Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
METAL SLUG Anthology v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI678c, 1, 2, 09fff8c0, 20000000, 0) at 08829184
METAL SLUG Anthology v1.14.4 2023-05-03 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI99eb, 1, 2, 09fff8c0, 20000000, 0) at 08829184
METAL SLUG Anthology v1.14.4 2023-05-03 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI99eb, 1c:fe:e5:80:99:eb, 20000000, 0) at 08829208
eFootball By TM ARTS v1.18.1 2025-05-30 21 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-10 2 00000000=sceUtilityScreenshotInitStart(09cae328)
Disney•Pixar Cars 2 v1.14.4 2023-05-03 1 MIPSCompileOp: Invalid instruction 00000001
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=5120 (level=0)
NBA2K13 v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=3360 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=4096 (level=0)
RIDGE RACER® v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 04197ec0 +0x79 / 256x272
Silent Hill: Shattered Memories v1.14.4 2023-05-03 2 Ignoring possible texturing from framebuffer at 08bb4780 +480x-13382 / 64x256
MLB 11 The Show™ v1.18.1 2026-10-20 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7aa73b11), bad data
eFootball PES 2020 "C19" v1.14.4 2023-05-03 1 Replacement rowPitch=512, but w=2572 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-05-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf6944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-05-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf6944, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-03 1 MIPSCompileOp: Invalid instruction 61d75340
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-03 1 MIPSCompileOp: Invalid instruction 4b203640
Crash™ Tag Team Racing v1.15.4 2023-09-06 2 80630006=sceAtracSetDataAndGetID(094e9a80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-05-03 1 80630006=sceAtracSetDataAndGetID(094ad840, 00014000): invalid RIFF header
eFootball PES 2021 T. Bendezu "C19" v1.15.2 2023-05-20 2 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
Crash™ Tag Team Racing v1.14.4 2023-05-03 5 80630006=sceAtracSetDataAndGetID(094373c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-05-03 1 80630006=sceAtracSetDataAndGetID(09423340, 00014000): invalid RIFF header
Pro Evolution Soccer 2014 v1.14.4 2023-05-03 1 Unknown GetPointerWrite 44f48974 PC 0888d3ec LR 0888d3fc
NHL 2007 v1.17.1 2024-03-17 3 Block transfer invalid: 09e7b890/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Z Shin Budokai v1.14.4 2023-05-03 1 sceNetAdhocMatchingInit(65536) at 08864640
The 3rd Birthday® v1.14.4 2023-05-03 1 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-03 1 WriteToHardware: Invalid address 000007c0 near PC 08ac1d34 LR 08ac1964
Cars: Race-O-Rama v1.17.1-16-gf5450e40e 2024-06-11 2 Failed to read valid video stream data from header
Cars: Race-O-Rama v1.14.4 2023-05-03 2 00000800=sceGeEdramSetAddrTranslation(00000800)
EFOOTBALL V. 1 BY PRFD v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=3200 (level=0)
SBK-07 v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(476STPPS, 3, 2, 09fff4e0, 10000000, 0) at 089b34d8
PES 22 BY HAROUN Z v1.14.4 2023-06-05 2 Replacement rowPitch=512, but w=3200 (level=0)
WWE 2K20 By Lucha Games v1.14.4 2023-05-03 1 Replacement rowPitch=64, but w=400 (level=0)
SBK-07 v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(413SoPPS, 3, 2, 09fff4e0, 10000000, 0) at 089b34d8
SBK-07 v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(413SoPPS, 34:3f:73:e0:ad:77, 10000000, 0) at 089add48
SBK-07 v1.14.4 2023-05-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0909f530): duplicate handler
Efootball PES 2022 v1.14.4 2023-05-03 1 Replacement rowPitch=512, but w=8000 (level=0)
WWE SmackDown! vs. RAW 2006. v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocPollSocket(09ffb0a0, 1, 0, 1) at 089df7b0
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2025-02-13 15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (38eacd9f), bad data
RIDGE RACER® v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 0416b780 +512x246 / 256x272
SBK®08 Superbike World Championship v1.14.4 2023-05-03 1 Replacement rowPitch=1024, but w=4000 (level=0)
RIDGE RACER® v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 041e5740 +96x98 / 256x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-03 1 00000000=sceUtilityScreenshotInitStart(09cb2588)
PES FL 2022C v1.14.4 2023-11-08 3 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
RIDGE RACER® v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 04193ac0 +256x217 / 256x272
METAL SLUG XX™ v1.14.4 2023-05-03 2 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
華鬼 ~恋い初める刻 永久の印~ v1.14.4 2023-05-03 1 00000000=sceUtilityScreenshotInitStart(08c0d77c)
METAL SLUG Anthology v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI678c, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
