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| Game title |
Version |
Latest Report |
Hits |
Message |
| Rapala® Pro Bass Fishing |
v1.9.4 |
2024-11-24 |
34 |
Decoding texture from VRAM mirror at 04787870 swizzle=0 |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2026-11-03 |
6,658 |
GL ran out of GPU memory; switching to low memory mode |
| The 3rd Birthday® |
v1.9.4 |
2021-06-27 |
44 |
GL ran out of GPU memory; switching to low memory mode |
| WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2026-02-01 |
5 |
80630007=sceAtracSetData(2, 08bd5640, 000088e0): atracID uses different codec type than data |
| SBK® Superbike World Championship |
v1.8.0 |
2025-09-09 |
49 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 093aab70): duplicate handler |
| Crash™ Tag Team Racing |
v1.8.0 |
2021-04-12 |
12 |
80630006=sceAtracSetDataAndGetID(09512e80, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-08-27 |
22,493 |
GL ran out of GPU memory; switching to low memory mode |
| SpongeBob SquarePants: The Yellow Avenger |
v1.9.4 |
2024-03-13 |
5 |
Render to area containing texture at 041f6000 +0x32 |
| MX vs. ATV Untamed |
v1.9.4 |
2020-01-05 |
4 |
Render to texture with incompatible formats 5 != 1 at 0415e000 |
| MX vs. ATV Untamed |
v1.9.4 |
2022-09-04 |
9 |
Render to texture using CLUT with different strides 64 != 32 |
| 三國志Ⅸ with パワーアップキット |
v1.9.0 |
2026-09-22 |
425 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2021-11-19 |
15 |
00000000=sceUtilityScreenshotInitStart(09caa728) |
| Crash™ Tag Team Racing |
v1.9.4 |
2022-06-03 |
35 |
80630006=sceAtracSetDataAndGetID(095b73c0, 00014000): invalid RIFF header |
| God of War: Chains of Olympus |
v1.9.4 |
2025-07-28 |
41 |
WriteToHardware: Invalid address 000002c8 near PC 08000000 LR 08000000 |
| SBK® Superbike World Championship |
v1.9.4 |
2025-04-29 |
30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08f91d30): duplicate handler |
| Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-02-20 |
66 |
GL ran out of GPU memory; switching to low memory mode |
| Dave Mirra BMX Challenge |
v1.8.0 |
2019-09-04 |
8 |
GL ran out of GPU memory; switching to low memory mode |
| Spider-Man 3 |
v1.9.4 |
2023-12-19 |
250 |
GL ran out of GPU memory; switching to low memory mode |
| Prince of Persia - Revelations |
v1.8.0 |
2019-09-22 |
2 |
80630006=sceAtracSetDataAndGetID(095d7e00, 00000800): invalid RIFF header |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.9.4 |
2022-08-30 |
33 |
Render to texture with incompatible formats 5 != 1 at 04192000 |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.9.4 |
2022-08-30 |
36 |
4 and 8-bit CLUT format not supported for framebuffers |
| FIFA STREET 2 |
v1.9.4 |
2022-12-27 |
271 |
GL ran out of GPU memory; switching to low memory mode |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2024-10-29 |
605 |
GL ran out of GPU memory; switching to low memory mode |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.9.4 |
2023-05-11 |
17 |
WriteToHardware: Invalid address ffff5d2b near PC 08000000 LR 08000000 |
| Burnout™ Legends |
v1.9.4 |
2021-06-26 |
32 |
GL ran out of GPU memory; switching to low memory mode |
| Elminage Original |
v1.8.0 |
2024-06-25 |
128 |
Switching audio frequency to 16000 |
| Yu-Gi-Oh! GX Tag Force |
v1.8.0 |
2021-03-02 |
2 |
Branch in RSRTComp delay slot at 09e44b78 in block starting at 09e44b78 |
| Yu-Gi-Oh! GX Tag Force |
v1.8.0 |
2021-03-02 |
3 |
Branch in RSRTComp delay slot at 09e44b88 in block starting at 09e44b88 |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-07-28 |
2,043 |
GL ran out of GPU memory; switching to low memory mode |
| SpongeBob SquarePants: The Yellow Avenger |
v1.8.0 |
2019-05-10 |
3 |
Render to texture with incompatible formats 5 != 3 at 041f2000 |
| GTA: Liberty City Stories |
v1.9.4 |
2026-10-10 |
483 |
GL ran out of GPU memory; switching to low memory mode |
| Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2023-04-05 |
76 |
scePsmfPlayerSetPsmf*: unexpected streamID 71 |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2019-05-20 |
