Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-12-06 153 MIPSCompileOp: Invalid instruction 7fe57f71
Shinobido: Tales of the Ninja v1.18.1 2025-11-08 5 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08eac050, 4, 00000000, 0)
TOCA Race Driver 3 Challenge v1.18.1-353-gcc9a25cffa 2026-04-04 24 sceNetAdhocMatchingInit(131072) at 0897ebcc
TMNT v1.14.4 2023-01-15 1 WriteToHardware: Invalid address 00000128 near PC 088763f8 LR 088763f8
Silent Hill: Shattered Memories v1.14.4 2023-07-19 6 Ignoring possible texturing from framebuffer at 08bb4780 +288x-14383 / 64x256
Burnout™ Dominator v1.14.4 2023-05-17 6 Ignoring possible texturing from framebuffer at 04176000 +768x226 / 512x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-15 1 MIPSCompileOp: Invalid instruction 716b088c
Silent Hill: Shattered Memories v1.14.4 2023-01-15 1 Ignoring possible texturing from framebuffer at 08bb4780 +416x-4486 / 64x256
WWE SmackDown vs. RAW 2008 v1.15.4 2023-07-20 13 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.14.4 2023-01-14 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096de3f0): duplicate handler
Burnout™ Dominator v1.14.4 2023-11-15 7 Ignoring possible texturing from framebuffer at 04176000 +1920x150 / 512x272
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-01-14 1 WriteToHardware: Invalid address 00000038 near PC 08822568 LR 08812524
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4 2023-07-16 9 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-31 6 00000000=sceUtilityScreenshotInitStart(09ca9828)
SBK® Superbike World Championship v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095b1a50): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-14 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090036b0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095b3280): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-14 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09610ed0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092417e0): duplicate handler
RIDGE RACER 2 v1.14.4 2023-01-14 1 Ignoring possible texturing from framebuffer at 04195140 +768x199 / 256x272
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.18.1-362-g01b4eb41be 2025-03-06 60 565 depal unsupported: shift=5 mask=ff offset=0
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.17.1 2026-09-22 296 sceMpegRingbufferPut(): invalid mpeg data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-01-14 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-06 4 Unknown GE command : 52010067
Call of Duty : Roads to Victory™ v1.14.4 2023-01-14 1 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
Call of Duty : Roads to Victory™ v1.16.6 2024-02-08 3 MIPSCompileOp: Invalid instruction 0101fa01
寂静岭:破碎的记忆 v1.14.4 2023-01-15 3 Ignoring possible texturing from framebuffer at 08bb4680 +192x-24396 / 64x256
METAL SLUG Anthology v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI981a, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
METAL SLUG Anthology v1.14.4 2023-01-14 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI6042, fc:10:1a:61:60:42, 20000000, 0) at 088e45b8
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8acd629, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
METAL SLUG Anthology v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIe997, f4:15:3b:6e:e9:97, 20000000, 0) at 088e45b8
TEKKEN DARK RESURRECTION v1.14.4 2023-01-14 2 00000000=sceGeEdramSetAddrTranslation(00000000)
LocoRoco v1.14.4 2023-01-14 1 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
LocoRoco v1.14.4 2023-01-14 1 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Street Fighter® Alpha 3 Max v1.14.4 2023-01-14 1 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
トゥームレイダー:レジェンド v1.14.4 2023-01-14 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFootball PES 2022 By ERYE CHANNEL v1.9.4 2024-08-24 369 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
MX vs ATV™ Reflex v1.14.4 2023-01-14 1 Ignoring possible texturing from framebuffer at 08ed7fc0 +32x-2073 / 8x8
Silent Hill: Shattered Memories v1.14.4 2023-01-14 2 Ignoring possible texturing from framebuffer at 08bb4780 +96x-22610 / 32x128
eFootball PES 2023 "SNE" v1.18.1-1402-g5f80e7acc4 2026-09-01 1,015 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
GTA: Liberty City Stories v1.14.4 2023-01-14 1 sceNetAdhocMatchingInit(13620) at 08a56264
eFootball PES 2023 "SNE" v1.19.3 2025-12-03 741 sceNetAdhocMatchingInit(32768) at 08a71984
RIDGE RACER® v1.14.4 2023-08-09 2 Ignoring possible texturing from framebuffer at 041e3ec0 +160x104 / 256x272
Silent Hill: Shattered Memories v1.14.4 2023-10-09 8 Ignoring possible texturing from framebuffer at 08bb4780 +128x-15385 / 64x256
寂静岭:破碎的记忆 v1.14.4 2023-01-14 7 Ignoring possible texturing from framebuffer at 08bb4680 +288x-7354 / 64x256
寂静岭:破碎的记忆 v1.14.4 2024-06-30 8 Ignoring possible texturing from framebuffer at 08bb4680 +192x-20828 / 64x256
Dave Mirra BMX Challenge v1.14.4 2023-01-14 1 WriteToHardware: Invalid address 00000134 near PC 08a41d08 LR 08a41d08
Need for Speed™ Shift v1.14.4 2023-04-17 3 Ignoring possible texturing from framebuffer at 04176000 +256x143 / 512x272
寂静岭:破碎的记忆 v1.14.4 2023-01-14 1 Ignoring possible texturing from framebuffer at 08bb4680 +64x-6434 / 64x256
