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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-18 |
63 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
| PES 2023 BY SPARTAN JR8 |
v1.9.4 |
2023-03-18 |
157 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Hakuoki: Warriors of the Shinsengumi |
v1.19-6-gd389953eda |
2025-06-24 |
10 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-10 |
1 |
WriteToHardware: Invalid address 00000448 near PC 0897f8bc LR 0899ee88 |
| Resistance: Retribution™ |
v1.20.4 |
2026-09-03 |
43 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| eFootball By TM ARTS |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=512, but w=8192 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-16 |
2 |
00000000=sceUtilityScreenshotInitStart(09cb0468) |
| Frogger : Helmet Chaos |
v1.20.4 |
2026-08-01 |
39 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-08-20 |
13 |
Replacement rowPitch=512, but w=2400 (level=0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-10 |
1 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-10 |
1 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| NASCAR® |
v1.14.4 |
2023-02-26 |
24 |
Truncating vertex count from 23766 to 21845 |
| BURNOUT DOMINATOR |
v1.14.4 |
2024-06-14 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +640x232 / 512x272 |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-04-03 |
7 |
Replacement rowPitch=256, but w=2048 (level=0) |
| 遙かなる時空の中で5 風花記 |
v1.14.4 |
2023-02-10 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.14.4 |
2023-02-10 |
85 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-21 |
3 |
Replacement rowPitch=32, but w=3200 (level=0) |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-02-10 |
1 |
WriteToHardware: Invalid address 00000060 near PC 08b06414 LR 08b06598 |
| MLB 11 The Show™ |
v1.14.4 |
2023-02-10 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fff6fff7), bad data |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2024-02-06 |
3 |
Replacement rowPitch=512, but w=800 (level=0) |
| WOLF PATCH 2019 |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=2048, but w=3648 (level=0) |
| MLB 11 The Show™ |
v1.14.4 |
2023-02-10 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b95e0ef8), bad data |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-01 |
2 |
Replacement rowPitch=256, but w=1800 (level=0) |
| Mighty Flip Champs DX |
v1.18.1 |
2026-10-23 |
37 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=512, but w=7200 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-10 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-11445 / 64x256 |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0941e2f0): duplicate handler |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Crash® of the Titans |
v1.14.4 |
2023-02-10 |
1 |
Unknown GetPointerWrite becc3f40 PC 08b8770c LR 08b0d61c |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ee2e0): duplicate handler |
| Gran Turismo® |
v1.14.4 |
2023-02-10 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +1024x118 / 480x272 |
| Crash® of the Titans |
v1.14.4 |
2023-02-10 |
1 |
Unknown GetPointerWrite bf00c7c0 PC 08b8770c LR 08b0d61c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-02-10 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab728) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-06-02 |
2 |
00000000=sceUtilityScreenshotInitStart(09cab748) |
| TRON EVOLUTION |
v1.14.4 |
2023-03-05 |
3 |
Ignoring possible texturing from framebuffer at 04184000 +192x192 / 128x272 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-10 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-26 |
2 |
Replacement rowPitch=2048, but w=8000 (level=0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-10 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-10 |
1 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| eFootball 2023 By Tutoriales Bendezu |
v1.17.1 |
2025-04-06 |
39 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-10 |
1 |
Replacement rowPitch=512, but w=6344 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-03-12 |
4 |
Trying to relocate non-loaded section (null) |
| GODS EATER BURST |
v1.17.1 |
2024-03-10 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-10 |
3 |
80630006=sceAtracSetDataAndGetID(097b5900, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-10 |
1 |
80630006=sceAtracSetDataAndGetID(097a1880, 00014000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-02-10 |
1 |
WriteToHardware: Invalid address 000004e4 near PC 0889c0f8 LR 0889c298 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c6c70): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e4280): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b9700): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b35a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2024-04-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e6ef0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929f040): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-10 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929f0a0): duplicate handler |
