Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball By TM ARTS v1.14.4 2023-04-28 3 Replacement rowPitch=512, but w=4320 (level=0)
eFootball By TM ARTS v1.14.4 2023-08-22 6 Replacement rowPitch=1024, but w=8192 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-05 3 Replacement rowPitch=256, but w=1052 (level=0)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.1 2023-09-14 2 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Cars: Race-O-Rama v1.14.4 2023-02-24 2 Ignoring possible texturing from framebuffer at 0956ce00 +0x-3349 / 8x8
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-16 31 Replacement rowPitch=512, but w=4000 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-03-14 2 Replacement rowPitch=256, but w=1492 (level=0)
DBZ TTT BT4 ISO V8 BY IACG MODS v1.14.4 2023-01-30 13 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-29 3 00000000=sceUtilityScreenshotInitStart(09a8cdc8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-29 1 00000000=sceUtilityScreenshotInitStart(09a8cdb8)
Burnout Legends v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04174000 +0x158 / 64x272
eFootball PES 2020 "C19" v1.14.4 2023-02-21 2 Replacement rowPitch=128, but w=400 (level=0)
Midnight Club 3: DUB Edition v1.18.1 2025-03-02 4 GetIndexBounds: Index outside 16-bit range
Midnight Club 3: DUB Edition v1.18.1 2025-03-02 4 GetIndexBounds: Decoding 32-bit indexes
Midnight Club 3: DUB Edition v1.14.4 2023-01-29 1 Unknown GE command : 4e171775
eFootball Chelito 19 v1.14.4 2023-01-29 1 Replacement rowPitch=256, but w=3916 (level=0)
FIFA STREET 2 v1.14.4 2023-01-29 1 Replacement rowPitch=2048, but w=3840 (level=0)
Call of Duty : Roads to Victory™ v1.14.4 2023-01-29 1 WriteToHardware: Invalid address 000003e4 near PC 08abfb28 LR 08abfb28
WWE SmackDown vs. RAW 2011 v1.9.4 2024-04-28 16 80630007=sceAtracSetData(3, 08d4b180, 00003a58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-12-13 5 80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data
PES FL 2022C v1.14.4 2023-04-15 8 Replacement rowPitch=128, but w=512 (level=0)
WWE SmackDown vs. RAW 2011 v1.15.3 2023-07-07 11 80630007=sceAtracSetData(3, 08d4b180, 00006730): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.16.1 2023-12-13 14 80630007=sceAtracSetData(3, 08d4b180, 00004778): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-24 6 80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data
Silent Hill® Origins v1.14.4-682-g3d38f961c 2023-11-08 15 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 256x256
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-29 5 80630006=sceAtracSetDataAndGetID(08bfdb80, 00040000): invalid RIFF header
PES FL 2022C v1.14.4 2023-05-01 10 Replacement rowPitch=512, but w=2880 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-29 1 00000000=sceUtilityScreenshotInitStart(09a71218)
WWE SmackDown vs. RAW 2011 v1.4 2025-07-12 24 80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-26 5 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.17.1 2024-06-07 9 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.6.3 2025-07-16 22 80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.3 2023-05-23 6 80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ef2b94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ef2b94, 4, 00000000, 0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-26 32 MIPSCompileOp: Invalid instruction 00010101
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-26 18 MIPSCompileOp: Invalid instruction 00000001
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-26 4 MIPSCompileOp: Invalid instruction 00000101
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-06-25 16 Replacement rowPitch=256, but w=1200 (level=0)
Burnout™ Dominator v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04176000 +1024x90 / 512x272
Need for Speed™ Shift v1.14.4 2023-02-17 2 Ignoring possible texturing from framebuffer at 04176000 +0x149 / 512x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(13f3544, f8:13:7e:d7:01:a8, 20000000, 0) at 0897ed90
Silent Hill: Shattered Memories v1.14.4 2023-01-30 2 Ignoring possible texturing from framebuffer at 08bb4780 +64x-11926 / 64x256
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-01-29 1 Replacement rowPitch=2048, but w=2848 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-08-23 7 Replacement rowPitch=512, but w=2560 (level=0)
TEKKEN 6 v1.14.4 2023-05-06 21 Replacement rowPitch=768, but w=1024 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-01-29 1 Replacement rowPitch=128, but w=1688 (level=0)
Virtua Tennis 3 v1.9.2 2023-05-27 2 80630006=sceAtracSetDataAndGetID(099535c0, 00008820): invalid RIFF header
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-10 3 Ignoring possible texturing from framebuffer at 04174000 +448x182 / 480x272
WWE SVR 2011MOD BY OUSSAMA BEN DZ v1.14.4 2023-01-29 1 80630007=sceAtracSetData(3, 08d4b180, 0000f218): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-29 1 WriteToHardware: Invalid address 73006500 near PC 089adbb4 LR 089adbb4
Need for Speed™ Shift v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04176000 +1536x85 / 512x272
eFootball Chelito 19 v1.14.4 2023-09-22 20 Replacement rowPitch=1024, but w=2048 (level=0)
Tomb Raider: Anniversary v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
MotorStorm®: Arctic Edge v1.14.4 2023-01-29 3 Ignoring possible texturing from framebuffer at 0417c000 +0x128 / 256x272
DBZ:TTT ISO SUPER deIsrael Sarango v1.14.4 2023-01-29 1 565 depal unsupported: shift=5 mask=ff offset=0
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-20 4 Replacement rowPitch=128, but w=512 (level=0)
Crash® of the Titans v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128
eFootball Chelito 19 v1.14.4 2023-03-20 5 Replacement rowPitch=256, but w=2400 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-01-29 2 Ignoring possible texturing from framebuffer at 08bb4780 +240x-19789 / 64x256
The Godfather™ Mob Wars v1.17.1-980-gabaea0197b 2024-09-25 3 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
『パタポン3(仮) ~まずはマルチで、βテスト体験版~』 v1.14.4 2023-02-19 7 sceNetAdhocMatchingInit(32768) at 089909f8
Need for Speed™ Shift v1.14.4 2023-02-12 2 Ignoring possible texturing from framebuffer at 04176000 +896x171 / 512x272
eFootball Asia 2023 v1.9.4 2024-11-09 284 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d63784, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d63784, 4, 00000000, 0)
WWE SmackDown vs. RAW 2011 v1.17.1 2024-09-01 14 80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-01-29 2 Rendering to framebuffer offset at 040cc000 +64x0 (stride 128)
eFootball PES 2022 By ERYE CHANNEL v1.14.4 2023-11-17 4 Replacement rowPitch=512, but w=800 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7d6c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7d6c4, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-29 1 MIPSCompileOp: Invalid instruction 01880175
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-29 1 MIPSCompileOp: Invalid instruction 00cc00c5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-29 1 MIPSCompileOp: Invalid instruction 00c20068
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-01-29 1 Replacement rowPitch=256, but w=2048 (level=0)
F1 2009 v1.14.4 2023-02-04 2 Replacement rowPitch=256, but w=1920 (level=0)
TEKKEN 6 v1.14.4 2023-05-04 8 Replacement rowPitch=64, but w=148 (level=0)
SBK® Superbike World Championship v1.14.4 2023-01-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D151g1hI, 18:2c:f9:51:1a:3a, 10000000, 0) at 089ae2c8
SBK® Superbike World Championship v1.14.4 2023-01-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D151g1hf, 18:2c:f9:51:1a:3a, 10000000, 0) at 089ae2c8
GOD EATER 2 v1.14.4 2023-01-29 1 Replacement rowPitch=1024, but w=2048 (level=0)
ナルティメットアクセル3 v1.17.1 2024-10-26 3 00000000=sceUtilityScreenshotInitStart(09a73d68)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-27 4 Replacement rowPitch=512, but w=3072 (level=0)
ウルトラマン Fighting Evolution 0 v1.14.4 2024-02-12 11 Replacement rowPitch=256, but w=5120 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8e504, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8e504, 4, 00000000, 0)
Crash® of the Titans v1.16.6 2024-01-01 3 Unknown GetPointerWrite 0000f9b0 PC 08b8770c LR 08b0d61c
ウルトラマン Fighting Evolution 0 v1.14.4 2023-04-10 4 Replacement rowPitch=1024, but w=2048 (level=0)
TEKKEN 6 v1.14.4 2023-12-11 3 Replacement rowPitch=256, but w=1020 (level=0)
TEKKEN 6 v1.14.4 2023-06-15 5 Replacement rowPitch=512, but w=1888 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-12-14 3 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
TEKKEN 6 v1.14.4 2024-01-24 4 Replacement rowPitch=2048, but w=7680 (level=0)
God of War®: Ghost of Sparta v1.15.4 2023-08-06 2 WriteToHardware: Invalid address 00000064 near PC 08abad3c LR 08abbd24
Resistance: Retribution™ v1.14.4 2023-01-29 1 Unknown GetPointerWrite 26394ce8 PC 08c3899c LR 08cd6754
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-06-11 4 Replacement rowPitch=1024, but w=5760 (level=0)
Miami Vice™ The Game v1.14.4 2023-03-12 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4ff74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4ff74, 4, 00000000, 0)
ブレイブ ストーリー 新たなる旅人 v1.14.4-604-g99b2349d6 2023-04-07 12 Ignoring possible texturing from framebuffer at 04132000 +0x36 / 256x272
RIDGE RACER v1.14.4 2023-01-29 1 Ignoring possible texturing from framebuffer at 04193ac0 +0x111 / 256x272
PANGYA : Fantasy Golf v1.14.4 2023-01-29 1 Branch in branch delay slot at 08805e88 with different target

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