7 |
scePsmfPlayerSetPsmf*: unexpected streamID 70 |
| Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2025-04-20 |
20 |
scePsmfPlayerSetPsmf*: unexpected streamID 2 |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2022-08-24 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID a8 |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2022-08-24 |
2 |
scePsmfPlayerSetPsmf*: unexpected streamID 97 |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2022-08-24 |
4 |
scePsmfPlayerSetPsmf*: unexpected streamID 60 |
| Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2022-05-14 |
12 |
scePsmfPlayerSetPsmf*: unexpected streamID 20 |
| Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2023-04-05 |
123 |
scePsmfPlayerSetPsmf*: unexpected streamID 4d |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2022-08-24 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID 80 |
| Prince of Persia: The Forgotten Sands™ |
v1.8.0 |
2022-08-24 |
11 |
scePsmfPlayerSetPsmf*: unexpected streamID 62 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2021-08-11 |
10 |
Jump to invalid address: 05f17180 PC 09ffe2dc LR 09ffe260 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2021-08-11 |
11 |
Jump to invalid address: 04e5eac0 PC 09ffe2cc LR 09ffe260 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2023-08-20 |
18 |
Jump to invalid address: 07ff90c0 PC 09ffe298 LR 09ffe260 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2021-08-11 |
15 |
Jump to invalid address: 04e5e900 PC 09ffe268 LR 09ffe260 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-03-17 |
37 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f92e70): duplicate handler |
| CHAOS;HEAD NOAH |
v1.9.3 |
2022-08-19 |
127 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Pro Evolution Soccer 2014 |
v1.8.0 |
2019-05-10 |
7 |
Branch in RSRTComp delay slot at 0001004c in block starting at 00010000 |
| Prince of Persia - Revelations |
v1.9.4 |
2021-10-26 |
10 |
80630006=sceAtracSetDataAndGetID(09868e40, 00000800): invalid RIFF header |
| PES 2014 |
v1.9.4 |
2026-05-06 |
2,762 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2026-03-27 |
8,721 |
GL ran out of GPU memory; switching to low memory mode |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2021-09-06 |
368 |
GL ran out of GPU memory; switching to low memory mode |
| ナルティメットアクセル3 |
v1.9.4 |
2022-04-27 |
13 |
00000000=sceUtilityScreenshotInitStart(09a7d7f8) |
| Grand Theft Auto: Chinatown Wars |
v1.9.4 |
2022-09-30 |
83 |
80630006=sceAtracSetHalfwayBufferAndGetID(08d63940, 00008000, 00040000): invalid RIFF header |
| The 3rd Birthday® |
v1.9.4 |
2025-08-09 |
20 |
GL ran out of GPU memory; switching to low memory mode |
| MONSTER HUNTER FREEDOM 2 |
v1.8.0 |
2024-10-12 |
10 |
80630006=sceAtracSetDataAndGetID(08b43840, 0002f000): invalid RIFF header |
| SBK® Superbike World Championship |
v1.9.4 |
2024-12-22 |
22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09303300): duplicate handler |
| Prince of Persia - Revelations |
v1.9.4 |
2026-10-25 |
52 |
80630006=sceAtracSetDataAndGetID(09a20840, 00000800): invalid RIFF header |
| Last Escort -Club Katze- |
v1.9.0 |
2024-07-23 |
17 |
00000000=sceUtilityScreenshotInitStart(08aae578) |
| Dragon Ball Z Shin Budokai |
v1.9.4 |
2024-08-17 |
1,244 |
GL ran out of GPU memory; switching to low memory mode |
| MotoGP |
v1.9.4 |
2025-04-18 |
1,150 |
GL ran out of GPU memory; switching to low memory mode |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-05-23 |
41 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901df70): duplicate handler |
| God of War: Chains of Olympus |
v1.9.4 |
2026-11-08 |
22,624 |
GL ran out of GPU memory; switching to low memory mode |
| Los Simpson™ El Videojuego |
v1.9.4 |
2024-09-29 |
357 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 2 |
v1.8.0 |
2019-07-21 |
16 |
Render to texture with different strides 0 != 512 |
| PES 2014 |
v1.9.4 |
2025-10-31 |
1,642 |
GL ran out of GPU memory; switching to low memory mode |
| SpongeBob SquarePants: The Yellow Avenger |
v1.9.4 |
