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| Game title |
Version |
Latest Report |
Hits |
Message |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096a8660): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926a660): duplicate handler |
| RIDGE RACER® |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +0x132 / 256x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-13 |
1 |
80630006=sceAtracSetDataAndGetID(09a10f00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-13 |
1 |
80630006=sceAtracSetDataAndGetID(09a25040, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-13 |
5 |
80630006=sceAtracSetDataAndGetID(09a2d080, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-13 |
1 |
80630006=sceAtracSetDataAndGetID(09a10fc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-13 |
2 |
80630006=sceAtracSetDataAndGetID(09c13c80, 00014000): invalid RIFF header |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-04-13 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffa009da), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-04-13 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (04060406), bad data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-13 |
1 |
WriteToHardware: Invalid address 000007e9 near PC 08806d38 LR 08806d38 |
| SBK-07 |
v1.14.4 |
2023-04-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0905ee80): duplicate handler |
| Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-13 |
1 |
Unknown GE command : fd5ffd5f |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-8165 / 64x256 |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=2924 (level=0) |
| SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffbd30): duplicate handler |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Pro Evolution Soccer 2010 |
v1.14.4 |
2023-04-13 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| Efootball PES 2022 |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=1024, but w=8000 (level=0) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-10-14 |
89 |
MIPSCompileOp: Invalid instruction 00010101 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
77 |
MIPSCompileOp: Invalid instruction 00000001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 44702568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 00702568 |
| WWE SmackDown! vs. RAW 2006. |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Shin Megami Tensei®: Persona® 2: Innocent Sin |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=256, but w=1280 (level=0) |
| Mortal Kombat: Unchained |
v1.17.1-491-g9cdd97c13b |
2024-09-22 |
7 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Mortal Kombat: Unchained |
v1.17.1-491-g9cdd97c13b |
2024-09-22 |
13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball 2023 by ESTEEM GAMING |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=32, but w=3200 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
Unknown GE command : 52fe153c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=64, but w=128 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-05 |
3 |
Replacement rowPitch=512, but w=2000 (level=0) |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=2048, but w=6400 (level=0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +128x169 / 512x272 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-05-04 |
2 |
Replacement rowPitch=128, but w=2880 (level=0) |
| The Sims™ 2 Castaway |
v1.16.6 |
2026-09-19 |
7 |
WriteToHardware: Invalid address 000007e0 near PC 08ac1a84 LR 08ac4458 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 00312568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 78302568 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-13 |
1 |
WriteToHardware: Invalid address e33b5c00 near PC 08a31424 LR 08a313e0 |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=256, but w=5120 (level=0) |
| Ford Street Racing L.A. DUEL |
v1.18.1 |
2025-12-18 |
13 |
565 depal unsupported: shift=3 mask=fc offset=0 |
| RIDGE RACER 2 |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=2048, but w=6144 (level=0) |
| RIDGE RACER |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +0x97 / 480x272 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 000072e8 |
| テイルズ オブ ザ ワールド レディアント マイソロジー3 |
v1.8.0 |
2026-08-22 |
25 |
WriteToHardware: Invalid address 000001ac near PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-11-10 |
2 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-04-13 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3ca28ec7), bad data |
| Hot Wheels Ultimate Racing |
v1.14.4 |
2023-04-14 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(HGNJCMKE, 40:7a:4a:c2:9d:67, 15000000, 0) at 0882a05c |
| UTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-04-13 |
2 |
sceNetAdhocMatchingInit(32768) at 08a719c8 |
| Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-13 |
1 |
Unknown GetPointerWrite 000008f0 PC 08979df8 LR 08979e0c |
| RIDGE RACER 2 |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 04197ec0 +0x216 / 256x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901b1a0): duplicate handler |
| NBA STREET Showdown |
v1.14.4 |
2023-04-13 |
1 |
WriteToHardware: Invalid address 00000080 near PC 08a64c74 LR 08a64c74 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-04-13 |
1 |
WriteToHardware: Invalid address 00000367 near PC 08a6f640 LR 08a6f640 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-04-13 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08a6f640 LR 08a6f640 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-04-13 |
32 |
