Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b7a75a72
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b7a1c8b3
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b79c36f5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b796a539
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b791137e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b78b81c5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-25 1 MIPSCompileOp: Invalid instruction b785f00d
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=2892 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=3000 (level=0)
SBK®08 Superbike World Championship v1.14.4 2023-05-27 2 Replacement rowPitch=256, but w=1400 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092132e0): duplicate handler
Efootball 2022 Komo Valeri... v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=1360 (level=0)
SBK-07 v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=3072 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-25 3 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-25 1 Ignoring possible texturing from framebuffer at 09c25140 +24x-22746 / 64x64
ドラゴンボールZ 真武道会2 v1.16.1 2023-09-16 2 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
RIDGE RACER® v1.14.4 2023-05-25 1 Ignoring possible texturing from framebuffer at 04197ec0 +512x93 / 256x272
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-05-25 1 Replacement rowPitch=128, but w=1416 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=1200 (level=0)
WWE'12 v1.14.4 2023-05-25 1 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
WWE'12 v1.14.4 2023-05-25 1 sceKernelCreateThread(name=system): unsupported attributes 00000006
SBK®09 Superbike World Championship v1.14.4 2023-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091323a0): duplicate handler
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-05-25 1 Replacement rowPitch=512, but w=5120 (level=0)
METAL SLUG Anthology v1.14.4 2023-07-10 5 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9c3c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.14.4 2023-05-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf9a5, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-05-24 2 Replacement rowPitch=512, but w=6428 (level=0)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-05-24 18 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-05-24 19 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.14.4 2023-05-24 1 WriteToHardware: Invalid address fffff1b8 near PC 089abf4c LR 089abf4c
eFootball By TM ARTS v1.14.4 2023-05-24 1 Replacement rowPitch=512, but w=576 (level=0)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2023-05-24 1 Replacement rowPitch=1024, but w=3072 (level=0)
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 42c36666
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.15.4 2023-08-06 4 MIPSCompileOp: Invalid instruction 00000094
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 2 MIPSCompileOp: Invalid instruction 42f66666
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 42786666
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 435d0000
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 00000045
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 2 MIPSCompileOp: Invalid instruction 43690000
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 2 MIPSCompileOp: Invalid instruction 436ccccc
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 2 MIPSCompileOp: Invalid instruction 4358e666
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 00000095
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 2 MIPSCompileOp: Invalid instruction 42a10000
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 4346e666
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 42440000
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 42cb3333
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 1 MIPSCompileOp: Invalid instruction 0000008e
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 4 MIPSCompileOp: Invalid instruction 42dfcccc
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.14.4 2023-05-24 3 MIPSCompileOp: Invalid instruction 4381f333
eFootball PES By HAROUN TECH v1.9.4 2026-11-04 414 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
SBK®08 Superbike World Championship v1.14.4 2023-05-24 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093763c0): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7dea0): duplicate handler
X-Men Origins: Wolverine v1.14.4 2023-05-24 1 WriteToHardware: Invalid address 00000158 near PC 089573f4 LR 08957284
SBK®08 Superbike World Championship v1.14.4 2023-05-24 1 Replacement rowPitch=512, but w=800 (level=0)
SBK®08 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0919c1f0): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091941f0): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966e970): duplicate handler
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-05-24 1 Replacement rowPitch=1024, but w=2224 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-05-24 1 Replacement rowPitch=1024, but w=1920 (level=0)
LEGO® Batman™: The Videogame v1.14.4 2023-05-24 3 MIPSCompileOp: Invalid instruction 4746ad30
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-05-24 1 Replacement rowPitch=128, but w=512 (level=0)
ToHeart PORTABLE v1.17.1 2024-09-17 14 00000400=sceGeEdramSetAddrTranslation(00000800)
Prince of Persia - Revelations v1.14.4 2023-05-24 1 80630006=sceAtracSetDataAndGetID(0954f000, 00000800): invalid RIFF header
SBK®09 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ecb470): duplicate handler
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.14.4 2023-05-24 1 Replacement rowPitch=512, but w=4096 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09a2cee0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922d9e0): duplicate handler
eFootball PES 2021 By FAR Channel Indonesia v1.14.4 2023-05-23 1 Replacement rowPitch=256, but w=3736 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-05-23 1 Replacement rowPitch=384, but w=800 (level=0)
Dragon Ball Super: Multiverse Break v1.14.4 2023-05-23 1 Truncating vertex count from 26211 to 21845
EFOOTBALL V. 1 BY PRFD v1.14.4 2023-08-28 3 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
Dragon Ball Super: Multiverse Break v1.14.4 2023-05-23 1 Truncating vertex count from 25434 to 21845
God of War®: Ghost of Sparta v1.14.4 2023-05-23 1 Replacement rowPitch=256, but w=4800 (level=0)
SBK®08 Superbike World Championship v1.14.4 2023-05-23 1 Replacement rowPitch=1024, but w=5120 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-05-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09660aa0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-05-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ede090): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-05-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0903b8d0): duplicate handler
eFootball Haroun Z 2022 v1.14.4 2023-05-23 1 Replacement rowPitch=512, but w=4232 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-24 2 Ignoring possible texturing from framebuffer at 09c25140 +64x-18003 / 64x64
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.14.4 2023-05-23 2 00000000=sceUtilityScreenshotInitStart(09a8ba58)
SpongeBob SquarePants: The Yellow Avenger v1.14.4 2023-05-23 1 Unknown GetPointerWrite 0b77a04c PC 0891c088 LR 0891c0ac
SBK®09 Superbike World Championship v1.14.4 2023-05-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f8c7a0): duplicate handler
MotoGP v1.14.4 2023-07-09 3 Replacement rowPitch=512, but w=1024 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-23 1 00000000=sceUtilityScreenshotInitStart(09cb0aa8)
CLOUDY WITH A CHANCE OF MEATBALLS™ v1.14.4 2023-05-22 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-05-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-05-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRange
eFootball Chelito 19 v1.15.4 2023-08-25 3 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-22 1 WriteToHardware: Invalid address dd020202 near PC 089adbb4 LR 089adbb4
Stateshift v1.16.6 2024-07-15 14 00000400=sceGeEdramSetAddrTranslation(00000400)
PES Ultimate Patch 2021 v1.14.4 2023-05-22 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
SBK®09 Superbike World Championship v1.14.4 2023-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091915e0): duplicate handler
PES ASIA (SeziaMod) v1.18.1 2025-12-22 13 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
NBA2K13 v1.14.4 2023-05-22 1 Replacement rowPitch=2048, but w=8192 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901bff0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092862c0): duplicate handler
LEGO® Batman™: The Videogame v1.14.4 2023-05-22 1 MIPSCompileOp: Invalid instruction 4d6d011c
SBK®09 Superbike World Championship v1.14.4 2023-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09217ef0): duplicate handler
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-17 2 Replacement rowPitch=512, but w=3736 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ff2b0): duplicate handler
Efootball 2022 Komo Valeri... v1.14.4 2023-07-19 2 Replacement rowPitch=256, but w=2880 (level=0)

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