Recent logs - v1.10.3-1133-gb822c5d2a

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Manhunt 2® v1.10.3-1133-gb822c5d2a 2021-07-04 Error in shader compilation: info: ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Use of undeclared identifier 'depalFmt' ERROR: 0:88: Use of undeclared identifier 'depalShift' ERROR: 0:88: Use of undeclared identifier 'depalMask' ERROR: 0:88: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' 00000000:000000ce Tex Depal TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99);
Manhunt 2® v1.10.3-1133-gb822c5d2a 2021-07-04 Error in shader compilation: info: ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:37: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:40: Use of undeclared identifier 'depalFmt' ERROR: 0:90: Use of undeclared identifier 'depalShift' ERROR: 0:90: Use of undeclared identifier 'depalMask' ERROR: 0:90: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' ERROR: 0:94: Use of undeclared identifier 'depalShift' ERROR: 0:94: Use of undeclared identifier 'depalMask' ERROR: 0:94: Use of undeclared identifier 'depalOffset' ERROR: 0:95: Use of undeclared identifier 'depalShift' ERROR: 0:95: Use of undeclared identifier 'depalMask' ERROR: 0:95: Use of undeclared identifier 'depalOffset' 00002a82:000000ce Tex Depal TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g
Def Jam® Fight For NY™: The Takeover v1.10.3-1133-gb822c5d2a 2021-06-16 sceDmacMemcpy(dest=09579840, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3-1133-gb822c5d2a 2021-06-15 sceDmacMemcpy(dest=09a91740, src=08400000, size=641344): overlapping read
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 000200ff!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00000003!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00000001!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00000100!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00000200!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 0000292a!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00020101!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Bad vertex address 00023401!
LEGO® Batman™: The Videogame v1.10.3-1133-gb822c5d2a 2021-06-14 Unknown GE command : 39285a90
TEST DRIVE UNLIMITED v1.10.3-1133-gb822c5d2a 2021-04-15 Error in shader compilation: info: ERROR: 0:31: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:32: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Use of undeclared identifier 'depalFmt' ERROR: 0:86: Use of undeclared identifier 'depalShift' ERROR: 0:86: Use of undeclared identifier 'depalMask' ERROR: 0:86: Use of undeclared identifier 'depalOffset' ERROR: 0:89: Use of undeclared identifier 'depalShift' ERROR: 0:89: Use of undeclared identifier 'depalMask' ERROR: 0:89: Use of undeclared identifier 'depalOffset' ERROR: 0:90: Use of undeclared identifier 'depalShift' ERROR: 0:90: Use of undeclared identifier 'depalMask' ERROR: 0:90: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' 00000000:0000004e Tex Depal TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99);
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.7.5 2021-07-11 sceDmacMemcpy(dest=08d54a00, src=09ba1980, size=10740): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2021-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.11.3-686-ge7bfb5352 2021-07-27 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.11.3 2021-07-29 Unimplemented HLE function sceNpCommerce2Term
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.11.3 2021-07-29 Unimplemented HLE function sceNpCommerce2DestroyCtx
UNDEAD KNIGHTS v1.11.3 2021-07-27 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.10.3-1133-gb822c5d2a 2021-02-05 sceDmacMemcpy(dest=09a9bc80, src=09ba1980, size=17456): overlapping read
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.5.4 2021-04-25 sceDmacMemcpy(dest=08d54a00, src=09ba1980, size=9900): overlapping read
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.11.3 2021-07-28 Unimplemented HLE function sceNetResolverTerm
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.11.3 2021-07-23 GetFramebufferCandidates(DEPTH): Multiple (5) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
BLEACH ヒート・ザ・ソウル v1.11.3 2021-07-28 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
FINAL FANTASY 零式 ディスク1 v1.11.3-777-gcdaf53391 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04176000 offset: 0 (256x256 stride 256, 8888)
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-20 Unimplemented HLE function sceNetResolverTerm
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-20 Unimplemented HLE function sceNetResolverCreate
ソードアート・オンライン -インフィニティ・モーメント- v1.11.3-951-g5270f7d4d 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 041c3b00 offset: 0 (512x512 stride 256, 565)
James Cameron's AVATAR™: THE GAME v1.11.3 2021-07-26 FBO using existing buffer as depthbuffer, 040e2000/04088000 and 04088000/00000000
James Cameron's AVATAR™: THE GAME v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d0000/04088000
James Cameron's AVATAR™: THE GAME v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
James Cameron's AVATAR™: THE GAME v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
FAT PRINCESS: FISTFUL OF CAKE v1.11.3 2021-04-16 Unimplemented HLE function sceNetInetClose
