Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
地球防衛軍2 PORTABLE v1.14.4 2023-07-31 6 Replacement rowPitch=128, but w=512 (level=0)
FNAF Sister Location (NazDev32 & Desesperado3) v1.14.4 2023-05-31 6 Unknown GetPointerWrite 00000000 PC 088f1f4c LR 088f1f54
地球防衛軍2 PORTABLE v1.14.4 2023-08-11 6 Replacement rowPitch=64, but w=256 (level=0)
地球防衛軍2 PORTABLE v1.14.4 2023-07-31 3 Replacement rowPitch=128, but w=2048 (level=0)
地球防衛軍2 PORTABLE v1.14.4 2023-05-09 3 Replacement rowPitch=256, but w=1024 (level=0)
eFootball Chelito 19 v1.6.3 2025-01-07 17 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-09 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI6917, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
RIDGE RACERS 2 v1.14.4 2023-05-09 1 Ignoring possible texturing from framebuffer at 04155080 +512x178 / 480x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-09 1 MIPSCompileOp: Invalid instruction 4a934100
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-09 1 MIPSCompileOp: Invalid instruction 76eec180
Street Fighter® Alpha 3 Max v1.14.4 2023-05-09 1 Ignoring possible texturing from framebuffer at 04132000 +0x136 / 256x272
Silent Hill: Shattered Memories v1.14.4 2023-05-09 1 Ignoring possible texturing from framebuffer at 08bb4780 +80x-16010 / 64x256
eFootball PES 2023 "SNE" v1.9.4 2025-04-07 24 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-05-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7bb40a3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-09 1 MIPSCompileOp: Invalid instruction 004f043c
eFootball PES 2023 "SNE" v1.9.4 2025-10-02 875 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
LEGO Star Wars III - The Clone Wars v1.15.2 2023-05-13 5 80630011=sceAtracSetData(0, 09276180, 00000000): buffer too small
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-05-09 1 WriteToHardware: Invalid address 00003660 near PC 08802810 LR 09cb51f8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-05-09 1 Replacement rowPitch=256, but w=512 (level=0)
PES FL 2022C v1.14.4 2023-05-09 1 Replacement rowPitch=512, but w=1712 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-05-09 2 Ignoring possible texturing from framebuffer at 08bb4780 +192x-9716 / 64x256
Prince of Persia - Revelations v1.14.4 2023-05-09 1 80630006=sceAtracSetDataAndGetID(090ac480, 00000800): invalid RIFF header
Marvel™ Ultimate Alliance v1.14.4 2023-05-09 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) ||
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2023-10-15 3 00000000=sceUtilityScreenshotInitStart(09cab368)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-09 1 MIPSCompileOp: Invalid instruction ccef1520
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-09 1 Replacement rowPitch=2048, but w=2472 (level=0)
地球防衛軍2 PORTABLE v1.14.4 2023-12-26 15 Replacement rowPitch=2048, but w=4096 (level=0)
Prince of Persia - Revelations v1.14.4 2023-05-10 3 80630006=sceAtracSetDataAndGetID(0962ddc0, 00000800): invalid RIFF header
eFootball PES 2023 Danilo Gamer v1.17.1 2025-09-24 103 MIPSCompileOp: Invalid instruction 0000009f
eFootball PES 2023 Danilo Gamer v1.14.4 2023-05-09 1 Branch in branch delay slot at 08125aa8 with different target
eFootball PES 2023 Danilo Gamer v1.14.4 2023-05-09 1 MIPSCompileOp: Invalid instruction 000002bb
eFootball PES 2023 Danilo Gamer v1.14.4 2023-05-09 1 Branch in RSRTComp delay slot at 042ddb6c in block starting at 042ddb6c
eFootball PES 2023 Danilo Gamer v1.14.4 2023-05-09 1 Branch in branch delay slot at 042ddb5c with different target
