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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b7a75a72 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b7a1c8b3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b79c36f5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b796a539 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b791137e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b78b81c5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-25 |
1 |
MIPSCompileOp: Invalid instruction b785f00d |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=2892 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=3000 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-27 |
2 |
Replacement rowPitch=256, but w=1400 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092132e0): duplicate handler |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=1360 (level=0) |
| SBK-07 |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-25 |
3 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-25 |
1 |
Ignoring possible texturing from framebuffer at 09c25140 +24x-22746 / 64x64 |
| ドラゴンボールZ 真武道会2 |
v1.16.1 |
2023-09-16 |
2 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| RIDGE RACER® |
v1.14.4 |
2023-05-25 |
1 |
Ignoring possible texturing from framebuffer at 04197ec0 +512x93 / 256x272 |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=128, but w=1416 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| WWE'12 |
v1.14.4 |
2023-05-25 |
1 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
| WWE'12 |
v1.14.4 |
2023-05-25 |
1 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091323a0): duplicate handler |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-05-25 |
1 |
Replacement rowPitch=512, but w=5120 (level=0) |
| METAL SLUG Anthology |
v1.14.4 |
2023-07-10 |
5 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9c3c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-05-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf9a5, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-05-24 |
2 |
Replacement rowPitch=512, but w=6428 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-05-24 |
18 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-05-24 |
19 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.14.4 |
2023-05-24 |
1 |
WriteToHardware: Invalid address fffff1b8 near PC 089abf4c LR 089abf4c |
| eFootball By TM ARTS |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=512, but w=576 (level=0) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=1024, but w=3072 (level=0) |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 42c36666 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.15.4 |
2023-08-06 |
4 |
MIPSCompileOp: Invalid instruction 00000094 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
2 |
MIPSCompileOp: Invalid instruction 42f66666 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 42786666 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 435d0000 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 00000045 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
2 |
MIPSCompileOp: Invalid instruction 43690000 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
2 |
MIPSCompileOp: Invalid instruction 436ccccc |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
2 |
MIPSCompileOp: Invalid instruction 4358e666 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 00000095 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
2 |
MIPSCompileOp: Invalid instruction 42a10000 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 4346e666 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 42440000 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 42cb3333 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
1 |
MIPSCompileOp: Invalid instruction 0000008e |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
4 |
MIPSCompileOp: Invalid instruction 42dfcccc |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.14.4 |
2023-05-24 |
3 |
MIPSCompileOp: Invalid instruction 4381f333 |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2026-11-04 |
414 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093763c0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7dea0): duplicate handler |
| X-Men Origins: Wolverine |
v1.14.4 |
2023-05-24 |
1 |
WriteToHardware: Invalid address 00000158 near PC 089573f4 LR 08957284 |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0919c1f0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091941f0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966e970): duplicate handler |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=1024, but w=2224 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=1024, but w=1920 (level=0) |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-05-24 |
3 |
MIPSCompileOp: Invalid instruction 4746ad30 |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| ToHeart PORTABLE |
v1.17.1 |
2024-09-17 |
14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-05-24 |
1 |
80630006=sceAtracSetDataAndGetID(0954f000, 00000800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ecb470): duplicate handler |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.14.4 |
2023-05-24 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09a2cee0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922d9e0): duplicate handler |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2023-05-23 |
1 |
Replacement rowPitch=256, but w=3736 (level=0) |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-05-23 |
1 |
Replacement rowPitch=384, but w=800 (level=0) |
| Dragon Ball Super: Multiverse Break |
v1.14.4 |
2023-05-23 |
1 |
Truncating vertex count from 26211 to 21845 |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-08-28 |
3 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| Dragon Ball Super: Multiverse Break |
v1.14.4 |
2023-05-23 |
1 |
Truncating vertex count from 25434 to 21845 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-05-23 |
1 |
Replacement rowPitch=256, but w=4800 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-05-23 |
1 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09660aa0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ede090): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0903b8d0): duplicate handler |
| eFootball Haroun Z 2022 |
v1.14.4 |
2023-05-23 |
1 |
Replacement rowPitch=512, but w=4232 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-24 |
2 |
Ignoring possible texturing from framebuffer at 09c25140 +64x-18003 / 64x64 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-05-23 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8ba58) |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-05-23 |
1 |
Unknown GetPointerWrite 0b77a04c PC 0891c088 LR 0891c0ac |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f8c7a0): duplicate handler |
| MotoGP |
v1.14.4 |
2023-07-09 |
3 |
Replacement rowPitch=512, but w=1024 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-23 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb0aa8) |
| CLOUDY WITH A CHANCE OF MEATBALLS™ |
v1.14.4 |
2023-05-22 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-05-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = ( |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-05-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRange |
| eFootball Chelito 19 |
v1.15.4 |
2023-08-25 |
3 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-22 |
1 |
WriteToHardware: Invalid address dd020202 near PC 089adbb4 LR 089adbb4 |
| Stateshift |
v1.16.6 |
2024-07-15 |
14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-05-22 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091915e0): duplicate handler |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-12-22 |
13 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| NBA2K13 |
v1.14.4 |
2023-05-22 |
1 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901bff0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092862c0): duplicate handler |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-05-22 |
1 |
MIPSCompileOp: Invalid instruction 4d6d011c |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09217ef0): duplicate handler |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-17 |
2 |
Replacement rowPitch=512, but w=3736 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ff2b0): duplicate handler |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-07-19 |
2 |
Replacement rowPitch=256, but w=2880 (level=0) |