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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2024 LaLiga Hypermotion By Bendezu |
v1.14.4 |
2023-12-28 |
1 |
Replacement rowPitch=512, but w=2000 (level=0) |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-12-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c12f8d8c), bad data |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0960ac30): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092380d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-29 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09201ec0): duplicate handler |
| WWE GOD MODE 23 |
v1.7.5 |
2025-04-05 |
82 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| eFottball Hend Asean |
v1.9.4 |
2024-11-05 |
157 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE'12 |
v1.18.1-87-gda0168f41a |
2025-01-09 |
4 |
Unknown GetPointerWrite 7cc6b3d5 PC 08bfbde0 LR 08bfbe04 |
| eFootball 2024 LaLiga Hypermotion By Bendezu |
v1.14.4 |
2023-12-27 |
1 |
Replacement rowPitch=512, but w=2048 (level=0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-12-27 |
1 |
sceKernelCreateThread(name=exception): unsupported attributes 00001007 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-12-27 |
1 |
MFIC instruction hit (70020024) at 088f6394 |
| WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2024-04-27 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00010280): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0925ad60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f1ee0): duplicate handler |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-12-27 |
1 |
Vertices without position found: (04600003) P: ? T: f (size: 12) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-12-27 |
1 |
Vertices without position found: (12600003) P: ? T: f (size: 12) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-12-27 |
1 |
Block transfer invalid: 00000000/0 -> c1000000/0, 751x956x4 (462,173)->(0,0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-15 |
4 |
Replacement rowPitch=256, but w=1000 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092cbd50): duplicate handler |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.17.1 |
2024-07-04 |
9 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFottball Hend Asean |
v1.14.4 |
2024-06-06 |
3 |
Replacement rowPitch=512, but w=4000 (level=0) |
| eFootball By TM ARTS |
v1.18.1-846-gab47c3cb1f |
2025-07-26 |
30 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-12-26 |
1 |
Replacement rowPitch=256, but w=512 (level=0) |
| DBAF TTT Ultimate Combat DEMO |
v1.14.4 |
2023-12-26 |
1 |
Replacement rowPitch=2048, but w=5432 (level=0) |
| MotorStorm®: Raging Ice |
v1.14.4 |
2023-12-26 |
1 |
Ignoring possible texturing from framebuffer at 0417c000 +256x251 / 256x272 |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-12-26 |
1 |
Replacement rowPitch=1024, but w=4800 (level=0) |
| eFootball Asia 2023 |
v1.14.4 |
2023-12-26 |
1 |
Replacement rowPitch=256, but w=512 (level=0) |
| DBAF TTT Ultimate Combat DEMO |
v1.14.4 |
2023-12-26 |
1 |
Replacement rowPitch=2048, but w=4000 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fdba0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091eda60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09662510): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924afe0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09157ee0): duplicate handler |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-12-25 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +768x242 / 512x272 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-12-25 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1792x97 / 512x272 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-09 |
13 |
MIPSCompileOp: Invalid instruction 00008101 |
| 討鬼伝 極 |
v1.14.4 |
2023-12-24 |
2 |
Replacement rowPitch=256, but w=1024 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09064b10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967f440): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-12-24 |
1 |
Replacement rowPitch=128, but w=2464 (level=0) |
| eFootball 2024 LaLiga Hypermotion By Bendezu |
v1.14.4 |
2024-05-21 |
3 |
Replacement rowPitch=256, but w=1024 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096bb300): duplicate handler |
| eFootball 2024 LaLiga Hypermotion By Bendezu |
v1.18.1 |
2025-06-04 |
618 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-12-22 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +640x82 / 512x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-12-22 |
3 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-12-22 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:122: 'comp' : redefinition
ERROR: 0:123: 'type' : redefinition
ERROR: 0:171: 'comp' : redefinition
ERROR: 0:172: 'type' : redefinition
ERROR: 0:220: 'comp' : redefinition
