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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES eFOOTBALL 2026 JRplay |
v1.18.1 |
2026-11-08 |
58 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-11-09 |
66,802 |
Savedata version requested: 3 |
| eFootball SAN JOE |
v1.18.1 |
2026-11-08 |
156 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball SAN JOE |
v1.18.1 |
2026-11-07 |
55 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| eFootball SAN JOE |
v1.18.1-846-gab47c3cb1f |
2026-11-07 |
260 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball SAN JOE |
v1.9.4 |
2026-11-10 |
19,753 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-08 |
518 |
sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-07 |
663 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| EA-Sports FC Lop-Play |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
4,491 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-10 |
634,011 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-11-10 |
825,809 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-11-06 |
33,475 |
Savedata version requested: 3 |
| eFootball SM - V. |
v1.18.1-945-gb0182ed0e6 |
2026-10-25 |
2,157 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| TEKKEN 6 |
v1.17.1-1183-gedf41df79a |
2024-10-13 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4424acc0), bad data |
| TEKKEN 6 |
v1.17.1-1183-gedf41df79a |
2024-10-13 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (441ed930), bad data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-1183-gedf41df79a |
2024-10-07 |
1 |
sceDmacMemcpy(dest=099b8a40, src=08400000, size=641344): overlapping read |
| 300: March to Glory |
v1.17.1-1183-gedf41df79a |
2024-10-01 |
1 |
WriteToHardware: Invalid address 000026c8 near PC 08adddf0 LR 08984cd4 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-09 |
153,024 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.18.1-670-g63c7c73fa0 |
2026-10-29 |
2,450 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball 2025 Betway Premiership By Zamani |
v1.9.4 |
2026-10-26 |
6,620 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-10 |
74,325 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-10 |
797,332 |
Savedata version requested: 3 |
| eFootball By TM ARTS |
v1.9.4 |
2026-10-28 |
14,617 |
Savedata version requested: 3 |
| eFootball 2025 Pre-Temporada By Naaxz |
v1.19.3 |
2026-04-20 |
7,181 |
Savedata version requested: 3 |
| Star Wars: The Force Unleashed |
v1.17.3 |
2024-10-01 |
2 |
WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b96b84 |
| eFottball Hend Asean |
v1.18.1-485-g53cb014c07 |
2026-03-03 |
4,141 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball |
v1.9.4 |
2026-11-07 |
33,043 |
Savedata version requested: 3 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1-945-gb0182ed0e6 |
2026-10-01 |
4,958 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-11-07 |
131,828 |
Savedata version requested: 3 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.18.1-783-g81015abef7 |
2026-10-18 |
88,071 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-10 |
451,967 |
Savedata version requested: 3 |
| ドラゴンボール タッグバーサス |
v1.18.1-986-ga174fdb19e |
2026-11-03 |
118,638 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1-846-gab47c3cb1f |
2025-12-21 |
18,249 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
235,972 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
774,368 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-10 |
826,834 |
Savedata version requested: 3 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-87-gda0168f41a |
2026-10-31 |
15,234 |
sceKernelCreateThread(name=nipvp): unsupported attributes 00001007 |
| eFootball PC - V. |
v1.18.1-945-gb0182ed0e6 |
2026-11-06 |
4,013 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball PC - V. |
v1.20.4 |
2026-11-08 |
14,582 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball PC - V. |
v1.9.4 |
2026-11-10 |
985,986 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.18.1-993-ge80941403a |
2026-11-08 |
31,685 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| X-Men Origins: Wolverine |
v1.19.3 |
2026-05-26 |
14 |
Can't draw: No current render step. Step count: 0 |
| Burnout Legends |
v1.18.1 |
2025-06-03 |
29 |
Can't draw: No current render step. Step count: 0 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-11-02 |
355 |
Can't draw: No current render step. Step count: 0 |
| Star Wars: The Force Unleashed |
v1.18.1-664-g4d0b649acb |
2025-10-16 |
40 |
Can't draw: No current render step. Step count: 0 |
| TEKKEN 6 |
v1.20.4 |
2026-10-23 |
667 |
Can't draw: No current render step. Step count: 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-765-g19be55253c |
2026-11-02 |
814 |
Can't draw: No current render step. Step count: 0 |
| God of War™: Ghost of Sparta |
v1.20.4 |
2026-11-08 |
843 |
Can't draw: No current render step. Step count: 0 |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
71,708 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
27,492 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-10 |
