1-980-gabaea0197b |
2024-10-23 |
4 |
Unknown GetPointerWrite 00000000 PC 08a88488 LR 088087bc |
| TEKKEN 6 |
v1.17.1 |
2024-09-08 |
1 |
WriteToHardware: Invalid address 150e62dc near PC 08ad9458 LR 08ad9d3c |