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| Game title |
Version |
Latest Report |
Hits |
Message |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-07-31 |
6 |
Replacement rowPitch=128, but w=512 (level=0) |
| FNAF Sister Location (NazDev32 & Desesperado3) |
v1.14.4 |
2023-05-31 |
6 |
Unknown GetPointerWrite 00000000 PC 088f1f4c LR 088f1f54 |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-08-11 |
6 |
Replacement rowPitch=64, but w=256 (level=0) |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-07-31 |
3 |
Replacement rowPitch=128, but w=2048 (level=0) |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-05-09 |
3 |
Replacement rowPitch=256, but w=1024 (level=0) |
| eFootball Chelito 19 |
v1.6.3 |
2025-01-07 |
17 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-09 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI6917, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
| RIDGE RACERS 2 |
v1.14.4 |
2023-05-09 |
1 |
Ignoring possible texturing from framebuffer at 04155080 +512x178 / 480x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-09 |
1 |
MIPSCompileOp: Invalid instruction 4a934100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-09 |
1 |
MIPSCompileOp: Invalid instruction 76eec180 |
| Street Fighter® Alpha 3 Max |
v1.14.4 |
2023-05-09 |
1 |
Ignoring possible texturing from framebuffer at 04132000 +0x136 / 256x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-05-09 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +80x-16010 / 64x256 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-04-07 |
24 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-05-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7bb40a3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-09 |
1 |
MIPSCompileOp: Invalid instruction 004f043c |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-10-02 |
875 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| LEGO Star Wars III - The Clone Wars |
v1.15.2 |
2023-05-13 |
5 |
80630011=sceAtracSetData(0, 09276180, 00000000): buffer too small |
| MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2023-05-09 |
1 |
WriteToHardware: Invalid address 00003660 near PC 08802810 LR 09cb51f8 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-05-09 |
1 |
Replacement rowPitch=256, but w=512 (level=0) |
| PES FL 2022C |
v1.14.4 |
2023-05-09 |
1 |
Replacement rowPitch=512, but w=1712 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-05-09 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-9716 / 64x256 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-05-09 |
1 |
80630006=sceAtracSetDataAndGetID(090ac480, 00000800): invalid RIFF header |
| Marvel™ Ultimate Alliance |
v1.14.4 |
2023-05-09 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2023-10-15 |
3 |
00000000=sceUtilityScreenshotInitStart(09cab368) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-09 |
1 |
MIPSCompileOp: Invalid instruction ccef1520 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-09 |
1 |
Replacement rowPitch=2048, but w=2472 (level=0) |
| 地球防衛軍2 PORTABLE |
v1.14.4 |
2023-12-26 |
15 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-05-10 |
3 |
80630006=sceAtracSetDataAndGetID(0962ddc0, 00000800): invalid RIFF header |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2025-09-24 |
103 |
MIPSCompileOp: Invalid instruction 0000009f |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-05-09 |
1 |
Branch in branch delay slot at 08125aa8 with different target |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-05-09 |
1 |
MIPSCompileOp: Invalid instruction 000002bb |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-05-09 |
1 |
Branch in RSRTComp delay slot at 042ddb6c in block starting at 042ddb6c |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-05-09 |
1 |
Branch in branch delay slot at 042ddb5c with different target |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2024-03-29 |
5 |
WriteToHardware: Invalid address 266770ec near PC 088048b4 LR 08902b9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-09 |
1 |
WriteToHardware: Invalid address fe484a40 near PC 0883c864 LR 0883c864 |
| ProCycling Season 2010 |
v1.14.4 |
2023-05-08 |
3 |
Unknown GetPointerWrite 00000000 PC 08a3a028 LR 08a3a0cc |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-05-08 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00003120): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-05-08 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-05-29 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-05-29 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
| Efootball PES 2022 |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-05-08 |
1 |
00000000=sceUtilityScreenshotInitStart(0989cdd8) |
| NHL 2007 |
v1.18.1 |
2026-01-30 |
34 |
800201b7=sceKernelCreateFpl(DEBUGHEAP, 2, 00000000, 00000000, 00000001, 00000000[invalid]): invalid blockSize/count |
| Efootball PES 2022 |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=512, but w=2880 (level=0) |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2023-05-08 |
1 |
Unknown GetPointerWrite 1479a4e8 PC 08c1c5f8 LR 08c501e8 |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2023-05-08 |
1 |
Unknown GetPointerWrite 0d2ebd08 PC 08c180ec LR 08c501e8 |
| SBK-07 |
v1.15.3 |
2023-05-09 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0992eb70): duplicate handler |
| Gran Turismo® |
v1.14.4 |
2023-05-08 |
1 |
MIPSCompileOp: Invalid instruction 423c5d0a |
| SBK-07 |
v1.14.4 |
2023-05-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09377ce0): duplicate handler |
| 大戦略パーフェクト~戦場の覇者~ |
v1.14.4 |
2023-05-08 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 00000000): game may have crashed |
| 不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.14.4 |
2023-05-08 |
2 |
00000000=sceUtilityScreenshotInitStart(09079dc4) |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-05-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8c958) |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-05-22 |
3 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| 遊☆戯☆王 5D's タッグフォース5 |
v1.18.1 |
2025-06-03 |
2 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| SDガンダム GGENERATION-PORTABLE |