METAL SLUG Anthology v1.14.4 2023-05-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI678c, 14:9a:fc:29:67:8c, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.14.4 2023-05-03 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI99eb, 1c:fe:e5:80:99:eb, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.14.4 2023-05-03 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI99eb, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
Bounty Hounds v1.14.4 2023-05-03 1 Utility access thread still running, state: shutting down, dialog=2/1
仮面ライダー 超クライマックスヒーローズ v1.14.4 2023-05-31 2 Replacement rowPitch=64, but w=800 (level=0)
EFOOTBALL RH12 SEASON 4 FULL EUROPE v1.14.4 2023-05-03 1 Replacement rowPitch=512, but w=1200 (level=0)
E FOOTBALL ASIA 2021 "By TRMD" v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=4096 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 08bb4780 +64x-11323 / 64x256
eFootball PES 2022 v1.14.4 2023-05-03 1 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball PES 2022 v1.14.4 2023-05-03 1 Replacement rowPitch=512, but w=576 (level=0)
Ratchet and Clank: Size Matters v1.14.4 2023-05-03 2 80630006=sceAtracSetDataAndGetID(09514ac0, 0000e74c): invalid RIFF header
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
Resistance: Retribution™ v1.14.4 2023-05-03 1 Unknown GetPointerWrite 26419bd8 PC 08be51dc LR 08cd6754
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-05-03 1 Replacement rowPitch=512, but w=3008 (level=0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-05-03 1 Replacement rowPitch=1024, but w=4332 (level=0)
Dante's Inferno™ v1.14.4 2023-05-03 1 80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 2 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 2 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 5 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
Dante's Inferno™ v1.14.4 2023-05-03 2 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
Silent Hill: Shattered Memories v1.14.4 2023-05-03 1 Ignoring possible texturing from framebuffer at 08bb4780 +128x-14448 / 64x256
寂静岭:破碎的记忆 v1.14.4 2023-05-03 3 Ignoring possible texturing from framebuffer at 08bb4680 +160x-26416 / 64x256
白騎士物語® -episode.portable- ドグマ・ウォーズ v1.14.4 2023-05-03 1 00000000=sceUtilityScreenshotInitStart(09c997bc)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-05-03 1 Replacement rowPitch=2048, but w=8192 (level=0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-05-03 1 Replacement rowPitch=256, but w=512 (level=0)
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-05-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e88bec00), bad data
eFootball PES 2021 By GABRIEL v1.14.4 2023-05-02 1 MIPSCompileOp: Invalid instruction 71cb2934
Crash™ Tag Team Racing v1.14.4 2023-05-02 1 80630006=sceAtracSetDataAndGetID(094d6a00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-05-02 2 80630006=sceAtracSetDataAndGetID(094f2b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-05-02 2 80630006=sceAtracSetDataAndGetID(096feb00, 00014000): invalid RIFF header
Midnight Club 3: DUB Edition v1.14.4 2023-05-02 1 Replacement rowPitch=256, but w=1080 (level=0)
eFootball By TM ARTS v1.14.4 2023-05-11 2 Replacement rowPitch=128, but w=640 (level=0)
WWE'12 v1.14.4 2023-05-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f61000:41000b39 HWX C T N LM Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b39 HWX C T N LM Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ
WWE'12 v1.14.4 2023-05-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = out
Prince of Persia® Rival Swords v1.14.4 2023-05-02 1 Unknown GE command : fd2dfd2d
Prince of Persia® Rival Swords v1.14.4 2023-05-02 7 Unknown GE command : fcfcfcfc
Silent Hill: Shattered Memories v1.14.4 2023-05-02 1 Ignoring possible texturing from framebuffer at 08bb4780 +416x-7548 / 64x256
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-05-02 1 Replacement rowPitch=512, but w=2280 (level=0)
eFootball Libertadores 2022 By T. Bendezu. v1.14.4 2023-05-03 2 Replacement rowPitch=1024, but w=5120 (level=0)
eFootball Chelito 19 v1.14.4 2023-08-26 5 Replacement rowPitch=256, but w=356 (level=0)
MX vs ATV™ Reflex v1.14.4 2023-05-02 1 Ignoring possible texturing from framebuffer at 08ed7cc0 +32x-7521 / 8x8
eFootball Chelito 19 v1.14.4 2023-05-02 1 MIPSCompileOp: Invalid instruction 00000068
RIDGE RACER 2 v1.14.4 2023-05-02 1 Ignoring possible texturing from framebuffer at 0418c640 +0x213 / 256x272
頭文字D STREET STAGE v1.14.4 2023-05-02 1 Replacement rowPitch=128, but w=2048 (level=0)
Pro Evolution Soccer 2009 v1.14.4 2023-05-02 1 Branch in RSZeroComp delay slot at 089f53d9 in block starting at 089f53d5
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-05-02 1 Truncating vertex count from 27198 to 21845
FIFA22 JOAQUINDLS C19 & Nibeck Tv v1.14.4 2023-05-02 1 Replacement rowPitch=512, but w=2948 (level=0)

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