Recent logs - v1.18.1

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Showing the 100 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES eFOOTBALL 2026 JRplay v1.18.1 2026-11-08 58 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PES eFOOTBALL 2026 JRplay v1.9.4 2026-11-09 66,802 Savedata version requested: 3
eFootball SAN JOE v1.18.1 2026-11-08 156 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball SAN JOE v1.18.1 2026-11-07 55 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball SAN JOE v1.18.1-846-gab47c3cb1f 2026-11-07 260 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball SAN JOE v1.9.4 2026-11-10 19,753 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2026-11-08 518 sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-11-07 663 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
EA-Sports FC Lop-Play v1.18.1-945-gb0182ed0e6 2026-11-08 4,491 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA-Sports FC Lop-Play v1.9.4 2026-11-10 634,011 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-11-10 825,809 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-11-06 33,475 Savedata version requested: 3
eFootball SM - V. v1.18.1-945-gb0182ed0e6 2026-10-25 2,157 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
TEKKEN 6 v1.17.1-1183-gedf41df79a 2024-10-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4424acc0), bad data
TEKKEN 6 v1.17.1-1183-gedf41df79a 2024-10-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (441ed930), bad data
Def Jam® Fight For NY™: The Takeover v1.17.1-1183-gedf41df79a 2024-10-07 1 sceDmacMemcpy(dest=099b8a40, src=08400000, size=641344): overlapping read
300: March to Glory v1.17.1-1183-gedf41df79a 2024-10-01 1 WriteToHardware: Invalid address 000026c8 near PC 08adddf0 LR 08984cd4
eFootball 2025 STAR PATCH v1.9.4 2026-11-09 153,024 Savedata version requested: 3
eFootball PC - V. v1.18.1-670-g63c7c73fa0 2026-10-29 2,450 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2025 Betway Premiership By Zamani v1.9.4 2026-10-26 6,620 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-11-10 74,325 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-11-10 797,332 Savedata version requested: 3
eFootball By TM ARTS v1.9.4 2026-10-28 14,617 Savedata version requested: 3
eFootball 2025 Pre-Temporada By Naaxz v1.19.3 2026-04-20 7,181 Savedata version requested: 3
Star Wars: The Force Unleashed v1.17.3 2024-10-01 2 WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b96b84
eFottball Hend Asean v1.18.1-485-g53cb014c07 2026-03-03 4,141 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball v1.9.4 2026-11-07 33,043 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1-945-gb0182ed0e6 2026-10-01 4,958 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-11-07 131,828 Savedata version requested: 3
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1-783-g81015abef7 2026-10-18 88,071 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball PES 2024 "SN3" v1.9.4 2026-11-10 451,967 Savedata version requested: 3
ドラゴンボール タッグバーサス v1.18.1-986-ga174fdb19e 2026-11-03 118,638 AT3 header map lacks entry for bpf: 0 channels: 0
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1-846-gab47c3cb1f 2025-12-21 18,249 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 235,972 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 774,368 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.9.4 2026-11-10 826,834 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-87-gda0168f41a 2026-10-31 15,234 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
eFootball PC - V. v1.18.1-945-gb0182ed0e6 2026-11-06 4,013 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball PC - V. v1.20.4 2026-11-08 14,582 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball PC - V. v1.9.4 2026-11-10 985,986 Savedata version requested: 3
eFootball PC - V. v1.18.1-993-ge80941403a 2026-11-08 31,685 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
X-Men Origins: Wolverine v1.19.3 2026-05-26 14 Can't draw: No current render step. Step count: 0
Burnout Legends v1.18.1 2025-06-03 29 Can't draw: No current render step. Step count: 0
God of War: Chains of Olympus v1.20.4 2026-11-02 355 Can't draw: No current render step. Step count: 0
Star Wars: The Force Unleashed v1.18.1-664-g4d0b649acb 2025-10-16 40 Can't draw: No current render step. Step count: 0
TEKKEN 6 v1.20.4 2026-10-23 667 Can't draw: No current render step. Step count: 0
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-765-g19be55253c 2026-11-02 814 Can't draw: No current render step. Step count: 0
God of War™: Ghost of Sparta v1.20.4 2026-11-08 843 Can't draw: No current render step. Step count: 0
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 71,708 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-11-06 27,492 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-11-10 1,308,086 Savedata version requested: 3
Assassin's Creed: Bloodlines™ v1.17.1-1183-gedf41df79a 2024-10-01 34 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww;
