Recent logs - v1.17.4-1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Call of Duty : Roads to Victory™ v1.17.4-1 2026-07-05 27 80630006=sceAtracSetData(1, 08b2e440, 00008000): multiple fmt definitions
Call of Duty : Roads to Victory™ v1.17.4-1 2026-07-05 28 80630006=sceAtracSetData(0, 08b4e4c0, 00008000): multiple fmt definitions
X-Men Origins: Wolverine v1.17.1-334-g1786a4ddb 2025-11-01 3 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2024-05-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb2704, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2024-05-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb2704, 4, 00000000, 0)
LigaPro de SUPER DUPER Gameplays v1.17.1-334-g1786a4ddb 2024-11-27 27 sceNetAdhocMatchingInit(32768) at 08a71984
NBA 10 The Inside v1.17.1-334-g1786a4ddb 2025-09-30 10 MIPSCompileOp: Invalid instruction 00000001
NBA 10 The Inside v1.19.2 2025-09-30 6 Branch in JumpReg delay slot at 08f51f7c in block starting at 08f51f74
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2024-05-14 1 MIPSCompileOp: Invalid instruction eeff2015
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2024-05-14 1 WriteToHardware: Invalid address 00006113 near PC 088048c8 LR 0880dee4
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2024-05-14 1 MIPSCompileOp: Invalid instruction 7cf9a468
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-10-27 13 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball PES 2024 "SN3" v1.20.3 2026-08-23 1,494 sceNetAdhocMatchingInit(32768) at 08a71984
DBZ TTT BT4 ISO V8 BY IACG MODS v1.18.1-783-g81015abef7 2026-09-27 78,781 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball PES 2024 "SN3" v1.18.1-572-g49a18086e3 2026-10-29 2,221 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-06-04 5 Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754
BOMBERMAN v1.17.1-334-g1786a4ddb 2024-05-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(64bb0Lc, fc:4b:72:ba:c0:fd, 30000000, 0) at 088ccd70
BOMBERMAN v1.17.1-334-g1786a4ddb 2024-05-12 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(64bb0Lc, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.17.1-334-g1786a4ddb 2024-05-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(64bb0Lc, e4:7a:66:b3:a0:32, 30000000, 0) at 088ccd70
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-09 5 Branch in branch delay slot at 041e014c with different target
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2024-05-11 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(0b23c43, 14:6e:20:ef:d6:80, 20000000, 0) at 0897eeec
Crash® of the Titans v1.18.1 2025-09-11 4 Unknown GetPointerWrite 00016954 PC 08c59c48 LR 08b0d348
Brothers in Arms D-Day v1.17.1-334-g1786a4ddb 2024-05-07 1 Unknown GetPointerWrite 85184040 PC 08cc52dc LR 08cb7d50
SplinterCell v1.18.1 2025-10-18 33 WriteToHardware: Invalid address 04800000 near PC 08805d64 LR 08805d64
Brothers in Arms D-Day v1.17.1-334-g1786a4ddb 2024-05-07 1 Unknown GetPointerWrite 7d5f2040 PC 08cc52dc LR 08cb7d50
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-05-07 1 Unaligned icache invalidation of 086155b8 (086155b8 + 0) at PC=0896f274
PES FL 2022 v1.18.1 2025-04-13 10 Unknown GetPointerWrite 00000900 PC 08872ba4 LR 08872c0c
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-10-17 33 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1-491-g9cdd97c13b 2025-11-02 13 Unknown GetPointerWrite 00000000 PC 08b3a088 LR 08a88638
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-334-g1786a4ddb 2024-05-06 1 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp
ドラゴンボール タッグバーサス v1.18.1-986-ga174fdb19e 2026-11-03 118,638 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-05-05 1 Unaligned icache invalidation of 086d03b8 (086d03b8 + 0) at PC=089741fc
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2024-05-05 1 Unknown GetPointerWrite 00000000 PC 088a28f8 LR 088a290c
Crash™ Tag Team Racing v1.17.1-491-g9cdd97c13b 2026-07-03 39 Unknown GetPointerWrite 00000040 PC 08aa5d5c LR 08aa5d5c
頭文字D STREET STAGE v1.17.1-334-g1786a4ddb 2024-06-17 2 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.20.3 2026-09-08 62 sceNetAdhocMatchingInit(32768) at 08a587d0
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2025-05-23 2 MIPSCompileOp: Invalid instruction 07fa0000
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1-334-g1786a4ddb 2024-06-04 6 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d
Crash® of the Titans v1.18.1 2025-04-30 4 Unknown GetPointerWrite 000058fc PC 08c59c48 LR 08b0d348
PES 2018 GLGM PATCHS v1.17.1-334-g1786a4ddb 2024-05-02 1 MIPSCompileOp: Invalid instruction 00000d77
PES 2018 GLGM PATCHS v1.17.1-334-g1786a4ddb 2024-05-02 1 MIPSCompileOp: Invalid instruction 00000078
PES 2018 GLGM PATCHS v1.17.1-334-g1786a4ddb 2024-05-02 1 MIPSCompileOp: Invalid instruction 0000123d
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.17.1-334-g1786a4ddb 2024-05-01 1 80020190=sceKernelStartModule(000010c2, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
PES MY 2024 v1.17.1-334-g1786a4ddb 2026-01-03 246 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2024-05-01 1 WriteToHardware: Invalid address 00000059 near PC 089a1268 LR 089c6ce4
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2024-05-01 1 WriteToHardware: Invalid address 00000008 near PC 08b88834 LR 08b888a8
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2024-05-01 1 WriteToHardware: Invalid address 0000000c near PC 08a6f634 LR 08b888a8
