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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:00200022 Tex TexAlpha Fog TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:0021d002 Tex Fog TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:76: 'length' : no matching overloaded function found
ERROR: 0:76: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader
vec3 u_lightpos0;
vec3 u_lightpos1;
vec3 u_lightpos2;
vec3 u_lightpos3;
vec3 u_lightdir0;
vec3 u_lightdir1;
vec3 u_lightdir2;
vec3 u_lightdir3;
vec3 u_lightatt0;
vec3 u_lightatt1;
vec3 u_lightatt2;
vec3 u_lightatt3;
vec4 u_lightangle_spotCoef0;
vec4 u_lightangle_spotCoef1;
vec4 u_lightangle_spotCoef2;
vec4 u_lightangle_spotCoef3;
vec3 u_lightambient0;
vec3 u_lightambient1;
vec3 u_lightambient2;
vec3 u_lightambient3;
vec3 u_lightdiffuse0;
vec3 u_lightdiffuse1;
vec3 u_lightdiffuse2;
vec3 u_lightdiffuse3;
vec3 u_lightspecular0;
vec3 u_lightspecular1;
vec3 u_lightspecular2;
vec3 u_lightspecular3;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000938 HWX C T Tex Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found
ERROR: 0:39: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b30 HWX T N Tex Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
vec4 u_texclamp;
vec2 u_texclampoff;
vec2 u_fogcoef;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-06-01 |
34 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-18 |
1 |
MIPSCompileOp: Invalid instruction b44d8663 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-18 |
1 |
MIPSCompileOp: Invalid instruction 73c14a87 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-18 |
1 |
MIPSCompileOp: Invalid instruction b294aace |
| RIDGE RACER® |
v1.14.4 |
2023-03-18 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x224 / 256x272 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-18 |
1 |
MFIC instruction hit (70020024) at 0880c820 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-18 |
1 |
sceIoAssign(flash1:, lflash0:0,1, flashfat1:, IOASSIGN_RDWR, 00000000, 0) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-18 |
1 |
sceIoUnassign(flash1:) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-06 |
2 |
Replacement rowPitch=256, but w=4096 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-12-04 |
2 |
Replacement rowPitch=64, but w=4800 (level=0) |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-03-18 |
1 |
Truncating vertex count from 29124 to 21845 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-18 |
1 |
Replacement rowPitch=512, but w=1440 (level=0) |
| ACE COMBAT X |
v1.17.1 |
2024-04-16 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| ACE COMBAT X |
v1.14.4 |
2023-03-18 |
1 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| Spider-Man 3 |
v1.14.4 |
2023-03-18 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a10a64 LR 08a10a04 |
| TEKKEN 6 |
v1.14.4 |
2023-03-18 |
1 |
Replacement rowPitch=512, but w=1068 (level=0) |
| Madden NFL 11 |
v1.14.4 |
2023-03-18 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-03-18 |
1 |
Replacement rowPitch=512, but w=4320 (level=0) |
| eFootball Editores De Centroamerica |
v1.16.6 |
2024-04-16 |
3 |
Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-08-26 |
3 |
Replacement rowPitch=1024, but w=2848 (level=0) |
| Kenka Bancho: Badass Rumble |
v1.14.4 |
2023-03-18 |
1 |
00000000=sceUtilityScreenshotInitStart(091a3060) |
| Kenka Bancho: Badass Rumble |
v1.16.6 |
2025-01-16 |
2 |
00000000=sceUtilityScreenshotInitStart(091a2ed0) |
| TALES OF VS. |
v1.16.6 |
2024-02-20 |
4 |
Unknown GetPointerWrite 3b9aceef PC 088795f4 LR 08879614 |
| eFootball 2023 By Tutoriales Bendezu |
v1.7.4 |
2023-10-11 |
91 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Phantasy Star Portable™ 2 |
v1.14.4 |
2023-03-18 |
1 |
WriteToHardware: Invalid address 000008d0 near PC 08a5f898 LR 08a394c4 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-03-18 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 6ede9ac0, 4096, 4096): invalid address |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-18 |
1 |
Truncating vertex count from 122886 to 21845 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-03-18 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1024x166 / 512x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-03-31 |
2 |
WriteToHardware: Invalid address 0a000000 near PC 0883ad10 LR 0883ad10 |
| Kenka Bancho: Badass Rumble |
v1.14.4 |
2023-03-18 |
1 |
00000000=sceUtilityScreenshotInitStart(093a1520) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-18 |
1 |
MIPSCompileOp: Invalid instruction b0e72368 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-18 |
1 |
MIPSCompileOp: Invalid instruction 6ce72368 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09b54340, 00014000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-17 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09debd84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-17 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09debd84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.14.4 |
2023-04-11 |
4 |
Replacement rowPitch=512, but w=2800 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09550dc0, 00014000): invalid RIFF header |