| eFootball ALDAIR KITMAKER |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=1024, but w=2880 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-10 |
6 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-03 |
5 |
Replacement rowPitch=128, but w=1280 (level=0) |
| WOLF PATCH 2019 |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=1024, but w=6048 (level=0) |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-08-09 |
13 |
Replacement rowPitch=256, but w=4096 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-09 |
1 |
80630006=sceAtracSetDataAndGetID(09b5b980, 00000800): invalid RIFF header |
| PES 2014 |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=256, but w=1920 (level=0) |
| PES 2021 LIGA BETPLAY COLOMBIA KALETH MICKEY,YUNIER PB,MASTIV VELASQUEZ |
v1.14.4 |
2023-04-30 |
4 |
Replacement rowPitch=256, but w=512 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-02-09 |
2 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=512, but w=2876 (level=0) |
| Tomb Raider: Anniversary™ |
v1.14.4 |
2023-02-09 |
1 |
WriteToHardware: Invalid address 0a000000 near PC 08896dd8 LR 088971c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-09 |
1 |
WriteToHardware: Invalid address 03010101 near PC 089adbb4 LR 089adbb4 |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-09 |
1 |
Ignoring possible texturing from framebuffer at 041b8000 +0x39 / 64x64 |
| PES FL 2022C |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=1024, but w=1200 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-10-30 |
21 |
Replacement rowPitch=128, but w=512 (level=0) |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=512, but w=3680 (level=0) |
| Dante's Inferno™ |
v1.14.4 |
2023-02-09 |
1 |
MIPSCompileOp: Invalid instruction 00044814 |
| Dante's Inferno™ |
v1.14.4 |
2023-02-09 |
1 |
MIPSCompileOp: Invalid instruction 00000028 |
| Dante's Inferno™ |
v1.17.1 |
2024-09-19 |
3 |
MIPSCompileOp: Invalid instruction 00000005 |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-03-01 |
2 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| PES 2014 |
v1.14.4 |
2023-03-27 |
2 |
Replacement rowPitch=1024, but w=2720 (level=0) |
| PES 2014 |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=128, but w=2560 (level=0) |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-11 |
30 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®:降誕の刻印 |
v1.14.4 |
2023-02-09 |
1 |
sceNetAdhocMatchingInit(32768) at 08930b4c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2024-02-08 |
11 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-27722 / 64x256 |
| Crash® Mind Over Mutant |
v1.14.4 |
2023-02-09 |
1 |
Truncating vertex count from 32967 to 21845 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09483ac0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0962d050): duplicate handler |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-03-29 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0957ef60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09107810): duplicate handler |
| Crash® of the Titans |
v1.14.4 |
2023-02-09 |
1 |
Unknown GetPointerWrite 000058fc PC 08b8770c LR 08b0d61c |
| MAJOR LEAGUE BASEBALL 2K12 |
v1.14.4 |
2023-02-09 |
1 |
Truncating vertex count from 49542 to 21845 |
| SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09fff390, 4, 00000000, 0) |
| SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff370, 4, 00000000, 0) |
| SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-12 |
2 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-02-14 |
6 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon HD 4200 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| FIFA STREET 2 |
v1.14.4 |
2023-07-19 |
6 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lig |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-09 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +128x-7098 / 64x256 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-03-07 |
2 |
Replacement rowPitch=512, but w=1712 (level=0) |
| Spider-Man 3 |
v1.16.6 |
2023-11-28 |
3 |
Unknown GetPointerWrite 3f800008 PC 08a0f314 LR 08a0f324 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-09 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2ee53fc0, 4096, 4096): invalid address |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-09 |
1 |
Ignoring possible texturing from framebuffer at 0411a000 +0x33 / 64x64 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-09 |
19 |
MIPSCompileOp: Invalid instruction 00070e28 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-09 |
1 |
MIPSCompileOp: Invalid instruction 00050e15 |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-02-09 |
1 |
Replacement rowPitch=2048, but w=8000 (level=0) |