MIPSCompileOp: Invalid instruction 41a00000 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=2220 (level=0) |
| NASCAR® |
v1.18.1 |
2025-01-09 |
5 |
Block transfer invalid: b2000000/240 -> 08ea0b80/0, 1024x29x2 (0,0)->(0,0) |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-04-13 |
1 |
Unknown GetPointerWrite 00000002 PC 0881d64c LR 0881d680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.4.1 |
2025-07-05 |
6 |
MIPSCompileOp: Invalid instruction 00025f38 |
| FIFA 14 |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=8000 (level=0) |
| SEGA Rally Revo |
v1.14.4 |
2023-04-13 |
80 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-10-14 |
18 |
MIPSCompileOp: Invalid instruction 00000101 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 4289d7da |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction 428588c9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction efb5c385 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
Branch in branch delay slot at 08fa8d0c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction efccfbfb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-13 |
1 |
MIPSCompileOp: Invalid instruction ee67767f |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-14507 / 64x256 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-04-13 |
1 |
Replacement rowPitch=512, but w=4800 (level=0) |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-06-18 |
15 |
Replacement rowPitch=256, but w=2048 (level=0) |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.14.4 |
2023-04-13 |
2 |
Replacement rowPitch=512, but w=1024 (level=0) |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.14.4 |
2023-04-13 |
5 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-13 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +80x-14840 / 64x256 |
| eFootball PES 2023 Danilo Gamer |
v1.20.4 |
2026-06-23 |
52 |
sceNetAdhocMatchingInit(32768) at 08a903f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-12 |
1 |
WriteToHardware: Invalid address 18e53aac near PC 0880dcc8 LR 0880dcc8 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-12 |
1 |
00000000=sceUtilityScreenshotInitStart(09caa368) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-12 |
1 |
00000000=sceUtilityScreenshotInitStart(09caa328) |
| TEKKEN 6 |
v1.14.4 |
2023-04-12 |
1 |
Replacement rowPitch=256, but w=2304 (level=0) |
| Star Wars: The Force Unleashed |
v1.14.4 |
2023-04-12 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (40132b40), bad data |
| eFootball PES 2020 "C19 & MC19" |
v1.14.4 |
2023-04-12 |
1 |
Replacement rowPitch=128, but w=720 (level=0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-04-12 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:94: 'function_call_constructor@float_float@113' : used without being initialised
WARNING: 0:99: 'function_call_constructor@vec3_vec3@119' : used without being initialised
WARNING: 0:97: 'function_call_constructor@int_int@115' : used without being initialised
WARNING: 5 compilation warnings.
01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
#version 130
// Driver: PowerVR SGX545 - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= |
| God of War: Chains of Olympus |
v1.14.4 |
2023-04-12 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:93: 'function_call_constructor@float_float@113' : used without being initialised
WARNING: 0:98: 'function_call_constructor@vec3_vec3@119' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 130
// Driver: PowerVR SGX545 - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0. |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-12 |
29 |
00000000=sceUtilityScreenshotInitStart(09caade8) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-12 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c7a): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-12 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(78ae25d, 98:b3:4b:07:45:8d, 20000000, 0) at 0897ed90 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-12 |
4 |
Replacement rowPitch=768, but w=2048 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-12 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7726fcc, 98:b3:4b:07:45:8d, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-12 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(c5830c5, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-05-30 |
2 |
00000000=sceUtilityScreenshotInitStart(09cb0b88) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-12 |
3 |
00000000=sceUtilityScreenshotInitStart(09cb5808) |
| eFootball Sulamericano 2023 By KEVEN GAMES. |
v1.14.4 |
2023-04-16 |
3 |
Replacement rowPitch=512, but w=800 (level=0) |
| WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-12 |
1 |
Unknown GetPointerWrite 16ec631c PC 08a52900 LR 08a52920 |
| eFootball Sulamericano 2023 By KEVEN GAMES. |
v1.14.4 |
2023-04-23 |
2 |
Replacement rowPitch=1024, but w=1520 (level=0) |
| Spider-Man: Friend or Foe |
v1.14.4 |
2023-04-12 |
1 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/d3.pmf): too many streams in PSMF video, bogus data |
| Spider-Man: Friend or Foe |
v1.14.4 |
2023-04-12 |
1 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/namco.pmf): too many streams in PSMF video, bogus data |
| Spider-Man: Friend or Foe |
v1.14.4 |
2023-04-12 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1feb8592), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.15.4 |
2023-06-11 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (92cdcdf3), bad data |
| MLB 11 The Show™ |
v1.14.4 |
2023-04-12 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3463ffff), bad data |