Dragon Ball Super: Multiverse Break v1.8.0 2024-03-29 5 WriteToHardware: Invalid address 266770ec near PC 088048b4 LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-09 1 WriteToHardware: Invalid address fe484a40 near PC 0883c864 LR 0883c864
ProCycling Season 2010 v1.14.4 2023-05-08 3 Unknown GetPointerWrite 00000000 PC 08a3a028 LR 08a3a0cc
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-05-08 1 80630007=sceAtracSetData(2, 08bd5600, 00003120): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-05-08 1 80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-05-29 2 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-05-29 3 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
Efootball PES 2022 v1.14.4 2023-05-08 1 Replacement rowPitch=512, but w=1200 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-05-08 1 00000000=sceUtilityScreenshotInitStart(0989cdd8)
NHL 2007 v1.18.1 2026-01-30 34 800201b7=sceKernelCreateFpl(DEBUGHEAP, 2, 00000000, 00000000, 00000001, 00000000[invalid]): invalid blockSize/count
Efootball PES 2022 v1.14.4 2023-05-08 1 Replacement rowPitch=512, but w=2880 (level=0)
Syphon Filter™: Logan's Shadow v1.14.4 2023-05-08 1 Unknown GetPointerWrite 1479a4e8 PC 08c1c5f8 LR 08c501e8
Syphon Filter™: Logan's Shadow v1.14.4 2023-05-08 1 Unknown GetPointerWrite 0d2ebd08 PC 08c180ec LR 08c501e8
SBK-07 v1.15.3 2023-05-09 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0992eb70): duplicate handler
Gran Turismo® v1.14.4 2023-05-08 1 MIPSCompileOp: Invalid instruction 423c5d0a
SBK-07 v1.14.4 2023-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09377ce0): duplicate handler
大戦略パーフェクト~戦場の覇者~ v1.14.4 2023-05-08 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 00000000): game may have crashed
不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ v1.14.4 2023-05-08 2 00000000=sceUtilityScreenshotInitStart(09079dc4)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.14.4 2023-05-08 1 00000000=sceUtilityScreenshotInitStart(09a8c958)
遊☆戯☆王 5D's タッグフォース6 v1.18.1 2025-05-22 3 00000800=sceGeEdramSetAddrTranslation(00000800)
遊☆戯☆王 5D's タッグフォース5 v1.18.1 2025-06-03 2 00000800=sceGeEdramSetAddrTranslation(00000800)
SDガンダム GGENERATION-PORTABLE v1.14.4 2023-05-08 2 00000000=sceUtilityScreenshotInitStart(09079dc4)
SBK-07 v1.14.4 2023-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092af920): duplicate handler
SBK-07 v1.14.4 2023-05-08 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0952cd90): duplicate handler
God of War®: Ghost of Sparta v1.14.4 2023-05-08 5 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Mobile Intel® GM45 Express Chipset (CTG) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { return uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u); } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-08 1 WriteToHardware: Invalid address bedb4448 near PC 0884d084 LR 08b19d64
FINAL FANTASY IV Complete Collection v1.14.4 2023-05-08 22 80630006=sceAtracSetData(0, 09783e80, 000a5758): invalid RIFF header
尸体派对 Book of Shadows v1.18.1 2024-11-18 12 00000000=sceUtilityScreenshotInitStart(09cf9388)
Pro Evolution Soccer 2019 v1.14.4 2023-05-08 1 Replacement rowPitch=512, but w=2900 (level=0)
BURNOUT DOMINATOR v1.14.4 2023-05-08 4 Ignoring possible texturing from framebuffer at 04176000 +256x86 / 512x272
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-08 1 Replacement rowPitch=1024, but w=4320 (level=0)
TEKKEN 6 v1.14.4 2023-05-08 1 Replacement rowPitch=384, but w=640 (level=0)
LEGO Star Wars III - The Clone Wars v1.14.4 2023-05-08 1 WriteToHardware: Invalid address 000000cc near PC 08968ae8 LR 0896db64
God of War®: Ghost of Sparta v1.17.1 2024-05-03 3 WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000
