Recent logs - v1.14.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2024 LaLiga Hypermotion By Bendezu v1.14.4 2023-12-28 1 Replacement rowPitch=512, but w=2000 (level=0)
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-12-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c12f8d8c), bad data
SBK®09 Superbike World Championship v1.14.4 2023-12-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0960ac30): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092380d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-29 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09201ec0): duplicate handler
WWE GOD MODE 23 v1.7.5 2025-04-05 82 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
eFottball Hend Asean v1.9.4 2024-11-05 157 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE'12 v1.18.1-87-gda0168f41a 2025-01-09 4 Unknown GetPointerWrite 7cc6b3d5 PC 08bfbde0 LR 08bfbe04
eFootball 2024 LaLiga Hypermotion By Bendezu v1.14.4 2023-12-27 1 Replacement rowPitch=512, but w=2048 (level=0)
God of War: Chains of Olympus v1.14.4 2023-12-27 1 sceKernelCreateThread(name=exception): unsupported attributes 00001007
God of War: Chains of Olympus v1.14.4 2023-12-27 1 MFIC instruction hit (70020024) at 088f6394
WWE 2K22 V1.50 BY GAMER MODDER. v1.14.4 2024-04-27 2 80630007=sceAtracSetData(2, 08d4b180, 00010280): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.14.4 2023-12-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0925ad60): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f1ee0): duplicate handler
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 1 Vertices without position found: (04600003) P: ? T: f (size: 12)
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 1 Vertices without position found: (12600003) P: ? T: f (size: 12)
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 1 Block transfer invalid: 00000000/0 -> c1000000/0, 751x956x4 (462,173)->(0,0)
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2024-04-15 4 Replacement rowPitch=256, but w=1000 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-12-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092cbd50): duplicate handler
eFootball Libertadores 2022 By T. Bendezu. v1.17.1 2024-07-04 9 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFottball Hend Asean v1.14.4 2024-06-06 3 Replacement rowPitch=512, but w=4000 (level=0)
eFootball By TM ARTS v1.18.1-846-gab47c3cb1f 2025-07-26 30 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
地球防衛軍2 PORTABLE v1.14.4 2023-12-26 1 Replacement rowPitch=256, but w=512 (level=0)
DBAF TTT Ultimate Combat DEMO v1.14.4 2023-12-26 1 Replacement rowPitch=2048, but w=5432 (level=0)
MotorStorm®: Raging Ice v1.14.4 2023-12-26 1 Ignoring possible texturing from framebuffer at 0417c000 +256x251 / 256x272
PES 2019 BY CHELITO 19 v1.14.4 2023-12-26 1 Replacement rowPitch=1024, but w=4800 (level=0)
eFootball Asia 2023 v1.14.4 2023-12-26 1 Replacement rowPitch=256, but w=512 (level=0)
DBAF TTT Ultimate Combat DEMO v1.14.4 2023-12-26 1 Replacement rowPitch=2048, but w=4000 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-12-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fdba0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091eda60): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09662510): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924afe0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09157ee0): duplicate handler
BURNOUT DOMINATOR v1.14.4 2023-12-25 1 Ignoring possible texturing from framebuffer at 04176000 +768x242 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-12-25 1 Ignoring possible texturing from framebuffer at 04176000 +1792x97 / 512x272
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-06-09 13 MIPSCompileOp: Invalid instruction 00008101
討鬼伝 極 v1.14.4 2023-12-24 2 Replacement rowPitch=256, but w=1024 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-12-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09064b10): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967f440): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-12-24 1 Replacement rowPitch=128, but w=2464 (level=0)
eFootball 2024 LaLiga Hypermotion By Bendezu v1.14.4 2024-05-21 3 Replacement rowPitch=256, but w=1024 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-12-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096bb300): duplicate handler
eFootball 2024 LaLiga Hypermotion By Bendezu v1.18.1 2025-06-04 618 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
BURNOUT DOMINATOR v1.14.4 2023-12-22 1 Ignoring possible texturing from framebuffer at 04176000 +640x82 / 512x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-12-22 3 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-12-22 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:122: 'comp' : redefinition ERROR: 0:123: 'type' : redefinition ERROR: 0:171: 'comp' : redefinition ERROR: 0:172: 'type' : redefinition ERROR: 0:220: 'comp' : redefinition ERROR: 0:221: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000121 HWX LM Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000121 HWX LM Light: LightUberShader Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worl