ERROR: 0:221: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000121 HWX LM Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000121 HWX LM Light: LightUberShader Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worl |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0958c070): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926fdd0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09592c20): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7e520): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096426e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09612ff0): duplicate handler |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-12-22 |
37 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-22 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091021f0): duplicate handler |
| Silent Hill®: Origins |
v1.14.4 |
2023-12-22 |
1 |
Ignoring possible texturing from framebuffer at 09547640 +0x-31834 / 32x128 |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-03-27 |
4 |
00000000=sceUtilityScreenshotInitStart(09c9218c) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-12-22 |
9 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:127: 'comp' : redefinition
ERROR: 0:128: 'type' : redefinition
ERROR: 0:176: 'comp' : redefinition
ERROR: 0:177: 'type' : redefinition
ERROR: 0:225: 'comp' : redefinition
ERROR: 0:226: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-116-g2402eea4b1 |
2025-10-16 |
31 |
MIPSCompileOp: Invalid instruction 00010001 |
| eFootball Play-C |
v1.9.4 |
2026-11-02 |
2,595 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09717d40): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a26e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0969cba0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-12-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963a700): duplicate handler |
| eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2026-09-13 |
101 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0) |
| eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2026-08-31 |
103 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0) |
| Mortal Kombat: Unchained |
v1.14.4 |
2024-04-09 |
3 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-12-20 |
1 |
80630006=sceAtracSetDataAndGetID(095c8ac0, 000f9e94): invalid RIFF header |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-12-20 |
1 |
80630006=sceAtracSetDataAndGetID(095c8ac0, 000f9e94): invalid RIFF header |
| BEATERATOR |
v1.14.4 |
2023-12-20 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| DRAGON BALL BUDOKAI TENKAICHI 3 |
v1.17.1 |
2024-10-28 |
60 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DRAGON BALL BUDOKAI TENKAICHI 3 |
v1.17.1 |
2024-10-28 |
18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| PES FL 2022 |
v1.18.1-670-g63c7c73fa0 |
2026-04-25 |
441 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-12-19 |
1 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| eFootball Chelito 19 |
v1.17.1 |
2025-07-03 |
14 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Syphon Filter®: Dark Mirror |
v1.14.4 |
2023-12-19 |
1 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| МЕГАМОЗГ |
v1.14.4 |
2023-12-19 |
1 |
Ignoring possible texturing from framebuffer at 04142000 +0x44 / 64x64 |
| МЕГАМОЗГ |
v1.14.4 |
2023-12-19 |
1 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-12-18 |
2 |
Replacement rowPitch=512, but w=4968 (level=0) |
| Hellboy™: The Science of Evil |
v1.17.1 |
2024-09-12 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFottball Hend Asean |
v1.14.4 |
2023-12-18 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-12-18 |
2 |
Unknown GE command : 5900439f |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.4 |
2024-06-21 |
2 |
Replacement rowPitch=128, but w=1200 (level=0) |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-12-17 |
94 |
No DL ID available to enqueue |
| グランナイツヒストリー |
v1.17.1 |
2024-05-06 |
3 |
00000000=sceUtilityScreenshotInitStart(08df30f0) |
| eFootball Asia 2023 |
v1.14.4 |
2023-12-17 |
1 |
Replacement rowPitch=256, but w=1280 (level=0) |
| eFootball Chelito 19 |
v1.18.1 |
2025-12-25 |
33 |
Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c |
| eFootball Chelito 19 |
v1.14.4 |
2023-12-17 |
2 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-12-15 |
1 |
Replacement rowPitch=1024, but w=2800 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-12-15 |
1 |
Replacement rowPitch=512, but w=2800 (level=0) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-29 |
124 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-26 |
198 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
3,123 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-12-15 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
73 |
MIPSCompileOp: Invalid instruction 000010ff |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
98 |
MIPSCompileOp: Invalid instruction 000100ff |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
1 |
MIPSCompileOp: Invalid instruction 000001ff |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
1 |
MIPSCompileOp: Invalid instruction 00000fff |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
1 |
Branch in branch delay slot at 08835420 with different target |
| Ys SEVEN |
v1.14.4 |
2023-12-15 |
1 |
MIPSCompileOp: Invalid instruction 0000c5ff |
| PES FL 2022 |
v1.8.0 |
2026-01-13 |
33 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |