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| Game title |
Version |
Latest Report |
Hits |
Message |
| Pro Evolution Soccer 2013 |
v1.16.6 |
2023-10-19 |
2 |
MIPSCompileOp: Invalid instruction 00001e85 |
| RIDGE RACER |
v1.14.4-100-g4cc473160 |
2023-04-23 |
3 |
Ignoring possible texturing from framebuffer at 04195140 +512x250 / 480x272 |
| Burnout™ Dominator |
v1.14.4 |
2023-07-29 |
5 |
Ignoring possible texturing from framebuffer at 04176000 +1408x86 / 512x272 |
| 侍道ポータブル |
v1.14.4 |
2023-01-07 |
1 |
WriteToHardware: Invalid address 000006ee near PC 08858cb0 LR 0882f160 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-05-05 |
68 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| White Knight Chronicles™: Origins |
v1.17.1-65-g14b78e58a |
2024-03-26 |
12 |
00000000=sceUtilityScreenshotInitStart(09c99bac) |
| Gran Turismo® |
v1.14.4 |
2023-01-07 |
1 |
MIPSCompileOp: Invalid instruction b6887d49 |
| WWE SmackDown vs. RAW 2007 |
v1.20.4 |
2026-07-28 |
144 |
Rendering to framebuffer offset at 04000000 +480x0 (stride 512) |
| NEED FOR SPEED™ Carbon OTC |
v1.14.4 |
2023-01-07 |
1 |
WriteToHardware: Invalid address 626e65a8 near PC 08000000 LR 08000000 |
| eFootball 2022 Cracks diuby |
v1.14.4 |
2023-01-07 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-19 |
83 |
sceUtilityOskInitStart: invalid status |
| WWE 2K20 PSP by PEOPLE'S CHAMP |
v1.19.3 |
2026-01-12 |
229 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K22 by Aman PSP Gamer |
v1.18.1 |
2025-01-08 |
7 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-07 |
1 |
MIPSCompileOp: Invalid instruction eca00668 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-12-22 |
2 |
00000000=sceUtilityScreenshotInitStart(09a80e98) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-07 |
1 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
6 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| RIDGE RACER® |
v1.14.4 |
2023-08-09 |
5 |
Ignoring possible texturing from framebuffer at 041e8340 +96x87 / 256x272 |
| WWE'12 |
v1.17.1 |
2024-11-06 |
15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| 俺の屍を越えてゆけ |
v1.14.4 |
2023-01-28 |
16 |
00000000=sceUtilityScreenshotInitStart(09bcd5ac) |
| Spider-Man 2 |
v1.14.4 |
2023-01-07 |
4 |
Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)! |
| Summon Night 5™ |
v1.14.4-812-gc10d42090 |
2023-04-06 |
4 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x256 |
| Ghost Rider |
v1.17.1 |
2024-02-21 |
2 |
Unknown GE command : 11ffffff |
| Ghost Rider |
v1.17.1 |
2024-08-04 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-01-07 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-07 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
| La Boussole d'Or™ |
v1.14.4 |
2023-01-07 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| La Boussole d'Or™ |
v1.14.4 |
2023-01-07 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-07 |
1 |
MIPSCompileOp: Invalid instruction 40f9999a |
| WWE'12 |
v1.14.4 |
2023-01-15 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPo |
| eFootball Chelito 19 |
v1.17.1 |
2026-06-24 |
10 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| WWE SmackDown vs. RAW 2008 |
v1.14.4 |
2023-01-14 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPo |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-01-07 |
2 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| METAL GEAR SOLID PEACE WALKER |
v1.20.2 |
2026-07-15 |
170 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-07 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3f9560d9), bad data |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-07 |
1 |
MIPSCompileOp: Invalid instruction 71a18b70 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-07 |
1 |
MIPSCompileOp: Invalid instruction 71a18b2c |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.15 |
2024-06-29 |
286 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Spider-Man: Friend or Foe |
v1.17.1 |
2024-05-01 |
13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Chains of Olympus |
v1.14.4 |
2023-04-17 |
4 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-01-07 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08afbd6c LR 08afbd6c |
| Burnout™ Legends |
v1.14.4-284-g473da82e8 |
2023-04-10 |
15 |
Ignoring possible texturing from framebuffer at 04173200 +0x135 / 64x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-07 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-11822 / 64x256 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-01-07 |
2 |
Unknown GetPointerWrite 0b112278 PC 08ca31e0 LR 08cd6754 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-01-07 |
1 |
80420014=__sceSasCore(08b1c500, 0f463600): invalid address |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-10-28 |
91 |
Block transfer invalid: 09ea2280/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
| Burnout™ Legends |
v1.14.4 |