v1.14.4 |
2023-05-08 |
2 |
00000000=sceUtilityScreenshotInitStart(09079dc4) |
| SBK-07 |
v1.14.4 |
2023-05-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092af920): duplicate handler |
| SBK-07 |
v1.14.4 |
2023-05-08 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0952cd90): duplicate handler |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-05-08 |
5 |
Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file
reinterpret
#version 120
// Driver: Mesa Mobile Intel® GM45 Express Chipset (CTG) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
return uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u);
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
gl_FragColor = outColor;
}
|
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-08 |
1 |
WriteToHardware: Invalid address bedb4448 near PC 0884d084 LR 08b19d64 |
| FINAL FANTASY IV Complete Collection |
v1.14.4 |
2023-05-08 |
22 |
80630006=sceAtracSetData(0, 09783e80, 000a5758): invalid RIFF header |
| 尸体派对 Book of Shadows |
v1.18.1 |
2024-11-18 |
12 |
00000000=sceUtilityScreenshotInitStart(09cf9388) |
| Pro Evolution Soccer 2019 |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=512, but w=2900 (level=0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-05-08 |
4 |
Ignoring possible texturing from framebuffer at 04176000 +256x86 / 512x272 |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=1024, but w=4320 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=384, but w=640 (level=0) |
| LEGO Star Wars III - The Clone Wars |
v1.14.4 |
2023-05-08 |
1 |
WriteToHardware: Invalid address 000000cc near PC 08968ae8 LR 0896db64 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-05-03 |
3 |
WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000 |
| eFootball PES 2022 |
v1.15.4 |
2023-07-06 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
| eFootball PES 2022 |
v1.15.4 |
2023-07-06 |
5 |
sceMp3Init: invalid data: not layer 3 |
| Tomb Raider: Anniversary™ |
v1.14.4 |
2023-05-08 |
1 |
Truncating vertex count from 30471 to 21845 |
| Burnout™ Legends |
v1.14.4 |
2023-05-08 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x193 / 64x272 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-05-08 |
1 |
WriteToHardware: Invalid address 0000042c near PC 0896d61c LR 0896d61c |
| シュクレ PORTABLE |
v1.14.4 |
2023-05-08 |
3 |
00000000=sceUtilityScreenshotInitStart(08f031ec) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-08 |
1 |
MIPSCompileOp: Invalid instruction 62d8467b |
| ナルティメットアクセル3 |
v1.14.4 |
2023-05-08 |
1 |
Replacement rowPitch=1024, but w=3600 (level=0) |
| デジヴァイス Ver.Portable |
v1.14.4 |
2023-05-07 |
1 |
sceKernelCreateThread(name=MediaEngine): unsupported attributes 00001006 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.14.4 |
2023-05-07 |
1 |
Truncating vertex count from 31698 to 21845 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2023-05-07 |
1 |
MIPSCompileOp: Invalid instruction 4c5f415f |
| FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2023-05-07 |
1 |
MIPSCompileOp: Invalid instruction 4c5f3330 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-10 |
2 |
MIPSCompileOp: Invalid instruction 7461652f |
| eFootball Haroun Z 2022 |
v1.14.4 |
2023-05-07 |
1 |
Replacement rowPitch=512, but w=8000 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-07 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb4888) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-07 |
2 |
00000000=sceUtilityScreenshotInitStart(09cb4848) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-07 |
2 |
MIPSCompileOp: Invalid instruction 450e8b40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-07 |
1 |
MIPSCompileOp: Invalid instruction b55d3ac0 |
| Efootball PES 2022 |
v1.14.4 |
2023-05-07 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-05-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000877): duplicate handler |
| METAL SLUG XX |
v1.14.4 |
2023-05-07 |
44 |
Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4 |
| inviZimals™ The Lost Tribes |
v1.18.1 |
2025-05-02 |
25 |
00000000=sceUtilityScreenshotInitStart(08ab21a4) |
| The Lord Of The Rings: Aragon's Quest |
v1.14.4 |
2023-05-07 |
1 |
WriteToHardware: Invalid address 000000ac near PC 0890713c LR 088d7b74 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-05-07 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f34004:40c00b39 HWX C T N LM Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34004:40c00b39 HWX C T N LM Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = |
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v1.14.4 |
2023-05-07 |
2 |
WriteToHardware: Invalid address b577c334 near PC 0880dcc8 LR 0880dcc8 |
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Replacement rowPitch=64, but w=512 (level=0) |
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v1.14.4 |
2023-05-07 |
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80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
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v1.17.1 |
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scePsmfPlayerSetPsmf*: incorrect PSMF magic (14a00005), bad data |
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v1.17.1 |
2024-04-19 |
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scePsmfPlayerSetPsmf*: incorrect PSMF magic (5d976cc2), bad data |
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v1.14.4 |
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sceKernelCreateThread(name=PSP_Sound_Manager): unsupported attributes 00000002 |
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v1.14.4 |
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UNTESTED sceNetAdhocctlCreateEnterGameMode(578dff3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
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v1.14.4 |
2023-05-07 |
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WriteToHardware: Invalid address 0000004c near PC 08aff9d4 LR 08affaa8 |
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v1.14.4 |
2023-05-07 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6f8c335, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec |