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| Game title |
Version |
Latest Report |
Hits |
Message |
| BLEACH ヒート・ザ・ソウル6 |
v1.17.1 |
2024-07-21 |
28 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| BLEACH ヒート・ザ・ソウル6 |
v1.17.1 |
2024-07-21 |
27 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 0411a000 +256x125 / 256x256 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2024-12-09 |
92 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-07-15 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 000035f8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2024-12-16 |
8 |
80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-11-29 |
16 |
80630007=sceAtracSetData(3, 08d4b180, 000055b0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-12-13 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 00008fa8): atracID uses different codec type than data |
| Iso Super Heroes Tenkaichi V4 Final |
v1.15.4 |
2024-02-24 |
10 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
Branch in RSRTComp delay slot at 0882f120 in block starting at 0882f0dc |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 4f807090 |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 4181622d |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 4c02f81e |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 4dbfca3c |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 6581b89a |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
3 |
MIPSCompileOp: Invalid instruction 418375e4 |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
4 |
MIPSCompileOp: Invalid instruction 70ea1d9f |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-04 |
4 |
MIPSCompileOp: Invalid instruction 7464c630 |
| MotorStorm®: Arctic Edge |
v1.14.4 |
2023-04-29 |
5 |
Ignoring possible texturing from framebuffer at 0417c000 +256x251 / 256x272 |
| eFootball By TM ARTS |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 00049ef7 |
| eFootball By TM ARTS |
v1.17.1 |
2024-03-16 |
2 |
MIPSCompileOp: Invalid instruction 00008fff |
| eFootball By TM ARTS |
v1.14.4 |
2023-01-31 |
1 |
MIPSCompileOp: Invalid instruction d1000000 |
| HOT PIXEL |
v1.18.1 |
2025-11-17 |
11 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| HOT PIXEL |
v1.14.4 |
2023-01-31 |
34 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
| HOT PIXEL |
v1.14.4 |
2023-01-31 |
69 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-01-31 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0948354c, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-01-31 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0948354c, 4, 00000000, 0) |
| LEMMINGS™ |
v1.18.1-783-g81015abef7 |
2026-10-06 |
358 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-31 |
1 |
WriteToHardware: Invalid address fcb2a59c near PC 0880dcc8 LR 0880dcc8 |
| eFootball 2023 MASTER LEAGUE ONLINE TEMPORADA 58 |
v1.16.6 |
2023-11-20 |
128 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-02 |
3 |
Ignoring possible texturing from framebuffer at 04176000 +1920x222 / 512x272 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-07-16 |
24 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-07-11 |
3 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-13 |
4 |
MIPSCompileOp: Invalid instruction 70c20068 |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-05 |
7 |
Replacement rowPitch=512, but w=2000 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=64, but w=3416 (level=0) |
| Gran Turismo® |
v1.18.1 |
2025-04-16 |
9 |
MIPSCompileOp: Invalid instruction 0000005f |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-10-25 |
18 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-03 |
3 |
Replacement rowPitch=512, but w=1088 (level=0) |
| eFootball C22 Sultan Design PATCH |
v1.14.4 |
2023-04-16 |
2 |
Replacement rowPitch=128, but w=280 (level=0) |
| eFootball By TM ARTS |
v1.17.1 |
2024-08-26 |
20 |
WriteToHardware: Invalid address 00000028 near PC 08a1d610 LR 088c3924 |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=128, but w=2400 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=128, but w=1972 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
2 |
Replacement rowPitch=512, but w=8192 (level=0) |
| WWE'12 |
v1.15 |
2024-04-16 |
11 |
Unknown GetPointerWrite 00000000 PC 089fa234 LR 089fa23c |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=892 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=128, but w=736 (level=0) |
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +384x146 / 480x272 |
| Burnout™ Legends |
v1.14.4 |
2023-06-08 |
4 |
Ignoring possible texturing from framebuffer at 04174000 +0x245 / 64x272 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-31 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bcfb24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-31 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bcfb24, 4, 00000000, 0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1280x96 / 512x272 |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=1232 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-31 |
1 |
WriteToHardware: Invalid address 191659d0 near PC 0880dcc8 LR 0880dcc8 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=512, but w=760 (level=0) |
| eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.14.4 |
2023-06-10 |
12 |
Replacement rowPitch=128, but w=512 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2025-08-20 |
37 |
Replacement rowPitch=256, but w=2048 (level=0) |
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=1024, but w=2224 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-11-26 |
10 |
Replacement rowPitch=512, but w=2800 (level=0) |
| eFootball Chelito 19 |
v1.15.4 |
2023-12-13 |
36 |
sceMp3Init: invalid data: not layer 3 |
| みんなのテニス® ポータブル |
v1.16.6 |
2024-06-02 |
6 |
sceNetAdhocMatchingInit(16384) at 088c13b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=2048, but w=3244 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-04-22 |
2 |
Replacement rowPitch=512, but w=2352 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-28 |
6 |
Replacement rowPitch=512, but w=3932 (level=0) |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| Iso Super Heroes Tenkaichi V4 Final |
v1.14.4 |
2023-02-26 |
17 |
WriteToHardware: Invalid address 07c55610 near PC 088048ec LR 08831ea4 |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-13 |
5 |
Replacement rowPitch=256, but w=1600 (level=0) |
| RIDGE RACER 2 |
v1.14.4 |
2023-01-30 |
1 |
Ignoring possible texturing from framebuffer at 041e5540 +352x98 / 256x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-30 |
1 |
WriteToHardware: Invalid address b8995ba8 near PC 0880dcc8 LR 0880dcc8 |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-01 |
2 |
Replacement rowPitch=512, but w=520 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-02-26 |
2 |
Replacement rowPitch=384, but w=512 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=256, but w=5120 (level=0) |
| МЕГАМОЗГ |
v1.14.4 |
2023-01-30 |
1 |
Ignoring possible texturing from framebuffer at 0413e000 +0x40 / 64x64 |
| Crash® of the Titans |
v1.14.4 |
2023-01-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos. |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0ea84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0ea84, 4, 00000000, 0) |
| Midnight Club: L.A. Remix® |
v1.14.4 |
2023-01-30 |
1 |
Unknown GE command : ef312fd4 |
| FIFA 22 - Es |
v1.14.4 |
2023-04-12 |
2 |
Replacement rowPitch=256, but w=2048 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-24 |
3 |
Branch in RSZeroComp delay slot at 08fa5548 in block starting at 08fa5548 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-30 |
1 |
WriteToHardware: Invalid address 00088c21 near PC 089adbb4 LR 089adbb4 |
| Shin Megami Tensei®: Persona® 2: Innocent Sin |
v1.14.4 |
2023-02-05 |
2 |
Replacement rowPitch=2048, but w=10240 (level=0) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-30 |
1 |
MFIC instruction hit (70020024) at 08a36e3c |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-30 |
1 |
sceKernelCreateThread(name=sceUSBGps_Driver): unsupported attributes 00001006 |
| Secret Agent Clank™ |
v1.14.4 |
2023-01-30 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
| Secret Agent Clank™ |
v1.18.1 |
2025-07-26 |
14 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Secret Agent Clank™ |
v1.18.1 |
2025-07-26 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-30 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +160x-8085 / 64x256 |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
| МЕГАМОЗГ |
v1.14.4 |
2023-01-30 |
1 |
Ignoring possible texturing from framebuffer at 041d0000 +0x43 / 64x64 |
| Crash® of the Titans |
v1.14.4 |
2023-01-31 |
11 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (p |
| WWE'12 |
v1.14.4 |
2023-04-03 |
3 |
Replacement rowPitch=128, but w=1024 (level=0) |
| 無双OROCHI2 Special |
v1.17.1 |
2024-11-13 |
3 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000115e4): invalid RIFF header |
| 無双OROCHI2 Special |
v1.17.1 |
2024-11-13 |
6 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00010b64): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-02-20 |
129 |
sceMp3Init: invalid data: not layer 3 |
| eFootball Chelito 19 |
v1.14.4 |
2023-07-17 |
15 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-30 |
1 |
Replacement rowPitch=256, but w=576 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-02 |
4 |
Ignoring possible texturing from framebuffer at 08bb4780 +80x-13481 / 64x256 |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-30 |
1 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-30 |
1 |
MIPSCompileOp: Invalid instruction 42fa88b4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-30 |
1 |
MIPSCompileOp: Invalid instruction 7f342b0a |