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| Game title |
Version |
Latest Report |
Hits |
Message |
| Pursuit Force™: Extreme Justice |
v1.14.4 |
2023-03-10 |
1 |
Unknown GE command : 3520f678 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
Decoding texture from VRAM mirror at 0438d270 swizzle=1 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-04 |
2 |
Replacement rowPitch=1024, but w=2320 (level=0) |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.15.4 |
2023-10-23 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-25 |
2 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.14.4 |
2023-03-10 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.15.4 |
2023-10-23 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-07-04 |
19 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-07-04 |
17 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-07-04 |
31 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.15.4 |
2023-10-23 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-07-04 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| 仮面ライダー 超クライマックスヒーローズ |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=1024, but w=2304 (level=0) |
| eFootball Haroun Z 2022 |
v1.17.1 |
2024-06-13 |
136 |
MIPSCompileOp: Invalid instruction 46a1007c |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-10 |
1 |
80630006=sceAtracSetDataAndGetID(09c03e40, 00000800): invalid RIFF header |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=256, but w=1012 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-21 |
2 |
Replacement rowPitch=128, but w=276 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=512, but w=1560 (level=0) |
| RIDGE RACER® |
v1.14.4 |
2023-04-29 |
5 |
Ignoring possible texturing from framebuffer at 041e6980 +320x93 / 256x272 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-10 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59194, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-10 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59194, 4, 00000000, 0) |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-10 |
1 |
Ignoring possible texturing from framebuffer at 08ed8300 +32x-7571 / 8x8 |
| FIFA 14 |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=256, but w=1400 (level=0) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-10 |
1 |
MIPSCompileOp: Invalid instruction 46800410 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
2 |
MIPSCompileOp: Invalid instruction b10d4430 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
2 |
MIPSCompileOp: Invalid instruction 9ebb1eb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
MIPSCompileOp: Invalid instruction 058f24b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
2 |
MIPSCompileOp: Invalid instruction 6be1df30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
MIPSCompileOp: Invalid instruction b18b1e30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
MIPSCompileOp: Invalid instruction d14a1f30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
MIPSCompileOp: Invalid instruction b04230b0 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-10 |
1 |
Ignoring possible texturing from framebuffer at 0417ae00 +0x81 / 256x272 |
| Mortal Kombat: Unchained |
v1.14.4 |
2023-03-11 |
3 |
Error in shader compilation: info: Compile failed.
reinterpret
#version 310 es
// Driver: PowerVR Rogue G6200 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
fragColor0 = outColor;
}
|
| ファンタシースターポータブル2インフィニティ |
v1.14.4 |
2023-03-10 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +1088x78 / 480x272 |
| Burnout™ Dominator |
v1.14.4-700-gc19a588ba |
2023-03-13 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +1536x77 / 512x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-10 |
1 |
80630006=sceAtracSetDataAndGetID(09440800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-10 |
1 |
80630006=sceAtracSetDataAndGetID(094247c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-10 |
2 |
80630006=sceAtracSetDataAndGetID(09440880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-10 |
2 |
80630006=sceAtracSetDataAndGetID(096eb380, 00014000): invalid RIFF header |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=512, but w=1800 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fb3c0): duplicate handler |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-10 |
1 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
| WARRIORS OF THE LOST EMPIRE |
v1.14.4 |
2023-03-10 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
| Sonic Rivals™ 2 |
v1.14.4 |
2023-03-10 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| MONSTER HUNTER FREEDOM 2 |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c94): duplicate handler |
| METAL SLUG Anthology |
v1.14.4 |
2023-03-10 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI769c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| MTX Mototrax |
v1.15.4 |
2023-08-28 |
6 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| METAL SLUG Anthology |
v1.14.4 |
2023-03-10 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1dbb, e8:f9:4f:f2:1d:bb, 20000000, 0) at 088e683c |
| METAL SLUG Anthology |
v1.14.4 |
2023-03-10 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI94b5, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-10 |
1 |
WriteToHardware: Invalid address ae7bfdfc near PC 0880dcc8 LR 0880dcc8 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-04-14 |
2 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-03-10 |
1 |
WriteToHardware: Invalid address 00000020 near PC 08b560ec LR 08b55db0 |
| WWE'12 |
v1.16.6 |
2023-12-28 |
4 |
Unknown GetPointerWrite 0e7da2d3 PC 08bfbde0 LR 08bfbe04 |
| WWE'12 |
v1.14.4 |
2023-03-10 |
1 |
Unknown GetPointerWrite 0e7d9693 PC 08bfbde0 LR 08bfbe04 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-04 |
2 |
Ignoring possible texturing from framebuffer at 09a48340 +32x-22621 / 8x8 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.14.4 |
2023-03-10 |
3 |
80630006=sceAtracSetDataAndGetID(08c85d14, 2edc9110): invalid RIFF header |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=256, but w=4260 (level=0) |
| WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-10 |
1 |
Unknown GetPointerWrite 0e3a52f8 PC 08a528d0 LR 08a528f0 |
| White Knight Chronicles™: Origins |
v1.14.4 |
2023-03-10 |
4 |
00000000=sceUtilityScreenshotInitStart(09c9b6dc) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-05 |
3 |
Replacement rowPitch=256, but w=4096 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-10 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(659673e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| METAL GEAR SOLID PEACE WALKER |
v1.16.5 |
2023-10-09 |
2 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| ドラゴンボールZ 真武道会2 |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
| ドラゴンボールZ 真武道会2 |
v1.14.4 |
2023-03-10 |
1 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-21 |
2 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.14.4 |
2023-03-10 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |
| 討鬼伝 極 |
v1.14.4 |
2023-03-11 |
3 |
Replacement rowPitch=512, but w=2048 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-10 |
1 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-10 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| RIDGE RACER® |
v1.14.4 |
2023-03-09 |
1 |
Ignoring possible texturing from framebuffer at 04197ec0 +512x229 / 256x272 |
| Prince of Persia - Revelations |
v1.15.4 |
2023-07-07 |
2 |
80630006=sceAtracSetDataAndGetID(0982ce00, 00000800): invalid RIFF header |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-09 |
1 |
Replacement rowPitch=256, but w=3200 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-12-15 |
4 |
Ignoring possible texturing from framebuffer at 04176000 +256x132 / 512x272 |
| eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.14.4 |
2023-06-10 |
3 |
Replacement rowPitch=2048, but w=3416 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(4d7fcf8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-03-09 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-09 |
1 |
MIPSCompileOp: Invalid instruction 6e4e8190 |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-12 |
36 |
Failed to truncate file. |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.14.4 |
2023-04-07 |
5 |
Replacement rowPitch=128, but w=2000 (level=0) |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b18 HWX C T N Tex Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b18 HWX C T N Tex Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-03-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b18 HWX C T N Tex Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b18 HWX C T N Tex Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-04-29 |
8 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b18 HWX C T N Tex Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b18 HWX C T N Tex Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index |
| DBZ:ISO Latina de Israel Sarango. |
v1.14.4 |
2023-03-12 |
3 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| RIDGE RACER® |
v1.14.4 |
2023-06-13 |
4 |
Ignoring possible texturing from framebuffer at 041dca40 +224x133 / 256x272 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-03-15 |
2 |
Replacement rowPitch=256, but w=960 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-11 |
4 |
Replacement rowPitch=512, but w=800 (level=0) |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-08-06 |
4 |
Replacement rowPitch=1024, but w=3416 (level=0) |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.14.4 |
2023-03-11 |
80 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| PES 2014 |
v1.14.4 |
2023-03-13 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-09 |
1 |
80630006=sceAtracSetDataAndGetID(0999d900, 00000800): invalid RIFF header |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-11-01 |
9 |
80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09269f20): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-09 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dd2f0): duplicate handler |