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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball By TM ARTS |
v1.14.4 |
2023-04-28 |
3 |
Replacement rowPitch=512, but w=4320 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-08-22 |
6 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-05 |
3 |
Replacement rowPitch=256, but w=1052 (level=0) |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.1 |
2023-09-14 |
2 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| Cars: Race-O-Rama |
v1.14.4 |
2023-02-24 |
2 |
Ignoring possible texturing from framebuffer at 0956ce00 +0x-3349 / 8x8 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-16 |
31 |
Replacement rowPitch=512, but w=4000 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-14 |
2 |
Replacement rowPitch=256, but w=1492 (level=0) |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.14.4 |
2023-01-30 |
13 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-29 |
3 |
00000000=sceUtilityScreenshotInitStart(09a8cdc8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8cdb8) |
| Burnout Legends |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x158 / 64x272 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-21 |
2 |
Replacement rowPitch=128, but w=400 (level=0) |
| Midnight Club 3: DUB Edition |
v1.18.1 |
2025-03-02 |
4 |
GetIndexBounds: Index outside 16-bit range |
| Midnight Club 3: DUB Edition |
v1.18.1 |
2025-03-02 |
4 |
GetIndexBounds: Decoding 32-bit indexes |
| Midnight Club 3: DUB Edition |
v1.14.4 |
2023-01-29 |
1 |
Unknown GE command : 4e171775 |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=256, but w=3916 (level=0) |
| FIFA STREET 2 |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=2048, but w=3840 (level=0) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-29 |
1 |
WriteToHardware: Invalid address 000003e4 near PC 08abfb28 LR 08abfb28 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2024-04-28 |
16 |
80630007=sceAtracSetData(3, 08d4b180, 00003a58): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-12-13 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data |
| PES FL 2022C |
v1.14.4 |
2023-04-15 |
8 |
Replacement rowPitch=128, but w=512 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-07-07 |
11 |
80630007=sceAtracSetData(3, 08d4b180, 00006730): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-12-13 |
14 |
80630007=sceAtracSetData(3, 08d4b180, 00004778): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-24 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data |
| Silent Hill® Origins |
v1.14.4-682-g3d38f961c |
2023-11-08 |
15 |
Ignoring possible texturing from framebuffer at 04170000 +256x128 / 256x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-29 |
5 |
80630006=sceAtracSetDataAndGetID(08bfdb80, 00040000): invalid RIFF header |
| PES FL 2022C |
v1.14.4 |
2023-05-01 |
10 |
Replacement rowPitch=512, but w=2880 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09a71218) |
| WWE SmackDown vs. RAW 2011 |
v1.4 |
2025-07-12 |
24 |
80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-26 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-06-07 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2025-07-16 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-05-23 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ef2b94, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ef2b94, 4, 00000000, 0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-26 |
32 |
MIPSCompileOp: Invalid instruction 00010101 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-26 |
18 |
MIPSCompileOp: Invalid instruction 00000001 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-26 |
4 |
MIPSCompileOp: Invalid instruction 00000101 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-06-25 |
16 |
Replacement rowPitch=256, but w=1200 (level=0) |
| Burnout™ Dominator |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1024x90 / 512x272 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-17 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +0x149 / 512x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(13f3544, f8:13:7e:d7:01:a8, 20000000, 0) at 0897ed90 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-30 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +64x-11926 / 64x256 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=2048, but w=2848 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-08-23 |
7 |
Replacement rowPitch=512, but w=2560 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-05-06 |
21 |
Replacement rowPitch=768, but w=1024 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=128, but w=1688 (level=0) |
| Virtua Tennis 3 |
v1.9.2 |
2023-05-27 |
2 |
80630006=sceAtracSetDataAndGetID(099535c0, 00008820): invalid RIFF header |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-04-10 |
3 |
