Recent logs - v1.16.6

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pro Evolution Soccer 2013 v1.16.6 2023-10-19 2 MIPSCompileOp: Invalid instruction 00001e85
RIDGE RACER v1.14.4-100-g4cc473160 2023-04-23 3 Ignoring possible texturing from framebuffer at 04195140 +512x250 / 480x272
Burnout™ Dominator v1.14.4 2023-07-29 5 Ignoring possible texturing from framebuffer at 04176000 +1408x86 / 512x272
侍道ポータブル v1.14.4 2023-01-07 1 WriteToHardware: Invalid address 000006ee near PC 08858cb0 LR 0882f160
Dragon Ball Xenoverse 2 By FNT WALKER v1.14.4 2023-05-05 68 00000400=sceGeEdramSetAddrTranslation(00000800)
White Knight Chronicles™: Origins v1.17.1-65-g14b78e58a 2024-03-26 12 00000000=sceUtilityScreenshotInitStart(09c99bac)
Gran Turismo® v1.14.4 2023-01-07 1 MIPSCompileOp: Invalid instruction b6887d49
WWE SmackDown vs. RAW 2007 v1.20.4 2026-07-28 144 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
NEED FOR SPEED™ Carbon OTC v1.14.4 2023-01-07 1 WriteToHardware: Invalid address 626e65a8 near PC 08000000 LR 08000000
eFootball 2022 Cracks diuby v1.14.4 2023-01-07 1 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War: Chains of Olympus v1.14.4 2023-02-19 83 sceUtilityOskInitStart: invalid status
WWE 2K20 PSP by PEOPLE'S CHAMP v1.19.3 2026-01-12 229 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K22 by Aman PSP Gamer v1.18.1 2025-01-08 7 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-07 1 MIPSCompileOp: Invalid instruction eca00668
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-12-22 2 00000000=sceUtilityScreenshotInitStart(09a80e98)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-01-07 1 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1-669-gd298c6f6f5 2024-06-13 6 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
RIDGE RACER® v1.14.4 2023-08-09 5 Ignoring possible texturing from framebuffer at 041e8340 +96x87 / 256x272
WWE'12 v1.17.1 2024-11-06 15 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
俺の屍を越えてゆけ v1.14.4 2023-01-28 16 00000000=sceUtilityScreenshotInitStart(09bcd5ac)
Spider-Man 2 v1.14.4 2023-01-07 4 Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)!
Summon Night 5™ v1.14.4-812-gc10d42090 2023-04-06 4 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x256
Ghost Rider v1.17.1 2024-02-21 2 Unknown GE command : 11ffffff
Ghost Rider v1.17.1 2024-08-04 7 00000400=sceGeEdramSetAddrTranslation(00000400)
The King Of Fighters - The Orochi Saga v1.14.4 2023-01-07 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-07 1 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
La Boussole d'Or™ v1.14.4 2023-01-07 1 00000400=sceGeEdramSetAddrTranslation(00000800)
La Boussole d'Or™ v1.14.4 2023-01-07 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-07 1 MIPSCompileOp: Invalid instruction 40f9999a
WWE'12 v1.14.4 2023-01-15 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
eFootball Chelito 19 v1.17.1 2026-06-24 10 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
WWE SmackDown vs. RAW 2008 v1.14.4 2023-01-14 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-01-07 2 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
METAL GEAR SOLID PEACE WALKER v1.20.2 2026-07-15 170 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-01-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3f9560d9), bad data
Grand Theft Auto: Vice City Stories v1.14.4 2023-01-07 1 MIPSCompileOp: Invalid instruction 71a18b70
Grand Theft Auto: Vice City Stories v1.14.4 2023-01-07 1 MIPSCompileOp: Invalid instruction 71a18b2c
EFOOTBALL 2023 PSP OFFICIAL v1.15 2024-06-29 286 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Spider-Man: Friend or Foe v1.17.1 2024-05-01 13 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Chains of Olympus v1.14.4 2023-04-17 4 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War™: Ghost of Sparta v1.14.4 2023-01-07 1 WriteToHardware: Invalid address 00000064 near PC 08afbd6c LR 08afbd6c
Burnout™ Legends v1.14.4-284-g473da82e8 2023-04-10 15 Ignoring possible texturing from framebuffer at 04173200 +0x135 / 64x272
Silent Hill: Shattered Memories v1.14.4 2023-01-07 1 Ignoring possible texturing from framebuffer at 08bb4780 +224x-11822 / 64x256
RESISTANCE® ~報復の刻~ v1.14.4 2023-01-07 2 Unknown GetPointerWrite 0b112278 PC 08ca31e0 LR 08cd6754
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-01-07 1 80420014=__sceSasCore(08b1c500, 0f463600): invalid address
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-10-28 91 Block transfer invalid: 09ea2280/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
Burnout™ Legends v1.14.4 2023-06-21 2 Ignoring possible texturing from framebuffer at 04174000 +0x87 / 64x272
Cars: Race-O-Rama v1.14.4 2023-04-08 2 Ignoring possible texturing from framebuffer at 09a44bc0 +0x-22018 / 8x8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-10-16 7 00000000=sceUtilityScreenshotInitStart(09a823d8)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-01-07 4 sceNetAdhocMatchingInit(32768) at 08a719b8
WWE SmackDown vs. RAW 2011 v1.18.1-362-g01b4eb41be 2025-07-16 60 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE SmackDown vs. RAW 2011 v1.9.4 2026-11-05 160 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2025-07-16 277 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2026-11-05 685 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1-362-g01b4eb41be 2025-07-12 42 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1-362-g01b4eb41be 2025-07-12 14 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.16.3 2023-09-27 6 80630007=sceAtracSetData(3, 08d4b180, 0000ce00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2025-07-12 25 80630007=sceAtracSetData(3, 08d4b180, 00001f00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2025-01-13 131 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
FAT PRINCESS: FISTFUL OF CAKE v1.14.4 2023-04-22 6 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
METAL GEAR SOLID DIGITAL GRAPHIC NOVEL v1.18.1 2026-07-23 100 00000400=sceGeEdramSetAddrTranslation(00000200)
OJR EDIÇÕES 2020 v1.14.4 2023-01-07 1 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
MX vs ATV™ Reflex v1.14.4 2023-02-26 2 Ignoring possible texturing from framebuffer at 08ed7c80 +32x-2047 / 8x8
VALHALLAKNIGHTS v1.20.4 2026-05-23 5 sceNetAdhocMatchingInit(131072) at 08958fa8
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(3499711, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7026fa2, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Silent Hill: Shattered Memories v1.14.4 2023-01-07 2 Ignoring possible texturing from framebuffer at 08bb4780 +256x-10278 / 64x256
奈落の城 PORTABLE 一柳和、2度目の受難 v1.14.4 2023-01-06 1 00000400=sceGeEdramSetAddrTranslation(00000000)
Silent Hill: Shattered Memories v1.14.4 2023-01-06 1 Ignoring possible texturing from framebuffer at 08bb4780 +224x-4994 / 64x256
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 1 Branch in branch delay slot at 08019b4c with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 1 Branch in branch delay slot at 08019b48 with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 1 Branch in branch delay slot at 08019b44 with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 1 Branch in branch delay slot at 08000020 with different target
Grand Theft Auto: Chinatown Wars v1.9.4 2026-07-29 63 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War®: Ghost of Sparta v1.14.4 2023-02-01 2 WriteToHardware: Invalid address 00000367 near PC 08a537b0 LR 08a5368c
God of War®: Ghost of Sparta v1.14.4 2023-02-01 2 WriteToHardware: Invalid address 00000064 near PC 08a537b0 LR 08a5368c
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-15 4 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(3, 09a25700, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09c87c80, 0000ffc0): invalid RIFF header
Silent Hill: Shattered Memories v1.14.4 2023-01-16 5 Ignoring possible texturing from framebuffer at 08bb4780 +48x-14650 / 64x256
Silent Hill: Shattered Memories v1.14.4 2023-04-05 5 Ignoring possible texturing from framebuffer at 08bb4780 +128x-14586 / 64x256
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(3, 09b0a000, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 2 80630006=sceAtracSetData(2, 09bbaf40, 0000ffc0): invalid RIFF header
Need for Speed™ Shift v1.14.4 2023-01-06 1 Ignoring possible texturing from framebuffer at 04176000 +128x187 / 512x272
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(3, 09a58640, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09a01180, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09bb3600, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09bc0fc0, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09bca300, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09a19740, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09a5af80, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 2 80630006=sceAtracSetData(2, 09b72ac0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09b667c0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09b7ad00, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 2 80630006=sceAtracSetData(2, 09b5acc0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 097d31c0, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 2 80630006=sceAtracSetData(2, 09bb8f00, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09a67f40, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09bb8d40, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-06 1 80630006=sceAtracSetData(2, 09b99500, 00010000): invalid RIFF header

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