Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE SmackDown vs. RAW 2008 v1.14.4 2023-04-17 1 80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data
グレイトバトル フルブラスト v1.14.4 2023-04-17 1 00000002=sceMp3GetMPEGVersion(00000000)
グレイトバトル フルブラスト v1.14.4 2023-04-17 1 sceMp3Init: invalid data: not MPEG v1
eFootball Chelito 19 v1.14.4 2023-04-17 1 Replacement rowPitch=512, but w=7200 (level=0)
TEKKEN 6 v1.17.1 2024-08-13 6 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball Sulamericano 2023 By KEVEN GAMES. v1.14.4 2023-04-16 1 Replacement rowPitch=256, but w=2048 (level=0)
Need For Speed™ Underground Rivals v1.14.4 2023-04-16 1 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Mortal Kombat: Unchained v1.14.4 2023-07-11 3 Truncating vertex count from 24648 to 21845
PES 2019 BY CHELITO 19 v1.14.4 2023-04-16 1 Replacement rowPitch=256, but w=2880 (level=0)
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000bc00): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000b800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000b400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000b000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000ac00): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000a800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000a400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 0000a000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00009c00): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00009800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00009400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00009000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00008c00): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00008800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00008400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00008000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00007800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00007400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00006800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00006400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00006000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00005c00): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00005400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00005000): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00004800): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00004400): invalid address
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-04-16 1 80420014=__sceSasCore(089a6980, 00004000): invalid address
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-16 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(73e426a, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Need For Speed™ Underground Rivals v1.14.4 2023-04-16 1 Unknown GetPointerWrite 13582e80 PC 08a1a218 LR 08a1a24c
ナルティメットアクセル3 v1.16.5 2023-10-05 2 WriteToHardware: Invalid address 00000082 near PC 088627e4 LR 0885fbc4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 WriteToHardware: Invalid address 69c5859c near PC 0880dcc8 LR 0880dcc8
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-16 1 Replacement rowPitch=256, but w=1024 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 61fdd670
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 743ce470
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-04-16 1 Replacement rowPitch=2048, but w=5760 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22ca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22ca4, 4, 00000000, 0)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.14.4 2023-04-16 2 00000000=sceUtilityScreenshotInitStart(09a828a8)
eFootball PES 2020 "SA Design" v1.14.4 2023-04-16 1 Replacement rowPitch=512, but w=2624 (level=0)
Pro Evolution Soccer 2011 v1.14.4 2023-04-16 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
Ratchet v1.14.4 2023-04-19 2 Truncating vertex count from 22602 to 21845
太鼓の達人 ぽ~たぶる2 v1.18.1 2025-01-01 4 sceNetAdhocMatchingInit(131072) at 08853514
Harvest Moon®: Hero of Leaf Valley v1.14.4 2023-04-16 1 Unknown GE command : 345f3231
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-04-16 1 Replacement rowPitch=512, but w=768 (level=0)
MLB 10 The Show ™ v1.14.4 2023-04-16 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (02003025), bad data
LEGO® Harry Potter™: Years 5-7 v1.14.4 2023-04-16 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction ccb7d440
BURNOUT DOMINATOR v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 04176000 +768x213 / 512x272
eFootball PES 2023 Danilo Gamer v1.14.4 2023-06-13 2 Replacement rowPitch=1024, but w=3932 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-04-16 1 WriteToHardware: Invalid address 00000004 near PC 08a70c34 LR 08a70c34
NBA2K13 v1.14.4 2023-04-29 2 Replacement rowPitch=64, but w=128 (level=0)
BOMBERMAN v1.14.4 2023-04-16 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d0dNL6c, b8:f5:b0:d5:d3:95, 30000000, 0) at 088ccd70
SBK®09 Superbike World Championship v1.14.4 2023-04-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091fc700): duplicate handler
BOMBERMAN v1.14.4 2023-04-16 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d0dNL6c, 2, 2, 09fff470, 30000000, 0) at 088cd098
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4de34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4de34, 4, 00000000, 0)
SILVERFALL v1.14.4 2023-04-16 1 WriteToHardware: Invalid address 000001b4 near PC 089ab6c8 LR 089b43bc
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 70ea98d4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 73b8d66b
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 7f865657
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction b39852b6
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 MIPSCompileOp: Invalid instruction 7b4a1456
Midnight Club: L.A. Remix® v1.14.4 2023-04-16 1 80630011=sceAtracSetDataAndGetID(08c9d8c0, 0000280c): no data chunk
Prince of Persia - Rival Swords v1.14.4 2023-04-16 1 Unknown GE command : 3555557f
Cars: Race-O-Rama v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 09277400 +32x-24830 / 8x8
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-04-16 1 Replacement rowPitch=1024, but w=3648 (level=0)
PES 2021 v1.14.4 2023-04-16 1 Replacement rowPitch=512, but w=4180 (level=0)
NBA2K13 v1.14.4 2023-04-16 2 Replacement rowPitch=1024, but w=2684 (level=0)
Prince of Persia - Revelations v1.14.4 2023-04-16 1 80630006=sceAtracSetDataAndGetID(08f8b9c0, 00000800): invalid RIFF header
聖闘士星矢Ω アルティメットコスモ v1.14.4 2023-04-16 1 Unknown GetPointerWrite 00000000 PC 088e2f34 LR 088e2f34
Prince of Persia - Revelations v1.14.4 2023-04-16 1 80630006=sceAtracSetDataAndGetID(099b2580, 00000800): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.14.4 2023-04-16 1 Replacement rowPitch=512, but w=5120 (level=0)
Gran Turismo® v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 04154000 +3584x114 / 480x272
Prince of Persia - Revelations v1.18.1 2024-12-30 5 80630006=sceAtracSetDataAndGetID(09a77100, 00000800): invalid RIFF header
BEN 10: Protector of Earth v1.14.4 2023-04-16 1 Truncating vertex count from 28176 to 21845
PES 2014 v1.14.4 2023-04-16 30 Normal projection mapping without normal?
Silent Hill: Shattered Memories v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 08bb4780 +160x-17835 / 64x256
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2023-04-16 1 Unknown GetPointerWrite fa31f4c0 PC 09adc0a0 LR 09adc0bc
グランナイツヒストリー v1.16.6 2024-04-13 14 00000000=sceUtilityScreenshotInitStart(08dedb10)
Silent Hill: Shattered Memories v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 08bb4780 +288x-13593 / 64x256
WWE SmackDown vs. RAW 2011 v1.14.4 2023-08-30 6 80630007=sceAtracSetData(3, 08d4b180, 00007338): atracID uses different codec type than data
WWE All Stars v1.14.4 2023-04-16 1 Unknown GetPointerWrite 1f310b10 PC 08a73118 LR 08a7313c
Crash® of the Titans v1.14.4 2023-04-16 2 Truncating vertex count from 24714 to 21845
eFootball PES PPSSPP Mazdy Official v1.14.4 2023-04-16 1 Replacement rowPitch=256, but w=512 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-04-16 1 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Need for Speed™ Shift v1.14.4 2023-04-16 1 Ignoring possible texturing from framebuffer at 04176000 +512x127 / 512x272
eFootball PES PPSSPP Mazdy Official v1.14.4 2023-04-16 2 sceNetAdhocMatchingInit(32768) at 08a71984
BURNOUT DOMINATOR v1.14.4 2023-07-10 2 Ignoring possible texturing from framebuffer at 04176000 +896x193 / 512x272
ウルトラマン Fighting Evolution 0 v1.14.4 2024-02-12 4 Replacement rowPitch=512, but w=2560 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-16 1 Truncating vertex count from 24498 to 21845
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2025-08-20 2 Replacement rowPitch=512, but w=2028 (level=0)

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