Recent logs - v1.14.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-18 63 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
PES 2023 BY SPARTAN JR8 v1.9.4 2023-03-18 157 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Hakuoki: Warriors of the Shinsengumi v1.19-6-gd389953eda 2025-06-24 10 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Call of Duty : Roads to Victory™ v1.14.4 2023-02-10 1 WriteToHardware: Invalid address 00000448 near PC 0897f8bc LR 0899ee88
Resistance: Retribution™ v1.20.4 2026-09-03 43 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
eFootball By TM ARTS v1.14.4 2023-02-10 1 Replacement rowPitch=512, but w=8192 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-16 2 00000000=sceUtilityScreenshotInitStart(09cb0468)
Frogger : Helmet Chaos v1.20.4 2026-08-01 39 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
PES 2023 BY SPARTAN JR8 v1.14.4 2023-08-20 13 Replacement rowPitch=512, but w=2400 (level=0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-10 1 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-10 1 sceKernelCreateThread(name=layout): unsupported attributes 00000006
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.14.4 2023-02-10 1 Replacement rowPitch=512, but w=1024 (level=0)
NASCAR® v1.14.4 2023-02-26 24 Truncating vertex count from 23766 to 21845
BURNOUT DOMINATOR v1.14.4 2024-06-14 2 Ignoring possible texturing from framebuffer at 04176000 +640x232 / 512x272
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-04-03 7 Replacement rowPitch=256, but w=2048 (level=0)
遙かなる時空の中で5 風花記 v1.14.4 2023-02-10 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
仮面ライダー クライマックスヒーローズ フォーゼ v1.14.4 2023-02-10 85 80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header
eFootball PES 2020 "C19" v1.14.4 2023-04-21 3 Replacement rowPitch=32, but w=3200 (level=0)
WWE SmackDown vs. RAW 2010 v1.14.4 2023-02-10 1 WriteToHardware: Invalid address 00000060 near PC 08b06414 LR 08b06598
MLB 11 The Show™ v1.14.4 2023-02-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fff6fff7), bad data
eFootball PES 2021 By TM ARTS v1.14.4 2024-02-06 3 Replacement rowPitch=512, but w=800 (level=0)
WOLF PATCH 2019 v1.14.4 2023-02-10 1 Replacement rowPitch=2048, but w=3648 (level=0)
MLB 11 The Show™ v1.14.4 2023-02-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b95e0ef8), bad data
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-01 2 Replacement rowPitch=256, but w=1800 (level=0)
Mighty Flip Champs DX v1.18.1 2026-10-23 37 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES 2020 "C19" v1.14.4 2023-02-10 1 Replacement rowPitch=512, but w=7200 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-10 1 Ignoring possible texturing from framebuffer at 08bb4780 +0x-11445 / 64x256
MotoGP™22 | By CahNdutz v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0941e2f0): duplicate handler
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-02-10 1 Replacement rowPitch=512, but w=4096 (level=0)
Crash® of the Titans v1.14.4 2023-02-10 1 Unknown GetPointerWrite becc3f40 PC 08b8770c LR 08b0d61c
MotoGP™22 | By CahNdutz v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ee2e0): duplicate handler
Gran Turismo® v1.14.4 2023-02-10 1 Ignoring possible texturing from framebuffer at 04154000 +1024x118 / 480x272
Crash® of the Titans v1.14.4 2023-02-10 1 Unknown GetPointerWrite bf00c7c0 PC 08b8770c LR 08b0d61c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-02-10 1 00000000=sceUtilityScreenshotInitStart(09cab728)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-06-02 2 00000000=sceUtilityScreenshotInitStart(09cab748)
TRON EVOLUTION v1.14.4 2023-03-05 3 Ignoring possible texturing from framebuffer at 04184000 +192x192 / 128x272
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-10 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-26 2 Replacement rowPitch=2048, but w=8000 (level=0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-10 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-10 1 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball 2023 By Tutoriales Bendezu v1.17.1 2025-04-06 39 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball PES 2020 "C19" v1.14.4 2023-02-10 1 Replacement rowPitch=512, but w=6344 (level=0)
eFootball Chelito 19 v1.14.4 2024-03-12 4 Trying to relocate non-loaded section (null)
GODS EATER BURST v1.17.1 2024-03-10 2 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Crash™ Tag Team Racing v1.14.4 2023-02-10 3 80630006=sceAtracSetDataAndGetID(097b5900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-10 1 80630006=sceAtracSetDataAndGetID(097a1880, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.14.4 2023-02-10 1 WriteToHardware: Invalid address 000004e4 near PC 0889c0f8 LR 0889c298
SBK®09 Superbike World Championship v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c6c70): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e4280): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b9700): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b35a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2024-04-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e6ef0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929f040): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-10 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929f0a0): duplicate handler
