Recent logs - v1.10.3-1177-ga31fc4087

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.10.3-1177-ga31fc4087 2020-11-26 Error in shader compilation: info: WARNING: 0:16: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:25: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:26: Use of undeclared identifier 'destColor' 00001a86:00000040 Depal ReplaceBlend_6A:10_B:6_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform vec3 u_blendFixA; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0; fragColor0 = v; }
METAL GEAR SOLID PEACE WALKER v1.10.3-1177-ga31fc4087 2020-11-26 Error in shader compilation: info: WARNING: 0:13: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:22: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:23: Use of undeclared identifier 'destColor' 00001a96:00000000 ReplaceBlend_6A:10_B:6_Eq:2 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform vec3 u_blendFixA; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = destColor.rgb * v.aaa * 2.0 - v.rgb * u_blendFixA; fragColor0 = v; }
METAL GEAR SOLID PEACE WALKER v1.10.3-1177-ga31fc4087 2020-11-26 Error in shader compilation: info: WARNING: 0:16: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:25: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:26: Use of undeclared identifier 'destColor' 00001a96:00000040 Depal ReplaceBlend_6A:10_B:6_Eq:2 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform vec3 u_blendFixA; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = destColor.rgb * v.aaa * 2.0 - v.rgb * u_blendFixA; fragColor0 = v; }
Thrillville v1.10.3-1177-ga31fc4087 2020-11-26 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04244000 offset: 0 (512x512 stride 512, CLUT16)
Thrillville v1.10.3-1177-ga31fc4087 2020-11-26 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04244000 offset: 0 (512x512 stride 512, CLUT16)
Dragon Ball Z: Tenkaichi Tag Team v1.10.3-1177-ga31fc4087 2020-11-27 Error in shader compilation: info: WARNING: 0:18: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:74: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:77: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:79: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:81: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:86: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:89: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:91: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:93: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:112: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:113: Use of undeclared identifier 'destColor' 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void m
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 Unknown instruction b706249e at 000103f8
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 Unknown instruction 00000001 at 00010114
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 WriteToHardware: Invalid address 7abb148f near PC 088051f8 LR 08897db4
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 ReadFromHardware: Invalid address 7abb148d near PC 088051f4 LR 08897db4
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 ReadFromHardware: Invalid address 7abb148f near PC 088050fc LR 08897db4
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-1177-ga31fc4087 2020-11-25 Error in shader compilation: info: WARNING: 0:12: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:21: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:22: Use of undeclared identifier 'destColor' 0000002e:00000000 ReplaceBlend_6A:0_B:0_Eq:5 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-1177-ga31fc4087 2020-11-25 Error in shader compilation: info: WARNING: 0:13: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:24: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:25: Use of undeclared identifier 'destColor' 0000002e:0000d000 ReplaceBlend_6A:0_B:0_Eq:5 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
Beowulf v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Beowulf v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Beowulf v1.10.3-1177-ga31fc4087 2020-11-25 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Beowulf v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
FREE RUNNING v1.10.3-1177-ga31fc4087 2020-11-24 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Ghost Rider v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Ghost Rider v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
X-Men Origins: Wolverine v1.10.3-1177-ga31fc4087 2020-11-22 Error in shader compilation: info: WARNING: 0:17: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:29: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:30: Use of undeclared identifier 'destColor' ERROR: 0:30: Use of undeclared identifier 'destColor' 00002286:0100038e Tex TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); lowp vec4 destColor = gl_LastFragData[0]; v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0; v.a = u_stencilReplaceValue; fragColor0 = v; }
Spider-Man: Friend or Foe v1.10.3-1177-ga31fc4087 2020-11-22 Ignoring possible texturing from framebuffer at 041a0000 +192x256 / 256x272
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3-1177-ga31fc4087 2020-11-22 Error in shader compilation: info: WARNING: 0:17: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:29: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:30: Use of undeclared identifier 'destColor' ERROR: 0:30: Use of undeclared identifier 'destColor' 00002286:0100038e Tex TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); lowp vec4 destColor = gl_LastFragData[0]; v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0; v.a = u_stencilReplaceValue; fragColor0 = v; }
Hellboy™: The Science of Evil v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04088000/00000000 and 040ec000/04088000
Hellboy™: The Science of Evil v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Hellboy™: The Science of Evil v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Indiana Jones® and the Staff Of Kings™ v1.10.3-1177-ga31fc4087 2020-11-22 Error in shader compilation: info: WARNING: 0:17: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:29: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:30: Use of undeclared identifier 'destColor' ERROR: 0:30: Use of undeclared identifier 'destColor' 00002286:0100038e Tex TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); lowp vec4 destColor = gl_LastFragData[0]; v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0; v.a = u_stencilReplaceValue; fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes v1.10.3-1177-ga31fc4087 2020-11-20 Error in shader compilation: info: WARNING: 0:13: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:24: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:25: Use of undeclared identifier 'destColor' 0000002e:0000d000 ReplaceBlend_6A:0_B:0_Eq:5 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes v1.10.3-1177-ga31fc4087 2020-11-20 Error in shader compilation: info: WARNING: 0:12: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:21: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:22: Use of undeclared identifier 'destColor' 0000002e:00000000 ReplaceBlend_6A:0_B:0_Eq:5 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