2023-06-21 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +0x87 / 64x272 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-08 |
2 |
Ignoring possible texturing from framebuffer at 09a44bc0 +0x-22018 / 8x8 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-16 |
7 |
00000000=sceUtilityScreenshotInitStart(09a823d8) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-01-07 |
4 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-16 |
60 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-11-05 |
160 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-07-16 |
277 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-11-05 |
685 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-12 |
42 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-12 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.16.3 |
2023-09-27 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 0000ce00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-07-12 |
25 |
80630007=sceAtracSetData(3, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-01-13 |
131 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| FAT PRINCESS: FISTFUL OF CAKE |
v1.14.4 |
2023-04-22 |
6 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
| METAL GEAR SOLID DIGITAL GRAPHIC NOVEL |
v1.18.1 |
2026-07-23 |
100 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-01-07 |
1 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-02-26 |
2 |
Ignoring possible texturing from framebuffer at 08ed7c80 +32x-2047 / 8x8 |
| VALHALLAKNIGHTS |
v1.20.4 |
2026-05-23 |
5 |
sceNetAdhocMatchingInit(131072) at 08958fa8 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-07 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(3499711, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-07 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7026fa2, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-07 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +256x-10278 / 64x256 |
| 奈落の城 PORTABLE 一柳和、2度目の受難 |
v1.14.4 |
2023-01-06 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-06 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-4994 / 64x256 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-06 |
1 |
Branch in branch delay slot at 08019b4c with different target |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-06 |
1 |
Branch in branch delay slot at 08019b48 with different target |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-06 |
1 |
Branch in branch delay slot at 08019b44 with different target |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-06 |
1 |
Branch in branch delay slot at 08000020 with different target |
| Grand Theft Auto: Chinatown Wars |
v1.9.4 |
2026-07-29 |
63 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-01 |
2 |
WriteToHardware: Invalid address 00000367 near PC 08a537b0 LR 08a5368c |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-01 |
2 |
WriteToHardware: Invalid address 00000064 near PC 08a537b0 LR 08a5368c |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-03-15 |
4 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(3, 09a25700, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09c87c80, 0000ffc0): invalid RIFF header |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-16 |
5 |
Ignoring possible texturing from framebuffer at 08bb4780 +48x-14650 / 64x256 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-05 |
5 |
Ignoring possible texturing from framebuffer at 08bb4780 +128x-14586 / 64x256 |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(3, 09b0a000, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
2 |
80630006=sceAtracSetData(2, 09bbaf40, 0000ffc0): invalid RIFF header |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-06 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +128x187 / 512x272 |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(3, 09a58640, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09a01180, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09bb3600, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09bc0fc0, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09bca300, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09a19740, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09a5af80, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
2 |
80630006=sceAtracSetData(2, 09b72ac0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09b667c0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09b7ad00, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
2 |
80630006=sceAtracSetData(2, 09b5acc0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 097d31c0, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
2 |
80630006=sceAtracSetData(2, 09bb8f00, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09a67f40, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09bb8d40, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-06 |
1 |
80630006=sceAtracSetData(2, 09b99500, 00010000): invalid RIFF header |