eFootball PES 2022 v1.15.4 2023-07-06 6 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
eFootball PES 2022 v1.15.4 2023-07-06 5 sceMp3Init: invalid data: not layer 3
Tomb Raider: Anniversary™ v1.14.4 2023-05-08 1 Truncating vertex count from 30471 to 21845
Burnout™ Legends v1.14.4 2023-05-08 1 Ignoring possible texturing from framebuffer at 04174000 +0x193 / 64x272
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-05-08 1 WriteToHardware: Invalid address 0000042c near PC 0896d61c LR 0896d61c
シュクレ PORTABLE v1.14.4 2023-05-08 3 00000000=sceUtilityScreenshotInitStart(08f031ec)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-08 1 MIPSCompileOp: Invalid instruction 62d8467b
ナルティメットアクセル3 v1.14.4 2023-05-08 1 Replacement rowPitch=1024, but w=3600 (level=0)
デジヴァイス Ver.Portable v1.14.4 2023-05-07 1 sceKernelCreateThread(name=MediaEngine): unsupported attributes 00001006
CRISIS CORE -FINAL FANTASY VII- v1.14.4 2023-05-07 1 Truncating vertex count from 31698 to 21845
FIFA 21.BY.DX.GAMEZ007 v1.14.4 2023-05-07 1 MIPSCompileOp: Invalid instruction 4c5f415f
FIFA 21.BY.DX.GAMEZ007 v1.14.4 2023-05-07 1 MIPSCompileOp: Invalid instruction 4c5f3330
FIFA 21.BY.DX.GAMEZ007 v1.17.1 2024-06-10 2 MIPSCompileOp: Invalid instruction 7461652f
eFootball Haroun Z 2022 v1.14.4 2023-05-07 1 Replacement rowPitch=512, but w=8000 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-07 1 00000000=sceUtilityScreenshotInitStart(09cb4888)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-05-07 2 00000000=sceUtilityScreenshotInitStart(09cb4848)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-07 2 MIPSCompileOp: Invalid instruction 450e8b40
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-07 1 MIPSCompileOp: Invalid instruction b55d3ac0
Efootball PES 2022 v1.14.4 2023-05-07 1 Replacement rowPitch=256, but w=2000 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000877): duplicate handler
METAL SLUG XX v1.14.4 2023-05-07 44 Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4
inviZimals™ The Lost Tribes v1.18.1 2025-05-02 25 00000000=sceUtilityScreenshotInitStart(08ab21a4)
The Lord Of The Rings: Aragon's Quest v1.14.4 2023-05-07 1 WriteToHardware: Invalid address 000000ac near PC 0890713c LR 088d7b74
God of War: Chains of Olympus v1.14.4 2023-05-07 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 07f34004:40c00b39 HWX C T N LM Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34004:40c00b39 HWX C T N LM Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ =
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-07 2 WriteToHardware: Invalid address b577c334 near PC 0880dcc8 LR 0880dcc8
第2次スーパーロボット大戦Z 破界篇 v1.14.4 2025-06-07 3 Replacement rowPitch=64, but w=512 (level=0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-05-07 1 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
MLB 10 The Show ™ v1.17.1 2024-10-14 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (14a00005), bad data
MLB 10 The Show ™ v1.17.1 2024-04-19 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5d976cc2), bad data
SAMURAI WARRIORS: State of War v1.14.4 2023-05-07 1 sceKernelCreateThread(name=PSP_Sound_Manager): unsupported attributes 00000002
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-05-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(578dff3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
God of War®: Ghost of Sparta v1.14.4 2023-05-07 1 WriteToHardware: Invalid address 0000004c near PC 08aff9d4 LR 08affaa8
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-05-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6f8c335, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec

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