Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Spider-Man 3 v1.17.1 2024-09-08 3 MIPSCompileOp: Invalid instruction 46551000
Spider-Man 3 v1.17.1 2024-09-08 3 MIPSCompileOp: Invalid instruction 4250fac7
Spider-Man 3 v1.17.1 2024-09-08 3 MIPSCompileOp: Invalid instruction 4648c9e6
Spider-Man 3 v1.17.1 2024-09-08 6 MIPSCompileOp: Invalid instruction 46499ae1
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-05-11 6 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 0000035f
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 00000341
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 00000314
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 00000305
God of War®: Ghost of Sparta v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000064 near PC 08ad7d64 LR 08878e58
LEGO® Batman™: The Videogame v1.17.1 2024-09-08 1 Unaligned icache invalidation of 086d8db8 (086d8db8 + 0) at PC=089741fc
Resistance: Retribution™ v1.17.1 2024-09-08 2 MIPSCompileOp: Invalid instruction 9d4b9d4b
GTA: Liberty City Stories v1.17.1 2024-09-08 1 Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)!
eFootball Chelito 19 v1.17.1 2024-11-12 4 WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000007 near PC 08889cb4 LR 08889da0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 1 Unknown GE command : 03569ed0
Dante's Inferno™ v1.17.1 2024-09-08 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710155:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710155:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:1 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor
Dante's Inferno™ v1.17.1 2024-09-08 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01b11055:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 3: c:1 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b11055:00000121 HWX LM Light: 0: c:1 t:1 1: c:1 t:1 3: c:1 t:0 MatUp:1 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor
LEGO® Batman™: The Videogame v1.17.1 2025-01-21 2 Unaligned icache invalidation of 086c5c78 (086c5c78 + 0) at PC=089741fc
FIFA 14 - Por v1.17.1 2024-09-08 1 Block transfer invalid: 09ec8830/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
PES FL 2022 v1.20.3 2026-07-30 155 sceNetAdhocMatchingInit(32768) at 08a71984
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(6cc77c1, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 16 MIPSCompileOp: Invalid instruction 7f7fffff
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 Branch in RSZeroComp delay slot at 088742ff in block starting at 088742fb
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 0063473c
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 4520218c
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction b0001034
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 Branch in branch delay slot at 088a0177 with different target
Call of Duty : Roads to Victory™ v1.17.1 2024-09-08 1 Branch in branch delay slot at 088a00cf with different target
METAL SLUG Anthology v1.17.1 2024-09-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa3bd, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.17.1 2024-09-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa3bd, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
Dungeon Siege: Throne of Agony v1.17.1 2024-09-08 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
SBK-07 v1.17.1 2024-09-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092eaf90): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 039f0008 near PC 08a552d0 LR 08a552d0
BOMBERMAN LAND v1.17.1 2024-09-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(FU, 1, 2, 09fff634, 20000000, 0) at 08911db0
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-08 1 Branch in branch delay slot at 0995a070 with different target
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 7c41126a
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction b66937f3
eFootball Chelito 19 v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction cf9003ff
LEGO® Batman™: The Videogame v1.17.1 2024-09-08 1 Unaligned icache invalidation of 0860f5b8 (0860f5b8 + 0) at PC=089741fc
Der Goldene Kompass™ v1.17.1 2024-09-08 1 Vertices without position found: (04000000) P: ? (3b)
Der Goldene Kompass™ v1.17.1 2024-09-08 1 Vertices without position found: (12000000) P: ? (3b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 3 MIPSCompileOp: Invalid instruction b0aeaeca
Ghost Rider v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000dd0 near PC 08a031d4 LR 089fcf78
God of War®: Ghost of Sparta v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000064 near PC 08a9a7a8 LR 08a9ac50
Dragon Ball Z Shin Budokai v1.17.1 2024-09-08 1 WriteToHardware: Invalid address ae200700 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.17.1 2024-09-08 1 WriteToHardware: Invalid address d7355700 near PC 08815e08 LR 08815ec4
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8d5913e, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 1 WriteToHardware: Invalid address d370e43c near PC 0880dcc8 LR 0880dcc8