eFootball Play-C v1.9.4 2026-11-09 644,113 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-11-10 466,133 Savedata version requested: 3
eFootball PES 2021 By GABRIEL v1.9.4 2026-11-06 3,640 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
Tony Hawk's Project 8™ v1.17.1-980-gabaea0197b 2026-08-22 1,455 Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1-783-g81015abef7 2026-10-18 11,598 00000400=sceGeEdramSetAddrTranslation(00000800)
The Warriors® v1.20.4 2026-11-10 19,038 Failed to read valid video stream data from header
Secret Agent Clank™ v1.18.1-473-g9da80ac8d5 2026-10-19 7,902 00000000=sceGeEdramSetAddrTranslation(00000000)
Secret Agent Clank™ v1.18.1-473-g9da80ac8d5 2026-10-19 1,332 00000400=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2009 v1.20.4 2026-11-09 6,638 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Ratchet & Clank: Size Matters - Public Beta v1.18.1 2026-01-09 485 00000000=sceGeEdramSetAddrTranslation(00000000)
Ratchet & Clank: Size Matters - Public Beta v1.18.1 2026-01-09 66 00000400=sceGeEdramSetAddrTranslation(00000000)
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1-846-gab47c3cb1f 2025-12-21 12,242 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-210-g0b5ecfa8a4 2026-11-09 12,805 565 depal unsupported: shift=5 mask=ff offset=0
MLB 11 The Show™ v1.18.1-87-gda0168f41a 2026-11-07 383,853 00000400=sceGeEdramSetAddrTranslation(00000400)
Jak & Daxter®:The Lost Frontier™ v1.18.1-574-g0fa88652f1 2026-10-11 11,942 00000000=sceGeEdramSetAddrTranslation(00000000)
Jak & Daxter®:The Lost Frontier™ v1.18.1-574-g0fa88652f1 2026-10-11 3,100 00000400=sceGeEdramSetAddrTranslation(00000000)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.18.1-846-gab47c3cb1f 2026-11-06 16,576 00000400=sceGeEdramSetAddrTranslation(00000400)
SHReK the THiRD™ v1.18.1-670-g63c7c73fa0 2026-11-04 2,923 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War™: Ghost of Sparta v1.20.4-4440-g9f5c502d8f 2026-11-09 12,606 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
WWE'12 v1.20.4-67-gdb947e9d60 2026-11-10 170,951 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Call of Duty : Roads to Victory™ v1.18.1-92-gfe6db07f0d 2026-11-04 23,099 00000400=sceGeEdramSetAddrTranslation(00000400)
ドラゴンボール タッグバーサス v1.18.1-820-gea36cb7036 2026-11-07 14,659 00000400=sceGeEdramSetAddrTranslation(00000800)
Disney•Pixar Cars 2 v1.18.1-87-gda0168f41a 2026-10-17 14,518 00000800=sceGeEdramSetAddrTranslation(00000800)
Disney•Pixar Cars 2 v1.18.1-87-gda0168f41a 2026-10-17 6,314 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.18.1-846-gab47c3cb1f 2026-11-06 87,519 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.18.1-846-gab47c3cb1f 2026-11-06 167,465 00000400=sceGeEdramSetAddrTranslation(00000800)
Call of Duty : Roads to Victory™ v1.18.1-87-gda0168f41a 2026-11-08 77,238 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2026-11-08 92,625 00000400=sceGeEdramSetAddrTranslation(00000800)
SEGA Rally Revo v1.18.1-92-gfe6db07f0d 2026-10-31 7,173 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER PORTABLE 2nd G v1.18.1-725-gd4ad8c9639 2026-11-08 61,049 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-11-08 237,053 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Chains of Olympus v1.18.1-92-gfe6db07f0d 2026-10-29 17,122 00000400=sceGeEdramSetAddrTranslation(00000800)
LittleBigPlanet™ v1.18.1-846-gab47c3cb1f 2026-10-19 7,668 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2026-11-08 518,239 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1-92-gfe6db07f0d 2026-11-08 286,996 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-592-gf88b6abb5d 2026-11-03 20,828 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER FREEDOM UNITE™ v1.18.1-92-gfe6db07f0d 2026-11-06 111,218 00000400=sceGeEdramSetAddrTranslation(00000400)
Ghost Rider v1.18.1-846-gab47c3cb1f 2026-11-01 30,198 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War™: Ghost of Sparta v1.18.1-87-gda0168f41a 2026-11-08 240,007 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.18.1-92-gfe6db07f0d 2026-11-08 108,644 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War: Chains of Olympus v1.18.1-92-gfe6db07f0d 2026-11-07 129,147 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.20.4-4579-g7a88c1521e 2026-11-09 16,513 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War: Chains of Olympus v1.20.4-4579-g7a88c1521e 2026-11-09 78,501 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.20.4-991-gb67667cbd1 2026-11-10 206,014 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Chains of Olympus v1.20.4-1365-gfb385e7627 2026-11-10 11,868 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.20.4-479-gd82b795f6a 2026-11-08 19,852 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-635-g862012b1e3 2026-11-10 69,074 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.4-822-gd90fdee8fc 2026-11-10 204,167 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)

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