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Game title |
Version |
Latest Report |
Message |
Daxter |
v1.17.1-753-g5dec3ca2d |
2024-10-04 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = o |
Pro Evolution Soccer 6 |
v1.17.1-753-g5dec3ca2d |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1-753-g5dec3ca2d |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
TMNT |
v1.17.1-753-g5dec3ca2d |
2024-08-02 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-11-12 |
Can't draw: No current render step. Step count: 0 |
PES FL 2022 |
v1.18.1 |
2024-11-18 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
PES FL 2022 |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
Midnight Club 3: DUB Edition |
v1.17.4-1 |
2024-11-08 |
Can't draw: No current render step. Step count: 0 |
Mortal Kombat: Unchained |
v1.17.1-753-g5dec3ca2d |
2024-09-18 |
Can't draw: No current render step. Step count: 0 |
God of War™: Ghost of Sparta |
v1.18.1 |
2024-11-17 |
Can't draw: No current render step. Step count: 0 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46acc / 08a46adc |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46a94 / 08a46aa4 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a466d0 / 08a466d8 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46698 / 08a4669c |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46630 / 08a46634 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4553c / 08a4558c |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a452c0 / 08a452d0 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4468c / 08a446a8 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a440f0 / 08a440fc |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a3bd80 / 08a3bd90 |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
ELF relocation HI16/4 pair (instead of LO16) at 08a36530 / 08a36544 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 08888eb8 / 08804000 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 08889084 / 08804000 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 0886b708 / 08804000 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 0886b6c8 / 08804000 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 08825018 / 08804000 |
PERSONA2 罰 |
v1.18.1 |
2024-11-18 |
ELF relocation HI16/0 pair (instead of LO16) at 08814ccc / 08804000 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-18 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-40-gc9c5435a86 |
2024-11-18 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Forest Puzzle |
v1.18.1 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
AngryBirds |
v1.18.1 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE SmackDown vs. RAW 2009 |
v1.18.1 |
2024-11-18 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Crazy Taxi: Fare Wars |
v1.18.1 |
2024-11-17 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
Crazy Taxi: Fare Wars |
v1.18.1 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War™: Ghost of Sparta |
v1.18.1-40-gc9c5435a86 |
2024-11-18 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Worms Open Warfare 2 |
v1.18.1-38-g2daca0fedf |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War: Chains of Olympus |
v1.18.1-58-g673c22a9c4 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Call of Duty : Roads to Victory™ |
v1.18.1-40-gc9c5435a86 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
SEGA Rally Revo |
v1.18.1-83-gda9bfa6256 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
MONSTER HUNTER PORTABLE 2nd G |
v1.18.1-140-g8b189abd5d |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War®: Ghost of Sparta |
v1.18.1-66-g6fcb75ce63 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
v1.18.1-40-gc9c5435a86 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Daxter |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Ghost Rider |
v1.18.1-8-g2384c17439 |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War: Chains of Olympus |
v1.18.1-62-g2891f6374b |
2024-11-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.18.1-62-g2891f6374b |
2024-11-18 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.18.1-66-g6fcb75ce63 |
2024-11-18 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.18.1-40-gc9c5435a86 |
2024-11-18 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2024-11-18 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
TMNT |
v1.17.1-753-g5dec3ca2d |
2024-10-28 |
sceNetAdhocMatchingInit(32768) at 0895ada4 |
eFootball By TM ARTS |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
Heracles Chariot Racing |
v1.18.1 |
2024-11-11 |
Failed to read valid video stream data from header |
Worms Open Warfare 2 |
v1.18.1-38-g2daca0fedf |
2024-11-18 |
Failed to read valid video stream data from header |
Mortal Kombat: Unchained |
v1.18.1 |
2024-11-18 |
Failed to read valid video stream data from header |
Paper Wars: Cannon Fodder |
v1.17.1-753-g5dec3ca2d |
2024-07-21 |
sceUtilityMsgDialogInitStart: invalid status |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
Unimplemented HLE function Kprintf |
ARMORED CORE FORMULA FRONT |
v1.18.1 |
2024-11-17 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Daxter |
v1.9.4 |
2024-11-03 |
Unexpected mpeg first timestamp: da9180948ab / 15019903895723 |
Daxter |
v1.9.4 |
2024-11-03 |
Unexpected mpeg first timestamp: 19c180948ab / 1769929787563 |
God of War™: Ghost of Sparta |
v1.9.4 |
2024-11-01 |
WriteToHardware: Invalid address 00000029 near PC 08000000 LR 08000000 |
GOD EATER BURST 通常版 |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
GOD EATER BURST 通常版 |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
GOD EATER 2 |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
GOD EATER 2 |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
GOD EATER 2 |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
Prince of Persia - Revelations |
v1.9.4 |
2024-11-18 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Midnight Club 3: Dub Edition |
v1.9.4 |
2024-11-18 |
Savedata version requested: 1 |
Pro Evolution Soccer 6 |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2024-11-18 |
Savedata version requested: 3 |
The Sims™ 2 |
v1.9.4 |
2024-11-18 |
An uneaten prefix at end of block: 08a0d770 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-11-18 |
An uneaten prefix at end of block: 08ac3ba4 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-11-18 |
An uneaten prefix at end of block: 08927e70 |
PES 2013 |
v1.9.4 |
2024-11-18 |
sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read |
Heracles Chariot Racing |
v1.9.4 |
2024-11-11 |
Could not setup streams, unexpected stream count: 65535 |
Worms Open Warfare 2 |
v1.9.4 |
2024-11-18 |
Could not setup streams, unexpected stream count: 768 |
Worms Open Warfare 2 |
v1.9.4 |
2024-11-18 |
Could not setup streams, unexpected stream count: 4096 |
Pac-Man World Rally |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-18 |
Could not setup streams, unexpected stream count: 13462 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
Hero of Sparta™ |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
Dante's Inferno™ |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
TEST DRIVE UNLIMITED |
v1.9.4 |
2024-11-18 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
TEST DRIVE UNLIMITED |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia - Revelations |
v1.9.4 |
2024-11-18 |
Video out requested, not supported: mode=0 size=0,0 |
From Russia With Love™ |
v1.9.4 |
2024-11-07 |
Unexpected mpeg first timestamp: ff000ff0000 / 17523483279360 |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-18 |
80630007=sceAtracSetData(2, 08be9680, 00004620): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-18 |
80630007=sceAtracSetData(2, 08be9680, 00001300): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-18 |
80630007=sceAtracSetData(2, 08be9680, 00004100): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-18 |
80630007=sceAtracSetData(2, 08be9680, 00001700): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-17 |
80630007=sceAtracSetData(2, 08be9680, 00002300): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2024-11-17 |
80630007=sceAtracSetData(2, 08be9680, 00001f00): atracID uses different codec type than data |