Recent logs - v1.20.4-479-gd82b795f6a

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 739 ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 753 ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 757 ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 764 ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 758 ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 771 ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-15 816 ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc
Dynasty Warriors®: Strikeforce v1.18.1 2025-04-02 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01221INSTALLFRA/PARAM.SFO, 09fa8790, 00000002)
eFootball PES By HAROUN TECH v1.18.1 2026-08-15 141 BREAK instruction hit
eFootball PES By HAROUN TECH v1.9.4 2025-04-21 9 MIPSCompileOp: Invalid instruction 00000001
Prince of Persia - Revelations v1.18.1 2024-11-22 2 80630006=sceAtracSetDataAndGetID(08f8b000, 00000800): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-14 2 00000000=sceUtilityScreenshotInitStart(09caa148)
PERSONA2 罰 v1.20.4 2026-09-06 275 ELF relocation HI16/0 pair (instead of LO16) at 08814ccc / 08804000
WWE 2K22 BY LEGENT GAMER v1.18.1 2024-12-23 4 sceNetAdhocMatchingInit(32768) at 08a587d0
プリニー2 ~特攻遊戯!暁のパンツ大作戦ッス!!~ v1.18.1 2026-11-08 42 00000400=sceGeEdramSetAddrTranslation(00000000)
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 2 MIPSCompileOp: Invalid instruction 9fdbaca0
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 2 Branch in branch delay slot at 0887ec3a with different target
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-18 6 00000000=sceUtilityScreenshotInitStart(09a8ce48)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-11-25 2 00000000=sceUtilityScreenshotInitStart(09a80f58)
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2024-12-27 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00c09700), bad data
Call of Duty : Roads to Victory™ v1.19.3 2025-09-01 4 Branch in JumpReg delay slot at 04021a4c in block starting at 04021880
SBK-07 v1.18.1 2024-11-22 6 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea7330): duplicate handler
SBK-07 v1.18.1 2024-11-22 11 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f829c0): duplicate handler
Kenka Bancho: Badass Rumble v1.18.1 2025-07-14 29 00000000=sceUtilityScreenshotInitStart(091ab790)
ISO FULL PORT FINAL BY MODS LATINOS v1.18.1 2025-02-02 22 00000400=sceGeEdramSetAddrTranslation(00000800)
Grand Theft Auto: Vice City Stories v1.18.1 2026-03-10 3 Imm vertex used fog
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-05-17 297 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
真・三國無雙 MULTI RAID v1.18.1 2024-12-28 3 sceNetAdhocMatchingInit(32768) at 089677c0
グランナイツヒストリー v1.18.1 2025-04-25 17 00000000=sceUtilityScreenshotInitStart(08de0950)
GTA: Liberty City Stories v1.18.1 2026-04-11 6 Imm vertex used secondary color
GTA: Liberty City Stories v1.18.1 2026-09-20 7 Imm vertex used fog
GTA: Liberty City Stories v1.18.1 2025-01-07 68 Unusual bezier/spline vtype: 1201c321, morph: 0, bones: 8
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.18.1-1063-g102b515f7c 2025-09-09 8 MIPSCompileOp: Invalid instruction 7f821695
WWE'12 v1.18.1 2025-06-19 4 MIPSCompileOp: Invalid instruction b00000af
WWE'12 v1.18.1 2025-06-19 6 MIPSCompileOp: Invalid instruction b10004af
WWE'12 v1.18.1-1063-g102b515f7c 2025-12-19 7 MIPSCompileOp: Invalid instruction b20008af
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-03-17 48 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
eFootball Play-C v1.9.4 2026-11-04 20,791 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.7.5 2025-01-05 19 MIPSCompileOp: Invalid instruction 00000001
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-09-05 127 Failed to truncate file.