eFootball ALDAIR KITMAKER v1.14.4 2023-02-09 1 Replacement rowPitch=1024, but w=2880 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-10 6 Replacement rowPitch=1024, but w=4096 (level=0)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2023-05-03 5 Replacement rowPitch=128, but w=1280 (level=0)
WOLF PATCH 2019 v1.14.4 2023-02-09 1 Replacement rowPitch=1024, but w=6048 (level=0)
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-08-09 13 Replacement rowPitch=256, but w=4096 (level=0)
Prince of Persia - Revelations v1.14.4 2023-02-09 1 80630006=sceAtracSetDataAndGetID(09b5b980, 00000800): invalid RIFF header
PES 2014 v1.14.4 2023-02-09 1 Replacement rowPitch=256, but w=1920 (level=0)
PES 2021 LIGA BETPLAY COLOMBIA KALETH MICKEY,YUNIER PB,MASTIV VELASQUEZ v1.14.4 2023-04-30 4 Replacement rowPitch=256, but w=512 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-02-09 2 Replacement rowPitch=2048, but w=7680 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-02-09 1 Replacement rowPitch=512, but w=2876 (level=0)
Tomb Raider: Anniversary™ v1.14.4 2023-02-09 1 WriteToHardware: Invalid address 0a000000 near PC 08896dd8 LR 088971c4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-09 1 WriteToHardware: Invalid address 03010101 near PC 089adbb4 LR 089adbb4
МЕГАМОЗГ v1.14.4 2023-02-09 1 Ignoring possible texturing from framebuffer at 041b8000 +0x39 / 64x64
PES FL 2022C v1.14.4 2023-02-09 1 Replacement rowPitch=1024, but w=1200 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-10-30 21 Replacement rowPitch=128, but w=512 (level=0)
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-02-09 1 Replacement rowPitch=512, but w=3680 (level=0)
Dante's Inferno™ v1.14.4 2023-02-09 1 MIPSCompileOp: Invalid instruction 00044814
Dante's Inferno™ v1.14.4 2023-02-09 1 MIPSCompileOp: Invalid instruction 00000028
Dante's Inferno™ v1.17.1 2024-09-19 3 MIPSCompileOp: Invalid instruction 00000005
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-03-01 2 Replacement rowPitch=2048, but w=5120 (level=0)
PES 2014 v1.14.4 2023-03-27 2 Replacement rowPitch=1024, but w=2720 (level=0)
PES 2014 v1.14.4 2023-02-09 1 Replacement rowPitch=128, but w=2560 (level=0)
eFootball Chelito 19 v1.17.1 2024-10-11 30 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®:降誕の刻印 v1.14.4 2023-02-09 1 sceNetAdhocMatchingInit(32768) at 08930b4c
Silent Hill: Shattered Memories v1.14.4 2024-02-08 11 Ignoring possible texturing from framebuffer at 08bb4780 +192x-27722 / 64x256
Crash® Mind Over Mutant v1.14.4 2023-02-09 1 Truncating vertex count from 32967 to 21845
SBK® Superbike World Championship v1.14.4 2023-02-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09483ac0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-02-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0962d050): duplicate handler
God of War™: Ghost of Sparta v1.14.4 2023-03-29 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if
SBK® Superbike World Championship v1.14.4 2023-02-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0957ef60): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-02-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09107810): duplicate handler
Crash® of the Titans v1.14.4 2023-02-09 1 Unknown GetPointerWrite 000058fc PC 08b8770c LR 08b0d61c
MAJOR LEAGUE BASEBALL 2K12 v1.14.4 2023-02-09 1 Truncating vertex count from 49542 to 21845
SOULCALIBUR: Broken Destiny v1.14.4 2023-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09fff390, 4, 00000000, 0)
SOULCALIBUR: Broken Destiny v1.14.4 2023-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff370, 4, 00000000, 0)
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-12 2 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
BEN 10: Protector of Earth v1.14.4 2023-02-14 6 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Radeon HD 4200 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
FIFA STREET 2 v1.14.4 2023-07-19 6 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
Silent Hill: Shattered Memories v1.14.4 2023-02-09 2 Ignoring possible texturing from framebuffer at 08bb4780 +128x-7098 / 64x256
OJR EDIÇÕES 2020 v1.14.4 2023-03-07 2 Replacement rowPitch=512, but w=1712 (level=0)
Spider-Man 3 v1.16.6 2023-11-28 3 Unknown GetPointerWrite 3f800008 PC 08a0f314 LR 08a0f324
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-09 1 80420014=__sceSasCoreWithMix(08b65a00, 2ee53fc0, 4096, 4096): invalid address
МЕГАМОЗГ v1.14.4 2023-02-09 1 Ignoring possible texturing from framebuffer at 0411a000 +0x33 / 64x64
God of War: Chains of Olympus v1.14.4 2023-02-09 19 MIPSCompileOp: Invalid instruction 00070e28
God of War: Chains of Olympus v1.14.4 2023-02-09 1 MIPSCompileOp: Invalid instruction 00050e15
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-02-09 1 Replacement rowPitch=2048, but w=8000 (level=0)

« Newest   Older »