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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.14.4 |
2023-05-06 |
11 |
Replacement rowPitch=512, but w=1808 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=256, but w=8192 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-25 |
6 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| 無双OROCHI 魔王再臨 |
v1.14.4 |
2023-01-24 |
1 |
MIPSCompileOp: Invalid instruction 000e204e |
| 無双OROCHI 魔王再臨 |
v1.14.4 |
2023-01-24 |
1 |
MIPSCompileOp: Invalid instruction d00e2073 |
| 無双OROCHI 魔王再臨 |
v1.14.4 |
2023-01-24 |
1 |
MIPSCompileOp: Invalid instruction 7b000000 |
| 無双OROCHI 魔王再臨 |
v1.18.1 |
2025-05-09 |
58 |
BREAK instruction hit |
| 無双OROCHI 魔王再臨 |
v1.14.4 |
2023-01-24 |
1 |
MIPSCompileOp: Invalid instruction 78000000 |
| eFootball Chelito 19 |
v1.14.4 |
2023-06-09 |
3 |
Replacement rowPitch=256, but w=2800 (level=0) |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.14.4 |
2023-01-24 |
1 |
sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.14.4 |
2023-01-24 |
1 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-27 |
5 |
Replacement rowPitch=1024, but w=12000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-04 |
2 |
Decoding texture from VRAM mirror at 047f1ff0 swizzle=1 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-01-24 |
16 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
| eFootball Chelito 19 |
v1.14.4 |
2023-07-07 |
12 |
Replacement rowPitch=1024, but w=2880 (level=0) |
| Persona3 PORTABLE |
v1.14.4 |
2023-03-13 |
10 |
Replacement rowPitch=512, but w=1024 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-01 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +112x-28100 / 64x256 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.15.4 |
2023-08-01 |
177 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SplinterCell |
v1.14.4 |
2023-02-23 |
10 |
MIPSCompileOp: Invalid instruction 0000055e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-24 |
1 |
WriteToHardware: Invalid address dcc9fcc0 near PC 0880dcc8 LR 0880dcc8 |
| eFootball By TM ARTS |
v1.14.4 |
2023-05-02 |
4 |
Replacement rowPitch=2048, but w=6400 (level=0) |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-01-24 |
1 |
Rendering to framebuffer offset at 04110000 +256x0 (stride 512) |
| JOGRESS V3 |
v1.14.4 |
2023-01-24 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Burnout Legends |
v1.14.4 |
2023-02-17 |
5 |
Ignoring possible texturing from framebuffer at 04174000 +0x238 / 64x272 |
| Pursuit Force |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +768x136 / 128x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-11318 / 64x256 |
| Burnout Legends |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x232 / 64x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +32x-23008 / 64x256 |
| White Knight Chronicles™: Origins |
v1.14.4 |
2023-01-24 |
4 |
00000000=sceUtilityScreenshotInitStart(09c999cc) |
| eFootball Chelito 19 |
v1.15.4 |
2023-07-30 |
10 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.14.4 |
2023-08-30 |
10 |
Replacement rowPitch=128, but w=512 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-01-24 |
1 |
WriteToHardware: Invalid address 00000112 near PC 0881035c LR 088105c8 |
| МЕГАМОЗГ |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 041c2000 +0x39 / 64x64 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-31 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-14615 / 64x256 |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-03-30 |
2 |
Replacement rowPitch=256, but w=2000 (level=0) |
| RIDGE RACER |
v1.14.4 |
2025-01-17 |
5 |
Ignoring possible texturing from framebuffer at 0416b780 +0x79 / 480x272 |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-25 |
2 |
Replacement rowPitch=512, but w=1600 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-06 |
18 |
Replacement rowPitch=1024, but w=3932 (level=0) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-02-03 |
3 |
Replacement rowPitch=128, but w=400 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-30 |
3 |
Replacement rowPitch=256, but w=2048 (level=0) |
| 戦国無双3 Z Special |
v1.14.4 |
2023-01-24 |
1 |
Unknown GE command : fd39f971 |
| DJMAX PORTABLE i |
v1.16.6 |
2023-12-10 |
25 |
80630006=sceAtracSetDataAndGetID(089f05c0, 00010000): invalid RIFF header |
| DJMAX PORTABLE i |
v1.14.4 |
2023-01-26 |
2 |
Unknown GetPointerWrite 00000001 PC 08856c8c LR 08856c8c |
| DJMAX PORTABLE i |
v1.14.4 |
2023-01-26 |
2 |
sceMpegGetAtracAu: invalid audio stream 00000000 |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2024-09-25 |
7 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-24 |
1 |
WriteToHardware: Invalid address 69a42272 near PC 089adbb4 LR 089adbb4 |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| Ys -THE ARK OF NAPISHTIM- SPECIAL VERSION |
v1.14.4 |
2023-01-24 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Ys -THE ARK OF NAPISHTIM- SPECIAL VERSION |
v1.14.4 |
2023-01-24 |
1 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=512, but w=2780 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-08-07 |
4 |
Replacement rowPitch=512, but w=2560 (level=0) |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-03-05 |
2 |