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-12-02 62 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
SBK-07 v1.18.1 2025-06-11 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09227260): duplicate handler
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-01-21 84 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-02-10 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00700018), bad data
EFOOTBALL 2023 BY TEGA GAMING v1.18.1 2025-07-04 288 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
God of War: Ragnarok v1.18.1 2025-06-03 697 00000400=sceGeEdramSetAddrTranslation(00000800)
Everybody's Tennis™ v1.19.3 2026-01-17 212 BREAK instruction hit
Grand Theft Auto: Vice City Stories v1.18.1 2026-03-31 2 WriteToHardware: Invalid address 000005bc near PC 08939f84 LR 08939f84
SBK-07 v1.18.1 2025-06-11 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09149080): duplicate handler
eFootball PES 2021 By GABRIEL v1.18.1 2025-04-11 2 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
真・三國無雙 MULTI RAID 2 v1.20.3 2026-09-21 27 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
EFOOTBALL 2023 BY TEGA GAMING v1.20.4 2026-08-09 322 sceNetAdhocMatchingInit(32768) at 08a71984
God of War™: Ghost of Sparta v1.19.3 2025-09-02 22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-05-25 271 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-11-23 2 80630006=sceAtracSetDataAndGetID(096dbc40, 00000800): invalid RIFF header
eFOOTBALL 2020 v1.18.1 2025-05-12 12 Branch in branch delay slot at 08ef0bde with different target
eFOOTBALL 2020 v1.18.1 2025-05-12 35 Branch in branch delay slot at 08ef0aee with different target
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-05-17 126 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Gran Turismo® v1.18.1 2025-06-02 3 MIPSCompileOp: Invalid instruction 74002074
MLB 11 The Show™ v1.18.1 2026-02-23 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (aff7cc60), bad data
MLB 11 The Show™ v1.18.1 2025-02-10 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7b105e47), bad data
MLB 11 The Show™ v1.18.1 2025-02-08 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (461635c0), bad data
eFOOTBALL 2020 v1.18.1 2024-12-12 2 MIPSCompileOp: Invalid instruction 00516829
eFOOTBALL 2020 v1.18.1 2024-12-12 3 MIPSCompileOp: Invalid instruction 005d6829
eFOOTBALL 2020 v1.18.1 2024-12-12 5 MIPSCompileOp: Invalid instruction 00006829
eFOOTBALL 2020 v1.18.1 2024-12-12 3 MIPSCompileOp: Invalid instruction 006c6829
eFOOTBALL 2020 v1.18.1 2024-12-12 16 MIPSCompileOp: Invalid instruction 00046829
eFOOTBALL 2020 v1.18.1 2024-12-12 16 MIPSCompileOp: Invalid instruction 00086829
SBK-07 v1.18.1 2024-11-22 5 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09216470): duplicate handler
SBK-07 v1.18.1 2024-12-14 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906a260): duplicate handler
WWE SmackDown vs. RAW 2011 v1.9.4 2026-09-17 11 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
Killzone™: Liberation v1.18.1 2025-01-17 3 MIPSCompileOp: Invalid instruction 00020001
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-21 3 80630007=sceAtracSetData(2, 08d4b180, 000027c0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1 2025-05-11 18 80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data
とある魔術の禁書目録 v1.20.4-4099-g7aecf86c4d 2026-11-03 1,502 ELF relocation HI16/4 pair (instead of LO16) at 08806ccc / 08807278
とある魔術の禁書目録 v1.20.4-4099-g7aecf86c4d 2026-11-03 1,601 ELF relocation HI16/0 pair (instead of LO16) at 08806ccc / 08807244
Pro Evolution Soccer 2013 v1.18.1 2025-05-12 8 Unknown GetPointerWrite 00000000 PC 0881606c LR 08816080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-29 2 00000000=sceUtilityScreenshotInitStart(09cac6a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2026-07-13 6 00000000=sceUtilityScreenshotInitStart(09ca94c8)
SBK-07 v1.18.1 2024-12-27 6 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b0eb0): duplicate handler
Kenka Bancho: Badass Rumble v1.18.1 2025-02-23 2 00000000=sceUtilityScreenshotInitStart(092b8a60)
EFOOTBALL 2023 BY TEGA GAMING v1.9.4 2025-04-22 74 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
Sega Genesis Collection™ v1.18.1 2025-06-13 3 MIPSCompileOp: Invalid instruction b6000c82
Sega Genesis Collection™ v1.18.1 2025-06-13 3 Branch in branch delay slot at 08857221 with different target
Sega Genesis Collection™ v1.18.1 2025-06-13 3 Branch in branch delay slot at 0885721d with different target
RONNIE O'SULLIVANS SNOOKER v1.18.1-945-gb0182ed0e6 2026-10-24 70 00000003=sceMp3GetMPEGVersion(00000000)
MLB 08 The Show ™ v1.18.1 2025-02-19 2 Unknown GetPointerWrite 3faa9fbe PC 0990ab64 LR 0990ab6c
NBA2K12 v1.18.1 2025-09-10 12 BREAK instruction hit
Sweet Fuse: At Your Side v1.18.1 2025-10-13 18 00000000=sceUtilityScreenshotInitStart(08b7fd10)
eFootball Chelito 19 v1.9.4 2025-04-24 4 MIPSCompileOp: Invalid instruction 000009fd
eFootball Chelito 19 v1.18.1 2025-12-02 3 Unknown GetPointerWrite 00000012 PC 08872bf8 LR 08872c1c
LEGO® Batman™: The Videogame v1.18.1 2025-05-07 2 MIPSCompileOp: Invalid instruction cd834025
LEGO® Batman™: The Videogame v1.18.1 2025-05-07 2 MIPSCompileOp: Invalid instruction 0082ffff
LEGO® Batman™: The Videogame v1.18.1 2025-05-07 2 MIPSCompileOp: Invalid instruction cd830000
LEGO® Batman™: The Videogame v1.18.1 2025-05-07 2 MIPSCompileOp: Invalid instruction cd830018
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-04-10 306 MIPSCompileOp: Invalid instruction 00000001
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2024-12-30 30 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
eFootball Chelito 19 v1.18.1 2025-02-27 9 MIPSCompileOp: Invalid instruction 041a8280
Disney•Pixar Cars 2 v1.18.1 2025-04-22 10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0
Need For Speed™ Underground Rivals v1.18.1 2024-11-18 2 WriteToHardware: Invalid address 00002260 near PC 0893af7c LR 0893b058

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