IRON MAN v1.11.3-21-g2bd00ef1b 2021-07-29 FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000
IRON MAN v1.11.3-21-g2bd00ef1b 2021-07-29 FBO created from existing depthbuffer as color, 04044000/00000000 and 04000000/04044000
X-Men Origins: Wolverine v1.11.3-844-g8aa78a8ef 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
X-Men Origins: Wolverine v1.11.3-844-g8aa78a8ef 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.11.3 2021-06-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08000020
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Resistance: Retribution™ v1.11.3 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3-701-gecc2f6268 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3-701-gecc2f6268 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
タクティクスオウガ 運命の輪 v1.11.3-846-gc96692fd2 2021-07-28 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Star Wars® The Clone Wars™: Republic Heroes™ v1.11.3 2021-07-27 Ignoring possible texturing from framebuffer at 04154000 +128x224 / 256x272
Prince of Persia - Revelations v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Prince of Persia - Revelations v1.11.3 2021-07-29 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Prince of Persia - Revelations v1.11.3 2021-07-29 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Prince of Persia - Revelations v1.11.3 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Silent Hill: Shattered Memories v1.11.3-955-ge9f19e133 2021-07-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill: Shattered Memories v1.11.3-955-ge9f19e133 2021-07-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-909-g11957ddc1 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-909-g11957ddc1 2021-07-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Need for Speed™ Shift v1.11.3 2021-07-27 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3-909-g11957ddc1 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3-909-g11957ddc1 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3-909-g11957ddc1 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Midnight Club L.A. Remix v1.11.3-909-g11957ddc1 2021-07-29 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Midnight Club: L.A. Remix® v1.11.3-603-g96c109e6c 2021-07-29 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
ASPHALT : URBAN GT 2 v1.11.3-787-gb07d9073d 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
ASPHALT : URBAN GT 2 v1.11.3-787-gb07d9073d 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
ASPHALT : URBAN GT 2 v1.11.3-787-gb07d9073d 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
ASPHALT : URBAN GT 2 v1.11.3-779-g39f479025 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 041e0000/04088000
ASPHALT : URBAN GT 2 v1.11.3-779-g39f479025 2021-07-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Midnight Club: L.A. Remix® v1.11.3 2021-07-29 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
God of War™: Ghost of Sparta v1.11.3-909-g11957ddc1 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War®: Ghost of Sparta v1.11.3-861-gc3c7eef6a 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Silent Hill: Shattered Memories v1.11.3-955-ge9f19e133 2021-07-29 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
God of War™: Ghost of Sparta v1.11.3-943-g96406364c 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
TEST DRIVE UNLIMITED v1.11.3-979-g8d7f57c47 2021-07-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16)
FAT PRINCESS: FISTFUL OF CAKE v1.11.3-817-g8ae3f5eb4 2021-07-23 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 128x272
God of War®: Ghost of Sparta v1.11.3-697-g7a28919ca 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.11.3-909-g11957ddc1 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War™: Ghost of Sparta v1.11.3-955-ge9f19e133 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.11.3-946-g868f5f618 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
FINAL FANTASY 零式 ディスク1 v1.11.3-975-g3f1a5a148 2021-07-29 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 256x272
Midnight Club L.A. Remix v1.11.3-909-g11957ddc1 2021-07-29 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272
Midnight Club: L.A. Remix® v1.11.3-838-gff2a6eeda 2021-07-29 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2021-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
ソードアート・オンライン -インフィニティ・モーメント- v1.11.3-951-g5270f7d4d 2021-07-29 Ignoring possible texturing from framebuffer at 041a2d00 +0x140 / 256x272
God of War™: Ghost of Sparta v1.11.3-909-g11957ddc1 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War®: Ghost of Sparta v1.11.3-953-g242391e20 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.11.3-834-gbb38cf842 2021-07-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
ACE COMBAT JOINT ASSAULT v1.11.3 2021-07-24 Unimplemented HLE function sceNetResolverTerm
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3-672-gf1bf596f5 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
FAT PRINCESS: FISTFUL OF CAKE v1.11.3-662-g138d81e14 2021-07-24 Unimplemented HLE function sceNetInetRecvfrom
BLEACH ヒート・ザ・ソウル v1.11.3 2021-07-28 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
BLEACH ヒート・ザ・ソウル v1.11.3 2021-07-28 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006