Secret Agent Clank™ v1.18.1 2026-08-21 315 00000000=sceGeEdramSetAddrTranslation(00000000)
Secret Agent Clank™ v1.18.1 2026-08-21 112 00000400=sceGeEdramSetAddrTranslation(00000000)
Kenka Bancho: Badass Rumble v1.14.4 2023-01-14 4 00000000=sceUtilityScreenshotInitStart(095421b0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-14 1 WriteToHardware: Invalid address 12346200 near PC 0880de08 LR 0880de08
TEKKEN 6 v1.14.4 2023-01-14 1 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Kenka Bancho: Badass Rumble v1.14.4 2023-01-14 1 00000000=sceUtilityScreenshotInitStart(096369f0)
SBK-07 v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093867e0): duplicate handler
ナルティメットアクセル3 v1.14.4 2023-01-14 3 00000000=sceUtilityScreenshotInitStart(09a73fd8)
Cars: Race-O-Rama v1.14.4 2023-01-14 1 Ignoring possible texturing from framebuffer at 095de980 +0x-25117 / 8x8
Crash® of the Titans v1.16.6 2023-10-19 11 Unknown GetPointerWrite 000268b8 PC 08b8770c LR 08b0d61c
SBK® Superbike World Championship v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 096110c0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 096110d0): duplicate handler
eFootball PES PPSSPP AFF CUP v1.14.4 2023-02-23 3 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Sonic Rivals™ v1.14.4 2023-01-14 1 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Sonic Rivals™ v1.14.4 2023-01-14 1 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Sonic Rivals™ v1.14.4 2023-01-14 1 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Silent Hill: Shattered Memories v1.14.4 2024-05-21 29 Ignoring possible texturing from framebuffer at 08bb4780 +224x-28016 / 64x256
White Knight Chronicles™: Origins v1.14.4 2025-12-24 3 00000000=sceUtilityScreenshotInitStart(09c93dcc)
eFootball Chelito 19 v1.14.4 2023-01-14 1 MFIC instruction hit (70020024) at 089941c4
Crash™ Tag Team Racing v1.9.4 2023-04-09 2 80630006=sceAtracSetDataAndGetID(097dcc80, 00014000): invalid RIFF header
RIDGE RACER 2 v1.14.4 2023-01-14 1 Ignoring possible texturing from framebuffer at 04193b40 +512x127 / 256x272
Need for Speed™ Shift v1.14.4 2026-08-21 7 Ignoring possible texturing from framebuffer at 04176000 +1024x132 / 512x272
Crash™ Tag Team Racing v1.14.4 2023-01-14 1 80630006=sceAtracSetDataAndGetID(0927b480, 00014000): invalid RIFF header
MLB 11 The Show™ v1.15.4 2023-06-18 56 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4e189823), bad data
MLB 11 The Show™ v1.15.4 2023-06-18 57 scePsmfPlayerSetPsmf*: incorrect PSMF magic (33935f6e), bad data
Crash™ Tag Team Racing v1.9.4 2023-02-04 4 80630006=sceAtracSetDataAndGetID(0973b0c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-14 12 80630006=sceAtracSetDataAndGetID(09253380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-14 1 80630006=sceAtracSetDataAndGetID(0927c880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-14 2 80630006=sceAtracSetDataAndGetID(09268800, 00014000): invalid RIFF header
Pro Evolution Soccer 2011 v1.14.4 2023-01-14 1 Unknown GetPointerWrite 00000000 PC 08816080 LR 08816094
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-14 1 00000000=sceUtilityScreenshotInitStart(09a72af8)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 3 Branch in branch delay slot at 087ff3e0 with different target
Need for Speed™ Shift v1.14.4 2023-02-11 2 Ignoring possible texturing from framebuffer at 04176000 +896x242 / 512x272
ウルトラマン Fighting Evolution 0 v1.18.1 2025-09-12 36 Unknown GetPointerWrite 00000000 PC 088ce76c LR 088ce76c
SBK® Superbike World Championship v1.14.4 2023-01-14 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(d1K1h1ui, 3, 2, 09fff4e0, 10000000, 0) at 089b3a64
SBK-07 v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092f4a90): duplicate handler
SBK-07 v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0931c160): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(0536e42, 20:b8:03:5b:59:40, 20000000, 0) at 0897eeec
SBK-07 v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09336470): duplicate handler
SBK-07 v1.15.3 2023-07-02 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09373710): duplicate handler
SBK-07 v1.14.4 2023-01-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0930e9c0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5f202b6, 20:b8:03:5b:59:40, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-14 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(e8c09c6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
BURNOUT DOMINATOR v1.14.4 2024-10-30 6 Ignoring possible texturing from framebuffer at 04176000 +1152x89 / 512x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(40bd337, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c29eb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c29eb4, 4, 00000000, 0)
寂静岭:破碎的记忆 v1.14.4 2024-02-08 6 Ignoring possible texturing from framebuffer at 08bb4680 +416x-12756 / 64x256
寂静岭:破碎的记忆 v1.14.4 2023-01-13 1 Ignoring possible texturing from framebuffer at 08bb4680 +160x-12587 / 64x256
RIDGE RACER 2 v1.14.4 2023-01-13 1 Ignoring possible texturing from framebuffer at 04195140 +512x251 / 256x272
RIDGE RACER 2 v1.14.4 2023-01-13 1 Ignoring possible texturing from framebuffer at 04195140 +256x236 / 256x272

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