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2026-07-19 67,634 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-12-18 2 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
God of War®: Ghost of Sparta v1.17.1-334-g1786a4ddb 2024-10-23 5 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1-846-gab47c3cb1f 2025-12-21 18,249 AT3 header map lacks entry for bpf: 0 channels: 0
PES FL 2022 v1.8.0 2025-09-07 148 80420014=__sceSasCore(08bb3a00, e4b32cc0): invalid address
PES FL 2022 v1.8.0 2025-09-07 152 80420014=__sceSasCore(08bb3a00, e4b328c0): invalid address
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-27 1 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
PES FL 2022 v1.18.1 2024-12-13 4 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08808448
EA-Sports FC PC-V v1.17.1-334-g1786a4ddb 2024-05-28 5 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d
EA-Sports FC PC-V v1.17.1-334-g1786a4ddb 2024-11-12 14 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
EA-Sports FC PC-V v1.9.4 2026-10-23 209 sceMp3Init: invalid data: not MPEG v1
PES MY 2024 v1.20.3 2026-06-15 43 sceNetAdhocMatchingInit(32768) at 08a71984
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 235,972 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.18.1-945-gb0182ed0e6 2026-10-13 220 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
BLEACH ~ヒート・ザ・ソウル7~ v1.17.1-334-g1786a4ddb 2024-10-15 5 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
BLEACH ~ヒート・ザ・ソウル7~ v1.17.1-334-g1786a4ddb 2024-10-13 2 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
EA-Sports FC PC-V v1.20.4 2026-11-13 9,732 sceNetAdhocMatchingInit(32768) at 08a719b8
EA-Sports FC PC-V v1.9.4 2026-10-23 1,331 sceMp3Init: invalid data: not layer 3
SPORTS FC24 DL EDITION v1.17.1-334-g1786a4ddb 2024-05-28 11 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d
SPORTS FC24 DL EDITION v1.17.1-334-g1786a4ddb 2024-06-04 13 sceMp3Init: invalid data: not MPEG v1
SPORTS FC24 DL EDITION v1.17.1-334-g1786a4ddb 2024-06-04 44 sceMp3Init: invalid data: not layer 3
SPORTS FC24 DL EDITION v1.17.1-334-g1786a4ddb 2024-05-28 20 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
AFTER BURNER: BLACK FALCON v1.17.1-334-g1786a4ddb 2024-04-23 1 Unknown GetPointerWrite b4000075 PC 08ab6874 LR 0899e9dc
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 1 MIPSCompileOp: Invalid instruction f3d33126
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 1 MIPSCompileOp: Invalid instruction 715dcbe7
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 1 MIPSCompileOp: Invalid instruction ee780740
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 1 MIPSCompileOp: Invalid instruction ee5194bf
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 1 WriteToHardware: Invalid address 00000000 near PC 08a66ce0 LR 08a66cf0
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2025-05-22 3 MIPSCompileOp: Invalid instruction 0008ffff
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-04-21 1 Unknown GE command : 11033758
ワンピース ROMANCE DAWN 冒険の夜明け v1.18.1-841-gc3209aa868 2026-10-20 82,346 AT3 header map lacks entry for bpf: 0 channels: 0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-11-02 4 80630007=sceAtracSetData(2, 08d4b180, 00019cb8): atracID uses different codec type than data
EA-Sports FC PC-V v1.9.4 2026-11-08 34,725 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
ソードアート・オンライン -インフィニティ・モーメント- v1.18.1-984-gfd4809490b 2026-10-23 21,898 AT3 header map lacks entry for bpf: 0 channels: 0
HUNTER×HUNTER ワンダーアドベンチャー v1.18.1-945-gb0182ed0e6 2026-09-30 15,767 AT3 header map lacks entry for bpf: 0 channels: 0
Syphon Filter®: Logan's Shadow v1.17.1-506-g612f879e4 2024-05-20 7 WriteToHardware: Invalid address 00000078 near PC 088e29a8 LR 08b80f88
Syphon Filter®: Logan's Shadow v1.17.1-506-g612f879e4 2024-05-20 7 WriteToHardware: Invalid address 0000007c near PC 088e3ba4 LR 088e3c04
Syphon Filter®: Logan's Shadow v1.17.1-506-g612f879e4 2024-05-20 7 WriteToHardware: Invalid address 00000074 near PC 088e3ba4 LR 088e3c04
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-05-20 1,165 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 774,368 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.18.1-993-ge80941403a 2026-11-08 23,379 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PES FL 2022 v1.20.3 2026-08-30 83 sceNetAdhocMatchingInit(32768) at 08a71984
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-25 3 Unaligned icache invalidation of 086cd3b8 (086cd3b8 + 0) at PC=089741fc
WWE 2K22 v1.18.1 2026-05-14 10 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-87-gda0168f41a 2026-10-31 15,234 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-09 2 Unaligned icache invalidation of 086cc038 (086cc038 + 0) at PC=089741fc
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-04-17 34 80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-07-09 2 Unaligned icache invalidation of 08704578 (08704578 + 0) at PC=088454a0
WWE 2K22 v1.17.1-334-g1786a4ddb 2026-05-15 9 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
Manhunt2 v1.18.1-768-g2e297426e9 2026-10-10 1,056 sceKernelCreateThread(name=ManhuntUnlock): unsupported attributes 00001007
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 587 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
eFootball PC - V. v1.18.1-846-gab47c3cb1f 2026-11-07 2,231 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-16 3 Unaligned icache invalidation of 086c77f8 (086c77f8 + 0) at PC=0896f274

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