| Kenka Bancho: Badass Rumble |
v1.14.4 |
2023-03-17 |
1 |
00000000=sceUtilityScreenshotInitStart(091aa0c0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
6 |
80630006=sceAtracSetDataAndGetID(09550e00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(0975dd80, 00014000): invalid RIFF header |
| WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-17 |
1 |
Unknown GetPointerWrite 0e3fcd71 PC 08a528d0 LR 08a528f0 |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=128, but w=7200 (level=0) |
| RIDGE RACER® |
v1.14.4 |
2023-04-06 |
2 |
Ignoring possible texturing from framebuffer at 04195140 +0x83 / 256x272 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.14.4 |
2023-03-17 |
3 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.17.1 |
2024-06-02 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-06-09 |
5 |
Replacement rowPitch=1024, but w=3600 (level=0) |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2023-04-27 |
105 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address db5286c0 near PC 0880dcc8 LR 0880dcc8 |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball PES 2022 "HG22" |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=2800 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-17 |
4 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball PES 2022 "HG22" |
v1.14.4 |
2023-10-05 |
7 |
Replacement rowPitch=256, but w=2048 (level=0) |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08ab9ea8 LR 08aba1ec |
| Hot Wheels Ultimate Racing |
v1.14.4 |
2023-03-17 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(CLACDAJI, 1, 2, 09fff5c0, 15000000, 0) at 08829fac |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-17 |
1 |
Ignoring possible texturing from framebuffer at 08ed8a40 +32x-11757 / 8x8 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-13 |
8 |
Replacement rowPitch=256, but w=1024 (level=0) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-04-16 |
4 |
Replacement rowPitch=256, but w=1024 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
9 |
80630006=sceAtracSetDataAndGetID(09ae0440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09ae2ac0, 00000800): invalid RIFF header |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-17 |
1 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-17 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +384x-12600 / 64x256 |
| eFootball PES 2022 |
v1.18.1 |
2025-02-17 |
32 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-10 |
4 |
80420014=__sceSasCore(08bb3ac0, 0cb66980): invalid address |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address a5827390 near PC 08815e08 LR 08815ec4 |
| eFootball 2023 By [email protected] |
v1.14.4 |
2023-03-17 |
1 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Spider-Man 3 |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a2a02c LR 08a2a03c |
| ジャック×ダクスター® エルフとイタチの大冒険 |
v1.14.4 |
2023-05-07 |
2 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
| ジャック×ダクスター® エルフとイタチの大冒険 |
v1.18.1 |
2025-01-09 |
93 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| ジャック×ダクスター® エルフとイタチの大冒険 |
v1.18.1 |
2025-10-24 |
66 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-17 |
1 |
Ignoring possible texturing from framebuffer at 0417ae00 +512x130 / 256x272 |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-17 |
1 |
Unknown GetPointerWrite 0ae827b8 PC 08be51dc LR 08cd6754 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-03-17 |
1 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| MLB 11 The Show™ |
v1.16.6 |
2023-11-29 |
5 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001025), bad data |
| Crash® of the Titans |
v1.14.4 |
2023-03-17 |
1 |
Unknown GetPointerWrite 00000400 PC 08b0d614 LR 08b0d61c |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=256, but w=768 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-17 |
2 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f0660): duplicate handler |
| TEKKEN DARK RESURRECTION |
v1.17.1 |
2024-08-20 |
9 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0965a130): duplicate handler |
| eFootball PES 2022 "SNE" |
v1.14.4 |
2023-06-28 |
2 |
Replacement rowPitch=128, but w=248 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address 0a0a0a7f near PC 089adbb4 LR 089adbb4 |
| Dante's Inferno™ |
v1.14.4 |
2023-03-17 |
5 |
Truncating vertex count from 22506 to 21845 |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=256, but w=1000 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-03-17 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1280x206 / 512x272 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-17 |
1 |
MIPSCompileOp: Invalid instruction 0000283e |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-17 |
1 |
MIPSCompileOp: Invalid instruction 0000257b |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-17 |
1 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-17 |
1 |
MIPSCompileOp: Invalid instruction 000004f5 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=1420 (level=0) |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-17 |
1 |
WriteToHardware: Invalid address 157a3640 near PC 08000000 LR 08000000 |
| WWE'12 |
v1.14.4 |
2023-03-17 |
1 |
Replacement rowPitch=512, but w=2776 (level=0) |