Recent logs - v1.14.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK®09 Superbike World Championship v1.14.4 2023-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096a8660): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-08-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926a660): duplicate handler
RIDGE RACER® v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 04195140 +0x132 / 256x272
Crash™ Tag Team Racing v1.14.4 2023-04-13 1 80630006=sceAtracSetDataAndGetID(09a10f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-04-13 1 80630006=sceAtracSetDataAndGetID(09a25040, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-04-13 5 80630006=sceAtracSetDataAndGetID(09a2d080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-04-13 1 80630006=sceAtracSetDataAndGetID(09a10fc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-04-13 2 80630006=sceAtracSetDataAndGetID(09c13c80, 00014000): invalid RIFF header
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-04-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffa009da), bad data
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-04-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (04060406), bad data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-13 1 WriteToHardware: Invalid address 000007e9 near PC 08806d38 LR 08806d38
SBK-07 v1.14.4 2023-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0905ee80): duplicate handler
Prince of Persia - Rival Swords v1.14.4 2023-04-13 1 Unknown GE command : fd5ffd5f
Silent Hill: Shattered Memories v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 08bb4780 +96x-8165 / 64x256
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=2924 (level=0)
SOULCALIBUR: Broken Destiny v1.14.4 2023-04-13 1 Replacement rowPitch=2048, but w=4096 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffbd30): duplicate handler
eFootball PES 2023 Danilo Gamer v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=4096 (level=0)
Pro Evolution Soccer 2010 v1.14.4 2023-04-13 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Efootball PES 2022 v1.14.4 2023-04-13 1 Replacement rowPitch=1024, but w=8000 (level=0)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-10-14 89 MIPSCompileOp: Invalid instruction 00010101
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1 2025-02-02 77 MIPSCompileOp: Invalid instruction 00000001
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 44702568
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 00702568
WWE SmackDown! vs. RAW 2006. v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=2048 (level=0)
Shin Megami Tensei®: Persona® 2: Innocent Sin v1.14.4 2023-04-13 1 Replacement rowPitch=256, but w=1280 (level=0)
Mortal Kombat: Unchained v1.17.1-491-g9cdd97c13b 2024-09-22 7 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Mortal Kombat: Unchained v1.17.1-491-g9cdd97c13b 2024-09-22 13 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball 2023 by ESTEEM GAMING v1.14.4 2023-04-13 1 Replacement rowPitch=32, but w=3200 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 Unknown GE command : 52fe153c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-13 1 Replacement rowPitch=64, but w=128 (level=0)
PES 22 BY HAROUN Z v1.14.4 2023-05-05 3 Replacement rowPitch=512, but w=2000 (level=0)
Pro Evolution Soccer 2011 v1.14.4 2023-04-13 1 Replacement rowPitch=2048, but w=6400 (level=0)
BURNOUT DOMINATOR v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 04176000 +128x169 / 512x272
PES 2023 BY SPARTAN JR8 v1.14.4 2023-05-04 2 Replacement rowPitch=128, but w=2880 (level=0)
The Sims™ 2 Castaway v1.16.6 2026-09-19 7 WriteToHardware: Invalid address 000007e0 near PC 08ac1a84 LR 08ac4458
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 00312568
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 78302568
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-13 1 WriteToHardware: Invalid address e33b5c00 near PC 08a31424 LR 08a313e0
MotoGP™22 | By CahNdutz v1.14.4 2023-04-13 1 Replacement rowPitch=256, but w=5120 (level=0)
Ford Street Racing L.A. DUEL v1.18.1 2025-12-18 13 565 depal unsupported: shift=3 mask=fc offset=0
RIDGE RACER 2 v1.14.4 2023-04-13 1 Replacement rowPitch=2048, but w=6144 (level=0)
RIDGE RACER v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 04193ac0 +0x97 / 480x272
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 000072e8
テイルズ オブ ザ ワールド レディアント マイソロジー3 v1.8.0 2026-08-22 25 WriteToHardware: Invalid address 000001ac near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-11-10 2 Utility access thread still running, state: shutting down, dialog=1/1
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-04-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3ca28ec7), bad data
Hot Wheels Ultimate Racing v1.14.4 2023-04-14 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(HGNJCMKE, 40:7a:4a:c2:9d:67, 15000000, 0) at 0882a05c
UTION SOCCER VANDAMME EDITION v1.14.4 2023-04-13 2 sceNetAdhocMatchingInit(32768) at 08a719c8
Tenchu: Shadow Assassins v1.14.4 2023-04-13 1 Unknown GetPointerWrite 000008f0 PC 08979df8 LR 08979e0c
RIDGE RACER 2 v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 04197ec0 +0x216 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901b1a0): duplicate handler
NBA STREET Showdown v1.14.4 2023-04-13 1 WriteToHardware: Invalid address 00000080 near PC 08a64c74 LR 08a64c74