Ignoring possible texturing from framebuffer at 04174000 +448x182 / 480x272 |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-29 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0000f218): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-29 |
1 |
WriteToHardware: Invalid address 73006500 near PC 089adbb4 LR 089adbb4 |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1536x85 / 512x272 |
| eFootball Chelito 19 |
v1.14.4 |
2023-09-22 |
20 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| Tomb Raider: Anniversary |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
| MotorStorm®: Arctic Edge |
v1.14.4 |
2023-01-29 |
3 |
Ignoring possible texturing from framebuffer at 0417c000 +0x128 / 256x272 |
| DBZ:TTT ISO SUPER deIsrael Sarango |
v1.14.4 |
2023-01-29 |
1 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-20 |
4 |
Replacement rowPitch=128, but w=512 (level=0) |
| Crash® of the Titans |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-20 |
5 |
Replacement rowPitch=256, but w=2400 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-29 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +240x-19789 / 64x256 |
| The Godfather™ Mob Wars |
v1.17.1-980-gabaea0197b |
2024-09-25 |
3 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| 『パタポン3(仮) ~まずはマルチで、βテスト体験版~』 |
v1.14.4 |
2023-02-19 |
7 |
sceNetAdhocMatchingInit(32768) at 089909f8 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-12 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +896x171 / 512x272 |
| eFootball Asia 2023 |
v1.9.4 |
2024-11-09 |
284 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d63784, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d63784, 4, 00000000, 0) |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-09-01 |
14 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-01-29 |
2 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 128) |
| eFootball PES 2022 By ERYE CHANNEL |
v1.14.4 |
2023-11-17 |
4 |
Replacement rowPitch=512, but w=800 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7d6c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7d6c4, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-29 |
1 |
MIPSCompileOp: Invalid instruction 01880175 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-29 |
1 |
MIPSCompileOp: Invalid instruction 00cc00c5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-29 |
1 |
MIPSCompileOp: Invalid instruction 00c20068 |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| F1 2009 |
v1.14.4 |
2023-02-04 |
2 |
Replacement rowPitch=256, but w=1920 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-05-04 |
8 |
Replacement rowPitch=64, but w=148 (level=0) |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D151g1hI, 18:2c:f9:51:1a:3a, 10000000, 0) at 089ae2c8 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D151g1hf, 18:2c:f9:51:1a:3a, 10000000, 0) at 089ae2c8 |
| GOD EATER 2 |
v1.14.4 |
2023-01-29 |
1 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| ナルティメットアクセル3 |
v1.17.1 |
2024-10-26 |
3 |
00000000=sceUtilityScreenshotInitStart(09a73d68) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-27 |
4 |
Replacement rowPitch=512, but w=3072 (level=0) |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2024-02-12 |
11 |
Replacement rowPitch=256, but w=5120 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8e504, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8e504, 4, 00000000, 0) |
| Crash® of the Titans |
v1.16.6 |
2024-01-01 |
3 |
Unknown GetPointerWrite 0000f9b0 PC 08b8770c LR 08b0d61c |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-04-10 |
4 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-12-11 |
3 |
Replacement rowPitch=256, but w=1020 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-06-15 |
5 |
Replacement rowPitch=512, but w=1888 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-12-14 |
3 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| TEKKEN 6 |
v1.14.4 |
2024-01-24 |
4 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| God of War®: Ghost of Sparta |
v1.15.4 |
2023-08-06 |
2 |
WriteToHardware: Invalid address 00000064 near PC 08abad3c LR 08abbd24 |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-29 |
1 |
Unknown GetPointerWrite 26394ce8 PC 08c3899c LR 08cd6754 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-06-11 |
4 |
Replacement rowPitch=1024, but w=5760 (level=0) |
| Miami Vice™ The Game |
v1.14.4 |
2023-03-12 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4ff74, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4ff74, 4, 00000000, 0) |
| ブレイブ ストーリー 新たなる旅人 |
v1.14.4-604-g99b2349d6 |
2023-04-07 |
12 |
Ignoring possible texturing from framebuffer at 04132000 +0x36 / 256x272 |
| RIDGE RACER |
v1.14.4 |
2023-01-29 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +0x111 / 256x272 |
| PANGYA : Fantasy Golf |
v1.14.4 |
2023-01-29 |
1 |
Branch in branch delay slot at 08805e88 with different target |