Replacement rowPitch=128, but w=1024 (level=0) |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=512, but w=2880 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-14 |
3 |
Replacement rowPitch=2048, but w=6400 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-05-01 |
6 |
Replacement rowPitch=512, but w=3092 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-06-24 |
3 |
Replacement rowPitch=256, but w=4096 (level=0) |
| ナルティメットポータブル 無幻城の巻 |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| MotoGP |
v1.14.4 |
2023-01-24 |
1 |
WriteToHardware: Invalid address 000000a4 near PC 0891ac20 LR 0891ac20 |
| Kenka Bancho: Badass Rumble |
v1.14.4 |
2023-01-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09549600) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-02-25 |
23 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Marvel™ Ultimate Alliance |
v1.14.4 |
2023-01-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPo |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-01-24 |
1 |
Branch in branch delay slot at 09d16360 with different target |
| Marvel™ Ultimate Alliance |
v1.14.4 |
2023-01-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04440:00090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04440:00090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-07-09 |
7 |
Truncating vertex count from 27843 to 21845 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-15 |
9 |
Replacement rowPitch=256, but w=656 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-7395 / 64x256 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-17 |
2 |
Replacement rowPitch=256, but w=1200 (level=0) |
| Me & My Katamari |
v1.14.4-514-g88130bbd6 |
2023-05-22 |
3 |
Ignoring possible texturing from framebuffer at 04154000 +0x45 / 256x256 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=256, but w=1600 (level=0) |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.14.4 |
2023-04-29 |
34 |
Replacement rowPitch=256, but w=800 (level=0) |
| Buzz!™: Quiz World |
v1.14.4 |
2023-01-24 |
25 |
scePsmfPlayerChangePlayMode(08bcf9ec, 0, 0): play speed not changed |
| MLB 11 The Show™ |
v1.14.4 |
2023-01-24 |
1 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
| SBK-07 |
v1.14.4 |
2023-04-18 |
2 |
Replacement rowPitch=512, but w=800 (level=0) |
| SBK-07 |
v1.14.4 |
2023-04-19 |
3 |
Replacement rowPitch=1024, but w=3200 (level=0) |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-19 |
8 |
Replacement rowPitch=256, but w=2048 (level=0) |
| Jungle Party |
v1.18.1 |
2025-02-02 |
5 |
UNIMPL sceMp4Create(mp4 147783476,callbacks 08cf3fcc,readBufferAddr 091aa0a0,readBufferSize 4096) |
| GTA: Liberty City Stories |
v1.14.4 |
2023-01-24 |
6 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
| WWE 2K22 by v5 Techno�Game Modder |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=32, but w=512 (level=0) |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| Strikers1945 Plus |
v1.14.4 |
2023-01-24 |
28 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| SSX On Tour |
v1.14.4 |
2023-01-24 |
1 |
ChDir failed to map device for "host0:Data/PSP/Levels/", failing |
| SSX On Tour |
v1.14.4 |
2024-07-06 |
3 |
Failed to read valid video stream data from header |
| SSX On Tour |
v1.14.4 |
2023-01-24 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| MotoGP |
v1.14.4 |
2026-05-18 |
5 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
3 |
80630006=sceAtracSetDataAndGetID(08f5e280, 00000800): invalid RIFF header |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-24 |
1 |
WriteToHardware: Invalid address 000003e4 near PC 08a3ffdc LR 08a2dcc4 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-24 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +352x-14076 / 64x256 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-24 |
2 |
80630006=sceAtracSetDataAndGetID(09643740, 00000800): invalid RIFF header |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-24 |
1 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-12-29 |
17 |
Replacement rowPitch=256, but w=800 (level=0) |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-03-05 |
4 |
Replacement rowPitch=1024, but w=2848 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-24 |
2 |
80630006=sceAtracSetDataAndGetID(09c637c0, 00014000): invalid RIFF header |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-06-23 |
2 |
Replacement rowPitch=256, but w=4096 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-24 |
10 |
80630006=sceAtracSetDataAndGetID(09887a00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-24 |
3 |
80630006=sceAtracSetDataAndGetID(09873980, 00014000): invalid RIFF header |
| Virtua Tennis 3 |
v1.18 |
2025-01-15 |
3 |
80630011=sceAtracSetDataAndGetID(08cdafc0, 00000004): buffer too small |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-24 |
5 |
80630006=sceAtracSetDataAndGetID(0999bd40, 00014000): invalid RIFF header |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-04-01 |
5 |
Replacement rowPitch=512, but w=576 (level=0) |
| Kenka Bancho: Badass Rumble |
v1.14.4 |
2023-01-24 |
7 |
00000000=sceUtilityScreenshotInitStart(0938cac0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-06-01 |
21 |
Unknown GetPointerWrite 00000000 PC 08808440 LR 08808448 |