1,308,086 |
Savedata version requested: 3 |
| Assassin's Creed: Bloodlines™ |
v1.17.1-1183-gedf41df79a |
2024-10-01 |
34 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
|
| eFootball Play-C |
v1.9.4 |
2026-11-09 |
644,113 |
Savedata version requested: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-10 |
466,133 |
Savedata version requested: 3 |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-11-06 |
3,640 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| Tony Hawk's Project 8™ |
v1.17.1-980-gabaea0197b |
2026-08-22 |
1,455 |
Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.18.1-783-g81015abef7 |
2026-10-18 |
11,598 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| The Warriors® |
v1.20.4 |
2026-11-10 |
19,038 |
Failed to read valid video stream data from header |
| Secret Agent Clank™ |
v1.18.1-473-g9da80ac8d5 |
2026-10-19 |
7,902 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Secret Agent Clank™ |
v1.18.1-473-g9da80ac8d5 |
2026-10-19 |
1,332 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| WWE SmackDown vs. RAW 2009 |
v1.20.4 |
2026-11-09 |
6,638 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| Ratchet & Clank: Size Matters - Public Beta |
v1.18.1 |
2026-01-09 |
485 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Ratchet & Clank: Size Matters - Public Beta |
v1.18.1 |
2026-01-09 |
66 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1-846-gab47c3cb1f |
2025-12-21 |
12,242 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-210-g0b5ecfa8a4 |
2026-11-09 |
12,805 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| MLB 11 The Show™ |
v1.18.1-87-gda0168f41a |
2026-11-07 |
383,853 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Jak & Daxter®:The Lost Frontier™ |
v1.18.1-574-g0fa88652f1 |
2026-10-11 |
11,942 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Jak & Daxter®:The Lost Frontier™ |
v1.18.1-574-g0fa88652f1 |
2026-10-11 |
3,100 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
16,576 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| SHReK the THiRD™ |
v1.18.1-670-g63c7c73fa0 |
2026-11-04 |
2,923 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War™: Ghost of Sparta |
v1.20.4-4440-g9f5c502d8f |
2026-11-09 |
12,606 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| WWE'12 |
v1.20.4-67-gdb947e9d60 |
2026-11-10 |
170,951 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| Call of Duty : Roads to Victory™ |
v1.18.1-92-gfe6db07f0d |
2026-11-04 |
23,099 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| ドラゴンボール タッグバーサス |
v1.18.1-820-gea36cb7036 |
2026-11-07 |
14,659 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Disney•Pixar Cars 2 |
v1.18.1-87-gda0168f41a |
2026-10-17 |
14,518 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| Disney•Pixar Cars 2 |
v1.18.1-87-gda0168f41a |
2026-10-17 |
6,314 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
87,519 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War: Chains of Olympus |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
167,465 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Call of Duty : Roads to Victory™ |
v1.18.1-87-gda0168f41a |
2026-11-08 |
77,238 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
92,625 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| SEGA Rally Revo |
v1.18.1-92-gfe6db07f0d |
2026-10-31 |
7,173 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1-725-gd4ad8c9639 |
2026-11-08 |
61,049 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
237,053 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2026-10-29 |
17,122 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| LittleBigPlanet™ |
v1.18.1-846-gab47c3cb1f |
2026-10-19 |
7,668 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
518,239 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
286,996 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®: Ghost of Sparta |
v1.18.1-592-gf88b6abb5d |
2026-11-03 |
20,828 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1-92-gfe6db07f0d |
2026-11-06 |
111,218 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Ghost Rider |
v1.18.1-846-gab47c3cb1f |
2026-11-01 |
30,198 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2026-11-08 |
240,007 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
108,644 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
129,147 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.20.4-4579-g7a88c1521e |
2026-11-09 |
16,513 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War: Chains of Olympus |
v1.20.4-4579-g7a88c1521e |
2026-11-09 |
78,501 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.20.4-991-gb67667cbd1 |
2026-11-10 |
206,014 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Chains of Olympus |
v1.20.4-1365-gfb385e7627 |
2026-11-10 |
11,868 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
19,852 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-635-g862012b1e3 |
2026-11-10 |
69,074 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.20.4-822-gd90fdee8fc |
2026-11-10 |
204,167 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |