Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pursuit Force™: Extreme Justice v1.14.4 2023-03-10 1 Unknown GE command : 3520f678
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 Decoding texture from VRAM mirror at 0438d270 swizzle=1
OJR EDIÇÕES 2020 v1.14.4 2023-04-04 2 Replacement rowPitch=1024, but w=2320 (level=0)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2023-10-23 5 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-25 2 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.14.4 2023-03-10 4 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2023-10-23 10 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-07-04 19 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-07-04 17 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-07-04 31 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2023-10-23 18 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-07-04 21 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
仮面ライダー 超クライマックスヒーローズ v1.14.4 2023-03-10 1 Replacement rowPitch=1024, but w=2304 (level=0)
eFootball Haroun Z 2022 v1.17.1 2024-06-13 136 MIPSCompileOp: Invalid instruction 46a1007c
Prince of Persia - Revelations v1.14.4 2023-03-10 1 80630006=sceAtracSetDataAndGetID(09c03e40, 00000800): invalid RIFF header
E FOOTBALL ASIA 2021 "By TRMD" v1.14.4 2023-03-10 1 Replacement rowPitch=256, but w=1012 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-21 2 Replacement rowPitch=128, but w=276 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-10 1 Replacement rowPitch=512, but w=1560 (level=0)
RIDGE RACER® v1.14.4 2023-04-29 5 Ignoring possible texturing from framebuffer at 041e6980 +320x93 / 256x272
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-10 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59194, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-10 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59194, 4, 00000000, 0)
MX vs ATV™ Reflex v1.14.4 2023-03-10 1 Ignoring possible texturing from framebuffer at 08ed8300 +32x-7571 / 8x8
FIFA 14 v1.14.4 2023-03-10 1 Replacement rowPitch=256, but w=1400 (level=0)
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-10 1 MIPSCompileOp: Invalid instruction 46800410
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 2 MIPSCompileOp: Invalid instruction b10d4430
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 2 MIPSCompileOp: Invalid instruction 9ebb1eb0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 MIPSCompileOp: Invalid instruction 058f24b0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 2 MIPSCompileOp: Invalid instruction 6be1df30
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 MIPSCompileOp: Invalid instruction b18b1e30
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 MIPSCompileOp: Invalid instruction d14a1f30
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 MIPSCompileOp: Invalid instruction b04230b0
eFootball Chelito 19 v1.14.4 2023-03-10 1 Replacement rowPitch=128, but w=512 (level=0)
RIDGE RACER 2 v1.14.4 2023-03-10 1 Ignoring possible texturing from framebuffer at 0417ae00 +0x81 / 256x272
Mortal Kombat: Unchained v1.14.4 2023-03-11 3 Error in shader compilation: info: Compile failed. reinterpret #version 310 es // Driver: PowerVR Rogue G6200 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); fragColor0 = outColor; }
ファンタシースターポータブル2インフィニティ v1.14.4 2023-03-10 1 Ignoring possible texturing from framebuffer at 04154000 +1088x78 / 480x272
Burnout™ Dominator v1.14.4-700-gc19a588ba 2023-03-13 2 Ignoring possible texturing from framebuffer at 04176000 +1536x77 / 512x272
Crash™ Tag Team Racing v1.14.4 2023-03-10 1 80630006=sceAtracSetDataAndGetID(09440800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-10 1 80630006=sceAtracSetDataAndGetID(094247c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-10 2 80630006=sceAtracSetDataAndGetID(09440880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-10 2 80630006=sceAtracSetDataAndGetID(096eb380, 00014000): invalid RIFF header
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-03-10 1 Replacement rowPitch=512, but w=1800 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fb3c0): duplicate handler
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-10 1 sceNetAdhocMatchingInit(9816) at 088fc4e8
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-10 1 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-10 1 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-10 1 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-10 1 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
WARRIORS OF THE LOST EMPIRE v1.14.4 2023-03-10 1 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
Sonic Rivals™ 2 v1.14.4 2023-03-10 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
MONSTER HUNTER FREEDOM 2 v1.14.4 2023-03-10 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c94): duplicate handler
METAL SLUG Anthology v1.14.4 2023-03-10 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI769c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
MTX Mototrax v1.15.4 2023-08-28 6 00000400=sceGeEdramSetAddrTranslation(00000400)
METAL SLUG Anthology v1.14.4 2023-03-10 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1dbb, e8:f9:4f:f2:1d:bb, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.14.4 2023-03-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI94b5, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-10 1 WriteToHardware: Invalid address ae7bfdfc near PC 0880dcc8 LR 0880dcc8
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-04-14 2 Replacement rowPitch=1024, but w=4096 (level=0)
TEKKEN 6 v1.14.4 2023-03-10 1 WriteToHardware: Invalid address 00000020 near PC 08b560ec LR 08b55db0
WWE'12 v1.16.6 2023-12-28 4 Unknown GetPointerWrite 0e7da2d3 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.14.4 2023-03-10 1 Unknown GetPointerWrite 0e7d9693 PC 08bfbde0 LR 08bfbe04
Cars: Race-O-Rama v1.14.4 2023-04-04 2 Ignoring possible texturing from framebuffer at 09a48340 +32x-22621 / 8x8
Yu-Gi-Oh! GX Tag Force 2 v1.14.4 2023-03-10 3 80630006=sceAtracSetDataAndGetID(08c85d14, 2edc9110): invalid RIFF header
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-03-10 1 Replacement rowPitch=256, but w=4260 (level=0)
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 1 Unknown GetPointerWrite 0e3a52f8 PC 08a528d0 LR 08a528f0
White Knight Chronicles™: Origins v1.14.4 2023-03-10 4 00000000=sceUtilityScreenshotInitStart(09c9b6dc)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-05 3 Replacement rowPitch=256, but w=4096 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(659673e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
METAL GEAR SOLID PEACE WALKER v1.16.5 2023-10-09 2 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
ドラゴンボールZ 真武道会2 v1.14.4 2023-03-10 1 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
ドラゴンボールZ 真武道会2 v1.14.4 2023-03-10 1 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-21 2 Replacement rowPitch=2048, but w=7680 (level=0)
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.14.4 2023-03-10 1 Replacement rowPitch=512, but w=4000 (level=0)
討鬼伝 極 v1.14.4 2023-03-11 3 Replacement rowPitch=512, but w=2048 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-10 1 00000000=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-10 1 00000400=sceGeEdramSetAddrTranslation(00000000)
RIDGE RACER® v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 04197ec0 +512x229 / 256x272
Prince of Persia - Revelations v1.15.4 2023-07-07 2 80630006=sceAtracSetDataAndGetID(0982ce00, 00000800): invalid RIFF header
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-09 1 Replacement rowPitch=256, but w=3200 (level=0)
Need for Speed™ Shift v1.14.4 2023-12-15 4 Ignoring possible texturing from framebuffer at 04176000 +256x132 / 512x272
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.14.4 2023-06-10 3 Replacement rowPitch=2048, but w=3416 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(4d7fcf8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-03-09 1 Replacement rowPitch=512, but w=800 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-09 1 MIPSCompileOp: Invalid instruction 6e4e8190
Resistance: Retribution™ v1.14.4 2023-03-12 36 Failed to truncate file.
eFootball Libertadores 2022 By T. Bendezu. v1.14.4 2023-04-07 5 Replacement rowPitch=128, but w=2000 (level=0)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b18 HWX C T N Tex Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-03-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b18 HWX C T N Tex Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-04-29 8 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b18 HWX C T N Tex Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index
DBZ:ISO Latina de Israel Sarango. v1.14.4 2023-03-12 3 sceNetAdhocMatchingInit(32768) at 08812da4
RIDGE RACER® v1.14.4 2023-06-13 4 Ignoring possible texturing from framebuffer at 041dca40 +224x133 / 256x272
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-03-15 2 Replacement rowPitch=256, but w=960 (level=0)
eFootball Chelito 19 v1.14.4 2023-04-11 4 Replacement rowPitch=512, but w=800 (level=0)
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-08-06 4 Replacement rowPitch=1024, but w=3416 (level=0)
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.14.4 2023-03-11 80 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
PES 2014 v1.14.4 2023-03-13 2 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(0999d900, 00000800): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.17.1 2024-11-01 9 80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.14.4 2023-03-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09269f20): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-09 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dd2f0): duplicate handler

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