Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
MYFC 25 MYUNO4U v1.18.1 2025-04-18 42 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Dragon Ball Z: Densetsu Tenkaichi v1.18.1 2025-02-06 173 AT3 header map lacks entry for bpf: 0 channels: 0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-27 2 00000000=sceUtilityScreenshotInitStart(09caede8)
Prince of Persia - Revelations v1.18.1 2025-06-01 5 Unknown GetPointerWrite 00000000 PC 08ae2cb4 LR 08ae1f8c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 3 MIPSCompileOp: Invalid instruction 000006f8
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 MIPSCompileOp: Invalid instruction 0000001f
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 32 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-02-28 7 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-12-16 7 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-08-15 7 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data
FRONTIER GATE Boost+ v1.9.3 2025-04-03 5 MIPSCompileOp: Invalid instruction 00ca013d
Disney•Pixar Cars 2 v1.18.1 2025-07-06 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worl
Disney•Pixar Cars 2 v1.18.1-1602-g8734df7cba 2025-07-06 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1
頭文字D STREET STAGE v1.20.4 2026-07-25 16 sceNetAdhocMatchingInit(32768) at 08949f84
Dragon Ball TAG VS v1.18.1 2025-02-11 91 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-09 15 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-01-17 4 sceNetAdhocMatchingInit(32768) at 08a719b8
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-03 19 Unknown GetPointerWrite 00000000 PC 08a9e008 LR 08929cd0
DBZ TTT Ultimate Tenkaichi V2 v1.18.1 2025-11-29 7,267 AT3 header map lacks entry for bpf: 0 channels: 0
Prince of Persia - Revelations v1.8.0 2025-01-06 2 80630006=sceAtracSetDataAndGetID(08fffc00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.8.0 2024-11-23 2 80630006=sceAtracSetDataAndGetID(09a9c400, 00000800): invalid RIFF header
GTA: Liberty City Stories v1.18.1 2025-10-03 13 WriteToHardware: Invalid address 39a3dbc2 near PC 08000000 LR 08000000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-19 2 00000000=sceUtilityScreenshotInitStart(09a8f298)
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 5 80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 3 80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-06-05 6 Failed to truncate file.
喧嘩番長5~漢の法則~ v1.18.1 2025-05-08 2 00000000=sceUtilityScreenshotInitStart(09569710)
WWE 2K24 v1.9.4 2026-01-12 705 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K24 v1.9.4 2026-01-12 708 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K24 v1.20.3 2026-04-28 23 sceNetAdhocMatchingInit(32768) at 08a587d0
WWE 2K24 v1.9.4 2025-12-15 37 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
MYFC 25 MYUNO4U v1.9.4 2026-01-19 970 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
HARVEST MOON: HERO OF LEAF VALLEY v1.18.1 2025-03-24 8 80630006=sceAtracSetDataAndGetID(08e4aa64, 000bceac): invalid RIFF header
HARVEST MOON: HERO OF LEAF VALLEY v1.18.1 2025-01-20 49 80630006=sceAtracSetDataAndGetID(08e4aa64, 0012978c): invalid RIFF header
WWE'12 v1.18.1 2025-07-10 2 Jump to invalid address: 07650140 PC 09fff2e0 LR 089166c4
eFootball Garuda 2024 v1.18.1 2025-06-04 2 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
GODS EATER BURST v1.18.1 2025-03-15 2 Unknown GetPointerWrite 00000000 PC 08825e68 LR 08825e78
Dragon Ball Z: Infinite Warriors v1.18.1 2025-05-22 362 AT3 header map lacks entry for bpf: 0 channels: 0
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0a94c8
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0b9d2b
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0b9d0a
Resistance: Retribution™ v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 9d099d09
Resistance: Retribution™ v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 9d0a9909
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-29 3 80630007=sceAtracSetData(2, 08d4b180, 00008c60): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-05-14 10 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-03-12 46 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-01-31 3 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.18.1 2025-07-01 4 Unknown GetPointerWrite 00014000 PC 088232b0 LR 088232c0
遊戯王デュエルモンスターズGX タッグフォース 3 v1.18.1 2026-03-29 5 00000800=sceGeEdramSetAddrTranslation(00000800)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-28 8 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
eFootball PES 2025 C PRO GAMING V1.0.0 v1.18.1 2025-05-25 76 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-01-05 9 scePsmfPlayerSetPsmf*: unexpected streamID 74
Resistance: Retribution™ v1.18.1 2026-03-04 7 Unknown GetPointerWrite 2879cce8 PC 08d09d20 LR 08cd6754
eFootball 2024 V1 v1.18.1 2025-05-20 56 MIPSCompileOp: Invalid instruction 4472a800
SBK® Superbike World Championship v1.18.1 2024-12-03 2 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 0945b7b0): duplicate handler
Resistance: Retribution™ v1.18.1 2026-06-16 3 Unknown GetPointerWrite 19201eb8 PC 08d09d20 LR 08cd6754
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-05-15 2 80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-06-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3e90): duplicate handler
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-11-15 35 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
Shinobido: Tales of the Ninja v1.18.1 2024-12-06 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08eaf1d0, 4, 00000000, 0)
eFOOTBALL 2020 v1.18.1 2025-01-24 2 Branch in branch delay slot at 08efcb36 with different target
eFOOTBALL 2020 v1.18.1 2025-01-24 3 Branch in branch delay slot at 08efcb1a with different target
MYFC 25 MYUNO4U v1.18.1-945-gb0182ed0e6 2025-10-09 1,855 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PES FL 2022 v1.18.1 2024-12-31 28 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Resistance: Retribution™ v1.18.1 2025-05-17 14 Unusual bezier/spline vtype: 12bd22e8, morph: 7, bones: 5
Crash® of the Titans v1.18.1 2024-11-22 2 Unknown GetPointerWrite 00014d70 PC 08c59c48 LR 08b0d348
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-04-07 35 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
Dragon Ball S: Multiverse Break v1.20.3 2026-04-07 40 sceNetAdhocMatchingInit(32768) at 08812da4
Persona3 PORTABLE v1.18.1 2025-04-27 5 MIPSCompileOp: Invalid instruction 42920000
Grand Theft Auto: Liberty City Stories v1.18.1 2025-04-29 3 WriteToHardware: Invalid address 000004bc near PC 08000000 LR 08000000
METAL SLUG Anthology v1.18.1 2025-04-18 5 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa68a, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
SBK®09 Superbike World Championship v1.18.1 2024-11-09 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09656850): duplicate handler
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-01-05 2 Branch in branch delay slot at 08000024 with different target
The Golden Compass v1.18.1 2025-12-07 35 Vertices without position found: (04000000) [04000000] P: ? (3b)
The Golden Compass v1.18.1 2025-12-07 36 Vertices without position found: (12000000) [12000000] P: ? (3b)
eFootball PC - V. v1.9.4 2026-10-18 380 MIPSCompileOp: Invalid instruction 00000001
Spider-Man: Friend or Foe v1.18.1 2025-02-27 3 WriteToHardware: Invalid address 00000528 near PC 08950f14 LR 089537fc
UFC® Undisputed™ 2010 v1.18.1 2025-03-26 9 Unknown GetPointerWrite 00000000 PC 08880850 LR 089fc4cc
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2025-05-29 732 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES 2014 v1.18.1 2025-05-25 7 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.18.1 2025-04-08 4 WriteToHardware: Invalid address 000008b8 near PC 088f71a8 LR 088f7148
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.18.1 2024-12-05 3 WriteToHardware: Invalid address 00000098 near PC 088f71a8 LR 088f7148
SBK®09 Superbike World Championship v1.18.1 2025-06-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6fa70): duplicate handler
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.20.3 2026-04-27 56 565 depal unsupported: shift=5 mask=ff offset=0
Dragon Ball S: Multiverse Break v1.9.4 2026-07-20 49 MIPSCompileOp: Invalid instruction 4c010c01
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1-783-g81015abef7 2026-11-07 34,787 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball S: Multiverse Break v1.18.1 2025-05-02 10 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
eFootball PES 2024 "SNE" v1.9.4 2025-07-01 50 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-10-29 142 MIPSCompileOp: Invalid instruction 00010101
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-10-29 75 MIPSCompileOp: Invalid instruction 00000001
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-10-29 20 MIPSCompileOp: Invalid instruction 00000101
Dragon Ball S: Multiverse Break v1.18.1-783-g81015abef7 2026-04-07 25,287 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball S: Multiverse Break v1.18.1-783-g81015abef7 2026-11-01 1,802 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 17 MIPSCompileOp: Invalid instruction cdcdcdcd
IWF VS AEW & CZW 2K23 v1.18.1 2025-02-28 3 80630007=sceAtracSetData(2, 08bd5600, 00004f20): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-04-04 57 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K24 v1.8.0 2026-10-29 27 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-04-04 28 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
NETWORK UTILITY DISC v1.18.1 2026-03-28 16 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006

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