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 000008b8 near PC 08b59b30 LR 08c87fbc
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000098 near PC 08b59b30 LR 08c87fbc
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-09-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3fc34615), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 420d73d7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 410292ed
Resistance: Retribution™ v1.17.1 2024-09-08 1 Unknown GetPointerWrite 0d1a0618 PC 08d09d20 LR 08cd6754
LEGO® Batman™: The Videogame v1.17.1 2024-09-08 1 Unaligned icache invalidation of 086eeff8 (086eeff8 + 0) at PC=089741fc
Resistance: Retribution™ v1.17.1 2024-09-08 4 MIPSCompileOp: Invalid instruction 000d6b77
EA-Sports FC PC-V v1.17.1 2026-08-16 12 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.17.1 2024-09-08 1 WriteToHardware: Invalid address abdfb700 near PC 08815e08 LR 08815ec4
LEGO® Batman™: The Videogame v1.17.1 2024-09-08 1 Unaligned icache invalidation of 086ca578 (086ca578 + 0) at PC=089741fc
Silent Hill: Shattered Memories v1.17.1 2024-09-08 1 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-29 2 Unaligned icache invalidation of 087034f8 (087034f8 + 0) at PC=088454a0
Prince of Persia - Revelations v1.17.1 2024-09-08 1 80630006=sceAtracSetDataAndGetID(096f7b80, 00000800): invalid RIFF header
SBK-07 v1.17.1 2024-09-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095d66f0): duplicate handler
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfab64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfab64, 4, 00000000, 0)
SBK® Superbike World Championship v1.17.1 2024-09-08 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fd08e0): duplicate handler
Prince of Persia - Revelations v1.17.1 2024-09-08 1 80630006=sceAtracSetDataAndGetID(098eb2c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-08 1 80630006=sceAtracSetDataAndGetID(09a1da00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-08 2 80630006=sceAtracSetDataAndGetID(095bf400, 00000800): invalid RIFF header
クロヒョウ 龍が如く新章 v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00001ca9 near PC 08baedfc LR 08baede8
SplinterCell v1.17.1 2024-09-08 2 MIPSCompileOp: Invalid instruction 000007f7
SplinterCell v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 434471ba
eFootball PES 2020 "C19" v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 4c9009e3
TMNT v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000128 near PC 08a1e790 LR 089cc2f8
Resistance: Retribution™ v1.17.1 2024-09-08 2 MIPSCompileOp: Invalid instruction 003fd7ce
eFootball PC - V. v1.18.1 2025-07-25 2 MIPSCompileOp: Invalid instruction 000bffff
eFootball PC - V. v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 00049fff
eFootball PC - V. v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 70000004
eFootball PC - V. v1.9.4 2026-09-11 3 MIPSCompileOp: Invalid instruction 00009fff
eFootball PC - V. v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 000039df
eFootball PC - V. v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 00039ffc
eFootball PC - V. v1.17.1 2024-09-08 2 MIPSCompileOp: Invalid instruction 00002bf9
eFootball PC - V. v1.17.1 2024-09-08 2 MIPSCompileOp: Invalid instruction 9c200000
God of War®: Ghost of Sparta v1.17.1-823-g0b76d443e2 2025-08-16 2 WriteToHardware: Invalid address 00000000 near PC 08ae13d0 LR 08ae13d0
Prince of Persia - Revelations v1.17.1 2024-09-08 1 80630006=sceAtracSetDataAndGetID(09720200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-08 4 80630006=sceAtracSetDataAndGetID(09b3cc80, 00000800): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-08 1 Unaligned icache invalidation of 0870a238 (0870a238 + 0) at PC=08845668
WWE'12 v1.17.1 2024-09-08 1 Unknown GetPointerWrite 7ccaa4c5 PC 08bfbde0 LR 08bfbe04
BEN 10: Protector of Earth v1.17.1-334-g1786a4ddb 2025-01-25 2 00000400=sceGeEdramSetAddrTranslation(00000800)
BEN 10: Protector of Earth v1.17.1 2024-09-08 1 UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback
BEN 10: Protector of Earth v1.17.1 2024-09-08 15 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 00000007 near PC 088d59a0 LR 088d59a0
LittleBigPlanet™ v1.17.1 2024-09-08 17 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
eFootball Chelito 19 v1.17.1 2024-09-08 1 MIPSCompileOp: Invalid instruction 71e94634
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-10 2 MIPSCompileOp: Invalid instruction 000006ff
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-10 4 MIPSCompileOp: Invalid instruction 00000eff
妖精的尾巴:携带公會2 v1.17.1-980-gabaea0197b 2024-10-23 3 WriteToHardware: Invalid address 04800000 near PC 08a88488 LR 088087bc
妖精的尾巴:携带公會2 v1.17.1-980-gabaea0197b 2024-10-23 4 Unknown GetPointerWrite 00000000 PC 08a88488 LR 088087bc
TEKKEN 6 v1.17.1 2024-09-08 1 WriteToHardware: Invalid address 150e62dc near PC 08ad9458 LR 08ad9d3c

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