2024-07-10 |
177 |
GL ran out of GPU memory; switching to low memory mode |
| God of War®: Ghost of Sparta |
v1.9.4 |
2025-05-04 |
223 |
80631003=sceAtracSetAA3DataAndGetID(08c5f6c0, 0001e000, 0027c318, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| Rush |
v1.9.0 |
2022-06-12 |
26 |
Lots of blits needed for obscure blending: 51 per frame, blend 10/6/0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2020-05-19 |
50 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000130], 1381d18c, 09fce8c4[00001000]): invalid pointers |
| NARUTO-ナルト- 疾風伝 ナルティメットインパクト 体験版 |
v1.9.4 |
2024-02-01 |
131 |
80630006=sceAtracSetDataAndGetID(09c95920, 000065b8): invalid RIFF header |
| GTA: Liberty City Stories |
v1.9.4 |
2025-05-27 |
1,606 |
GL ran out of GPU memory; switching to low memory mode |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-03-08 |
164 |
MIPSCompileOp: Invalid instruction 4c010c01 |
| Madden NFL 12 |
v1.9.4 |
2026-10-06 |
1,224 |
Lots of blits needed for obscure blending: 50 per frame, blend 10/6/0 |
| METAL GEAR SOLID PORTABLE OPS |
v1.9.4 |
2024-06-23 |
34 |
Render to texture using CLUT with different strides 64 != 512 |
| METAL GEAR SOLID PORTABLE OPS |
v1.9.4 |
2024-06-23 |
34 |
4 and 8-bit CLUT format not supported for framebuffers |
| METAL GEAR SOLID PORTABLE OPS |
v1.9.4 |
2024-06-23 |
32 |
Render to texture with incompatible formats 4 != 3 at 04110000 |
| 300: March to Glory |
v1.9.4 |
2025-02-13 |
20 |
WriteToHardware: Invalid address 000026c8 near PC 08982ec4 LR 08982ec4 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.9.4 |
2022-12-26 |
74 |
Unknown syscall in known module 'sceMpeg': 0x8746247a |
| ドラゴンボールZ 真武道会2 |
v1.9.4 |
2023-08-05 |
110 |
Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a |
| Lego Star Wars II: The Original Trilogy |
v1.9.4 |
2021-01-08 |
311 |
GL ran out of GPU memory; switching to low memory mode |
| Madden NFL 09 |
v1.9.4 |
2024-11-24 |
18 |
Lots of blits needed for obscure blending: 26 per frame, blend 10/6/0 |
| Gran Turismo® |
v1.9.4 |
2025-06-08 |
1,210 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-12-08 |
6 |
MIPSCompileOp: Invalid instruction 00000045 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-09-13 |
46 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095d84e0): duplicate handler |
| ARMORED CORE LAST RAVEN Portable |
v1.9.4 |
2020-04-08 |
6 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2022-09-14 |
46 |
GL ran out of GPU memory; switching to low memory mode |
| WWE SmackDown vs. RAW 2010 |
v1.8.0 |
2020-03-16 |
5 |
80630007=sceAtracSetData(2, 08b9d600, 00011a90): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.8.0 |
2020-03-16 |
9 |
80630007=sceAtracSetData(2, 08bd5640, 00011a90): atracID uses different codec type than data |
| Crash™ Tag Team Racing |
v1.8.0 |
2019-08-31 |
4 |
80630006=sceAtracSetDataAndGetID(09e141c0, 00014000): invalid RIFF header |
| N.O.V.A. Near Orbit Vanguard Alliance |
v1.9.4 |
2024-10-24 |
74 |
GL ran out of GPU memory; switching to low memory mode |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.9.4 |
2026-04-20 |
88 |
WriteToHardware: Invalid address 00001c55 near PC 08000000 LR 08000000 |
| JOGRESS V3 |
v1.9.4 |
2025-06-14 |
1,345 |
GL ran out of GPU memory; switching to low memory mode |
| ASPHALT : URBAN GT 2 |
v1.9.4 |
2026-03-26 |
90 |
GL ran out of GPU memory; switching to low memory mode |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-08-06 |
624 |
GL ran out of GPU memory; switching to low memory mode |
| Prince of Persia - Rival Swords |
v1.9.4 |
2026-04-01 |
18 |
Unknown GE command : 34e2e331 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2025-01-04 |
1,841 |
GL ran out of GPU memory; switching to low memory mode |
| SpongeBob SquarePants: The Yellow Avenger |
v1.9.4 |
2021-01-23 |
7 |
Render to texture with incompatible formats 4 != 3 at 04124000 |
| GTA: Liberty City Stories |
v1.9.4 |
2024-10-15 |
711 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2026-08-28 |
1,514 |
GL ran out of GPU memory; switching to low memory mode |