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0958c070): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926fdd0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09592c20): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7e520): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096426e0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09612ff0): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-12-22 37 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
SBK®09 Superbike World Championship v1.14.4 2023-12-22 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091021f0): duplicate handler
Silent Hill®: Origins v1.14.4 2023-12-22 1 Ignoring possible texturing from framebuffer at 09547640 +0x-31834 / 32x128
White Knight Chronicles™: Origins v1.18.1 2025-03-27 4 00000000=sceUtilityScreenshotInitStart(09c9218c)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-12-22 9 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:127: 'comp' : redefinition ERROR: 0:128: 'type' : redefinition ERROR: 0:176: 'comp' : redefinition ERROR: 0:177: 'type' : redefinition ERROR: 0:225: 'comp' : redefinition ERROR: 0:226: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-116-g2402eea4b1 2025-10-16 31 MIPSCompileOp: Invalid instruction 00010001
eFootball Play-C v1.9.4 2026-11-02 2,595 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
SBK®09 Superbike World Championship v1.14.4 2023-12-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09717d40): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a26e0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0969cba0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-12-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963a700): duplicate handler
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2026-09-13 101 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0)
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2026-08-31 103 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0)
Mortal Kombat: Unchained v1.14.4 2024-04-09 3 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
SOULCALIBUR: Broken Destiny v1.14.4 2023-12-20 1 80630006=sceAtracSetDataAndGetID(095c8ac0, 000f9e94): invalid RIFF header
Pro Evolution Soccer 2013 v1.14.4 2023-12-20 1 80630006=sceAtracSetDataAndGetID(095c8ac0, 000f9e94): invalid RIFF header
BEATERATOR v1.14.4 2023-12-20 3 00000400=sceGeEdramSetAddrTranslation(00000800)
DRAGON BALL BUDOKAI TENKAICHI 3 v1.17.1 2024-10-28 60 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DRAGON BALL BUDOKAI TENKAICHI 3 v1.17.1 2024-10-28 18 00000400=sceGeEdramSetAddrTranslation(00000800)
PES FL 2022 v1.18.1-670-g63c7c73fa0 2026-04-25 441 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES Ultimate Patch 2021 v1.14.4 2023-12-19 1 565 depal unsupported: shift=5 mask=ff offset=0
eFootball Chelito 19 v1.17.1 2025-07-03 14 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Syphon Filter®: Dark Mirror v1.14.4 2023-12-19 1 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
МЕГАМОЗГ v1.14.4 2023-12-19 1 Ignoring possible texturing from framebuffer at 04142000 +0x44 / 64x64
МЕГАМОЗГ v1.14.4 2023-12-19 1 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-12-18 2 Replacement rowPitch=512, but w=4968 (level=0)
Hellboy™: The Science of Evil v1.17.1 2024-09-12 2 00000400=sceGeEdramSetAddrTranslation(00000800)
eFottball Hend Asean v1.14.4 2023-12-18 1 Replacement rowPitch=512, but w=1024 (level=0)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-12-18 2 Unknown GE command : 5900439f
EFOOTBALL NEW PATCH SEASON 2024 v1.14.4 2024-06-21 2 Replacement rowPitch=128, but w=1200 (level=0)
eFootball PES 2023 Danilo Gamer v1.14.4 2023-12-17 94 No DL ID available to enqueue
グランナイツヒストリー v1.17.1 2024-05-06 3 00000000=sceUtilityScreenshotInitStart(08df30f0)
eFootball Asia 2023 v1.14.4 2023-12-17 1 Replacement rowPitch=256, but w=1280 (level=0)
eFootball Chelito 19 v1.18.1 2025-12-25 33 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
eFootball Chelito 19 v1.14.4 2023-12-17 2 Replacement rowPitch=2048, but w=4096 (level=0)
eFootball Chelito 19 v1.14.4 2023-12-15 1 Replacement rowPitch=1024, but w=2800 (level=0)
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2023-12-15 1 Replacement rowPitch=512, but w=2800 (level=0)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-29 124 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-26 198 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 3,123 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-15 1 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
Ys SEVEN v1.14.4 2023-12-15 73 MIPSCompileOp: Invalid instruction 000010ff
Ys SEVEN v1.14.4 2023-12-15 98 MIPSCompileOp: Invalid instruction 000100ff
Ys SEVEN v1.14.4 2023-12-15 1 MIPSCompileOp: Invalid instruction 000001ff
Ys SEVEN v1.14.4 2023-12-15 1 MIPSCompileOp: Invalid instruction 00000fff
Ys SEVEN v1.14.4 2023-12-15 1 Branch in branch delay slot at 08835420 with different target
Ys SEVEN v1.14.4 2023-12-15 1 MIPSCompileOp: Invalid instruction 0000c5ff
PES FL 2022 v1.8.0 2026-01-13 33 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header

« Newest   Older »