Beowulf v1.10.3-1177-ga31fc4087 2020-11-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Beowulf v1.10.3-1177-ga31fc4087 2020-11-16 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Beowulf v1.10.3-1177-ga31fc4087 2020-11-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Need For Speed™ ProStreet v1.10.3-1177-ga31fc4087 2020-11-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Need For Speed™ ProStreet v1.10.3-1177-ga31fc4087 2020-11-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Need For Speed™ ProStreet v1.10.3-1177-ga31fc4087 2020-11-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
God of War: Chains of Olympus v1.10.3-1177-ga31fc4087 2020-11-26 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272
Prince of Persia: The Forgotten Sands™ v1.10.3-1177-ga31fc4087 2020-11-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Assassin's Creed: Bloodlines™ v1.10.3-1177-ga31fc4087 2020-11-27 Error in shader compilation: info: WARNING: 0:17: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:29: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:30: Use of undeclared identifier 'destColor' ERROR: 0:30: Use of undeclared identifier 'destColor' 00002286:0100038e Tex TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); lowp vec4 destColor = gl_LastFragData[0]; v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0; v.a = u_stencilReplaceValue; fragColor0 = v; }
Los Simpson™ El Videojuego v1.10.3-1177-ga31fc4087 2020-11-10 Error in shader compilation: info: WARNING: 0:17: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:29: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:30: Use of undeclared identifier 'destColor' 00002aae:000003a2 Tex TexAlpha TClampST ReplaceBlend_6A:10_B:10_Eq:5 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
X-Men Origins: Wolverine v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
X-Men Origins: Wolverine v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Indiana Jones® and the Staff Of Kings™ v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Indiana Jones® and the Staff Of Kings™ v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
TACTICS OGRE™: Let Us Cling Together™ v1.10.3-1177-ga31fc4087 2020-11-16 FBO using existing buffer as depthbuffer, 04044000/04000000 and 04000000/00000000
Prince of Persia - Revelations v1.10.3-1177-ga31fc4087 2020-11-25 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Los Simpson™ El Videojuego v1.10.3-1177-ga31fc4087 2020-11-10 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
The Warriors® v1.10.3-1177-ga31fc4087 2020-11-25 WriteToHardware: Invalid address 00000008 near PC 08aab830 LR 08aac414
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3-1177-ga31fc4087 2020-11-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Prince of Persia - Revelations v1.10.3-1177-ga31fc4087 2020-11-25 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Prince of Persia - Revelations v1.10.3-1177-ga31fc4087 2020-11-25 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Prince of Persia - Rival Swords v1.10.3-1177-ga31fc4087 2020-11-27 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Prince of Persia - Rival Swords v1.10.3-1177-ga31fc4087 2020-11-27 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Street Fighter® Alpha 3 Max v1.10.3-1177-ga31fc4087 2020-11-15 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Street Fighter® Alpha 3 Max v1.10.3-1177-ga31fc4087 2020-11-15 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Assassin's Creed: Bloodlines™ v1.10.3-1177-ga31fc4087 2020-11-27 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.10.3-1177-ga31fc4087 2020-11-27 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-14 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-14 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-14 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
(homebrew) v1.10.3-1177-ga31fc4087 2020-11-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
ASPHALT : URBAN GT 2 v1.10.3-1177-ga31fc4087 2020-11-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
ASPHALT : URBAN GT 2 v1.10.3-1177-ga31fc4087 2020-11-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
ASPHALT : URBAN GT 2 v1.10.3-1177-ga31fc4087 2020-11-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
ASPHALT : URBAN GT 2 v1.10.3-1177-ga31fc4087 2020-11-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 041e0000/04088000
ASPHALT : URBAN GT 2 v1.10.3-1177-ga31fc4087 2020-11-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
God of War™: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-15 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War®: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-20 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
ファンタシースターポータブル2インフィニティ v1.10.3-1177-ga31fc4087 2020-11-15 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
God of War™: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Phantasy Star Portable™ 2 v1.10.3-1177-ga31fc4087 2020-11-09 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
God of War™: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-11 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.10.3-1177-ga31fc4087 2020-11-27 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War™: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-15 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Star Wars: The Force Unleashed v1.10.3-1177-ga31fc4087 2020-11-26 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
God of War®: Ghost of Sparta v1.10.3-1177-ga31fc4087 2020-11-26 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.10.3-1177-ga31fc4087 2020-11-17 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
MONSTER HUNTER PORTABLE 3rd v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2021 T. Bendezu "C19" v1.10.3-1177-ga31fc4087 2020-11-11 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.10.3-1177-ga31fc4087 2020-11-11 Savedata version requested: 3
SOULCALIBUR: Broken Destiny v1.10.3-1177-ga31fc4087 2020-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SECRET.KEY, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.10.3-1177-ga31fc4087 2020-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/PARAM.SFO, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.10.3-1177-ga31fc4087 2020-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.10.3-1177-ga31fc4087 2020-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/ICON0.PNG, 08cb4958, 00000002)
MONSTER HUNTER PORTABLE 3rd v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
MONSTER HUNTER PORTABLE 3rd v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
MONSTER HUNTER PORTABLE 3rd v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.10.3-1177-ga31fc4087 2020-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09fa0140, 00000002)
X-Men Legends 2: Rise of Apocalypse v1.10.3-1177-ga31fc4087 2020-11-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.10.3-1177-ga31fc4087 2020-11-16 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.10.3-1177-ga31fc4087 2020-11-16 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Midnight Club 3: DUB Edition v1.10.3-1177-ga31fc4087 2020-11-15 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3-1177-ga31fc4087 2020-11-16 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-1177-ga31fc4087 2020-11-26 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Midnight Club 3: DUB Edition v1.10.3-1177-ga31fc4087 2020-11-20 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Midnight Club 3: DUB Edition v1.10.3-1177-ga31fc4087 2020-11-20 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Midnight Club 3: DUB Edition v1.10.3-1177-ga31fc4087 2020-11-20 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006