God of War®: Ghost of Sparta v1.14.4 2023-04-13 1 WriteToHardware: Invalid address 00000367 near PC 08a6f640 LR 08a6f640
God of War®: Ghost of Sparta v1.14.4 2023-04-13 1 WriteToHardware: Invalid address 00000064 near PC 08a6f640 LR 08a6f640
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-04-13 32 MIPSCompileOp: Invalid instruction 41a00000
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=2220 (level=0)
NASCAR® v1.18.1 2025-01-09 5 Block transfer invalid: b2000000/240 -> 08ea0b80/0, 1024x29x2 (0,0)->(0,0)
Pro Evolution Soccer 2013 v1.14.4 2023-04-13 1 Unknown GetPointerWrite 00000002 PC 0881d64c LR 0881d680
Dragon Ball Z: Tenkaichi Tag Team v1.4.1 2025-07-05 6 MIPSCompileOp: Invalid instruction 00025f38
FIFA 14 v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=8000 (level=0)
SEGA Rally Revo v1.14.4 2023-04-13 80 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-10-14 18 MIPSCompileOp: Invalid instruction 00000101
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 4289d7da
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction 428588c9
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction efb5c385
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 Branch in branch delay slot at 08fa8d0c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction efccfbfb
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-13 1 MIPSCompileOp: Invalid instruction ee67767f
Silent Hill: Shattered Memories v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 08bb4780 +0x-14507 / 64x256
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=4800 (level=0)
eFootball PES 2023 Danilo Gamer v1.14.4 2023-06-18 15 Replacement rowPitch=256, but w=2048 (level=0)
ソードアート・オンライン -インフィニティ・モーメント- v1.14.4 2023-04-13 2 Replacement rowPitch=512, but w=1024 (level=0)
ソードアート・オンライン -インフィニティ・モーメント- v1.14.4 2023-04-13 5 Replacement rowPitch=1024, but w=2048 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-04-13 1 Ignoring possible texturing from framebuffer at 08bb4780 +80x-14840 / 64x256
eFootball PES 2023 Danilo Gamer v1.20.4 2026-06-23 52 sceNetAdhocMatchingInit(32768) at 08a903f8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-12 1 WriteToHardware: Invalid address 18e53aac near PC 0880dcc8 LR 0880dcc8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-12 1 00000000=sceUtilityScreenshotInitStart(09caa368)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-12 1 00000000=sceUtilityScreenshotInitStart(09caa328)
TEKKEN 6 v1.14.4 2023-04-12 1 Replacement rowPitch=256, but w=2304 (level=0)
Star Wars: The Force Unleashed v1.14.4 2023-04-12 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (40132b40), bad data
eFootball PES 2020 "C19 & MC19" v1.14.4 2023-04-12 1 Replacement rowPitch=128, but w=720 (level=0)
God of War: Chains of Olympus v1.14.4 2023-04-12 1 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:94: 'function_call_constructor@float_float@113' : used without being initialised WARNING: 0:99: 'function_call_constructor@vec3_vec3@119' : used without being initialised WARNING: 0:97: 'function_call_constructor@int_int@115' : used without being initialised WARNING: 5 compilation warnings. 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull #version 130 // Driver: PowerVR SGX545 - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >=
God of War: Chains of Olympus v1.14.4 2023-04-12 1 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:93: 'function_call_constructor@float_float@113' : used without being initialised WARNING: 0:98: 'function_call_constructor@vec3_vec3@119' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 130 // Driver: PowerVR SGX545 - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-12 29 00000000=sceUtilityScreenshotInitStart(09caade8)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c7a): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(78ae25d, 98:b3:4b:07:45:8d, 20000000, 0) at 0897ed90
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-12 4 Replacement rowPitch=768, but w=2048 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7726fcc, 98:b3:4b:07:45:8d, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-12 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c5830c5, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-05-30 2 00000000=sceUtilityScreenshotInitStart(09cb0b88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-12 3 00000000=sceUtilityScreenshotInitStart(09cb5808)
eFootball Sulamericano 2023 By KEVEN GAMES. v1.14.4 2023-04-16 3 Replacement rowPitch=512, but w=800 (level=0)
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-12 1 Unknown GetPointerWrite 16ec631c PC 08a52900 LR 08a52920
eFootball Sulamericano 2023 By KEVEN GAMES. v1.14.4 2023-04-23 2 Replacement rowPitch=1024, but w=1520 (level=0)
Spider-Man: Friend or Foe v1.14.4 2023-04-12 1 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/d3.pmf): too many streams in PSMF video, bogus data
Spider-Man: Friend or Foe v1.14.4 2023-04-12 1 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/namco.pmf): too many streams in PSMF video, bogus data
Spider-Man: Friend or Foe v1.14.4 2023-04-12 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1feb8592), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.15.4 2023-06-11 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (92cdcdf3), bad data
MLB 11 The Show™ v1.14.4 2023-04-12 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3463ffff), bad data

« Newest   Older »