Recent logs - v1.17.1-1029-g4250bdc2a6

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Game title Version Latest Report Message
eFootball Chelito 19 v1.17.1-1029-g4250bdc2a6 2025-11-05 Unknown GetPointer 298662e4 PC 0881c428 LR 0881c438
eFootball Lop - Play v1.9.4 2026-03-11 Savedata version requested: 3
eFootball Chelito 19 v1.17.1-1029-g4250bdc2a6 2025-01-21 Unknown GetPointer 002f0b00 PC 0884a918 LR 0884a938
Tomb Raider: Anniversary™ v1.17.1-1029-g4250bdc2a6 2024-12-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u
eFootball 2025 STAR PATCH v1.18.1-945-gb0182ed0e6 2026-03-06 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2025 STAR PATCH v1.9.4 2026-03-11 Savedata version requested: 3
eFootball Chelito 19 v1.19.3 2026-03-05 Can't draw: No current render step. Step count: 0
MLB 11 The Show™ v1.17.1-1029-g4250bdc2a6 2024-09-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b5c63620), bad data
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2026-03-10 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.9.4 2026-03-10 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball Chelito 19 v1.9.4 2026-03-10 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-03-11 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-03-11 Savedata version requested: 3
Miami Vice™ The Game v1.17.1-1029-g4250bdc2a6 2024-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.17.1-1029-g4250bdc2a6 2024-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-03-11 Savedata version requested: 3
eFootball 2024 v1.9.4 2026-03-11 Savedata version requested: 3
eFootball PES 2024 "SNE" v1.18.1 2025-12-19 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SNE" v1.9.4 2026-03-08 Savedata version requested: 3
eFootball LUCIANO GAMER v1.9.4 2026-03-10 Savedata version requested: 3
eFootball LUCIANO GAMER v1.18.1-800-gb5c843ff72 2025-12-19 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-03-10 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team Demo v1.18.1-846-gab47c3cb1f 2025-12-21 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.19.3-679-gc7aa2bcd01 2026-03-10 sceNetAdhocMatchingInit(32768) at 08a719b8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-03-11 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.9.4 2026-03-11 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-03-11 Savedata version requested: 3
eFootball Libertadores 2K23 by lasso y total G v1.17.1-1029-g4250bdc2a6 2024-09-06 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2026-02-18 Unaligned icache invalidation of 086214f8 (086214f8 + 0) at PC=089741fc
eFootball Libertadores 2K23 by lasso y total G v1.17.1-1029-g4250bdc2a6 2024-09-06 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.6.3 2026-03-10 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-03-10 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2026-03-11 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17.1-1029-g4250bdc2a6 2024-12-28 Unaligned icache invalidation of 08604278 (08604278 + 0) at PC=089741fc
Mortal Kombat: Unchained v1.17.1-1029-g4250bdc2a6 2025-01-13 __KernelStopThread: thread 661 does not exist (helper deleted)
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-03-10 Savedata version requested: 3
eFootball Play-C v1.9.4 2026-03-11 Savedata version requested: 3
Assassin's Creed: Bloodlines™ v1.19.3-787-g5aa0856280 2026-03-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Asia 2023 v1.9.4 2026-03-11 Savedata version requested: 3
BEN 10: Protector of Earth v1.17.3 2024-09-14 00000400=sceGeEdramSetAddrTranslation(00000800)
Toy Story 3 v1.20.1 2026-03-10 __KernelStopThread: thread 419 does not exist (helper deleted)
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-03-10 565 depal unsupported: shift=5 mask=ff offset=0
MLB 11 The Show™ v1.18.1-87-gda0168f41a 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000400)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.18.1-846-gab47c3cb1f 2026-03-08 00000400=sceGeEdramSetAddrTranslation(00000400)
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1-92-gfe6db07f0d 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000800)
X-Men Origins: Wolverine v1.18.1-92-gfe6db07f0d 2026-03-04 00000400=sceGeEdramSetAddrTranslation(00000400)
Call of Duty : Roads to Victory™ v1.18.1-92-gfe6db07f0d 2026-03-09 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team Demo v1.18.1-846-gab47c3cb1f 2026-01-21 00000400=sceGeEdramSetAddrTranslation(00000800)
Sega Genesis Collection™ v1.18.1-820-gea36cb7036 2026-02-28 00000200=sceGeEdramSetAddrTranslation(00000200)
WWE SmackDown vs. RAW 2010 v1.20.1 2026-03-10 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War: Chains of Olympus v1.18.1-846-gab47c3cb1f 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War™: Ghost of Sparta v1.18.1-841-gc3209aa868 2026-03-08 00000400=sceGeEdramSetAddrTranslation(00000800)
Sega Genesis Collection™ v1.18.1-820-gea36cb7036 2026-03-02 00000400=sceGeEdramSetAddrTranslation(00000200)
Call of Duty : Roads to Victory™ v1.18.1-87-gda0168f41a 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.18.1-92-gfe6db07f0d 2026-03-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000800)
Ghost Rider v1.18.1-846-gab47c3cb1f 2026-03-09 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War™: Ghost of Sparta v1.18.1-87-gda0168f41a 2026-03-11 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.18.1-92-gfe6db07f0d 2026-03-10 00000400=sceGeEdramSetAddrTranslation(00000400)
Silent Hill® Origins v1.18.1-92-gfe6db07f0d 2026-03-10 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.20.1 2026-03-11 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War®: Ghost of Sparta v1.20.1-24-gef27307c2a 2026-03-11 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.1 2026-03-11 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.1 2026-03-11 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.2 2026-03-11 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.2 2026-03-11 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball Chelito 19 v1.18.1-92-gfe6db07f0d 2026-02-28 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2026-03-09 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-03-11 Savedata version requested: 3
The Warriors® v1.20.1 2026-03-09 sceNetAdhocMatchingInit(13620) at 08a17fe4
METAL SLUG XX v1.20.1 2026-03-10 sceNetAdhocMatchingInit(65536) at 08865048
METAL SLUG XX™ v1.20.1 2026-03-11 sceNetAdhocMatchingInit(65536) at 08864640
eFootball PES 2021 By GABRIEL v1.9.4 2026-03-11 Savedata version requested: 3
MLB 11 The Show™ v1.18.1 2026-01-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ea987819), bad data
MLB 11 The Show™ v1.18.1-945-gb0182ed0e6 2026-03-08 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/SCEA_PSP.PMF): too many streams in PSMF video, bogus data
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-03-11 Savedata version requested: 3
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2026-03-06 Unimplemented HLE function Kprintf
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2026-02-14 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
PES 2013 v1.9.4 2026-03-11 sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read
Pro Evolution Soccer 2011 v1.9.4 2026-03-08 Savedata version requested: 3
PES 2014 v1.9.4 2026-03-11 Savedata version requested: 3
Pro Evolution Soccer 6 v1.9.4 2026-03-11 Savedata version requested: 3
PES 2013 v1.9.4 2026-03-11 Savedata version requested: 3
Pro Evolution Soccer 2014 v1.9.4 2026-03-11 Savedata version requested: 3
PES 2014 v1.9.4 2026-03-11 Savedata version requested: 3
PES 2014 v1.9.4 2026-03-11 Savedata version requested: 3
X-Men Origins: Wolverine v1.9.4 2026-03-09 An uneaten prefix at end of block: 08bbc6f8
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.4 2026-03-11 An uneaten prefix at end of block: 08c3a5e8
Call of Duty : Roads to Victory™ v1.9.4 2026-03-10 An uneaten prefix at end of block: 08a683b0
Call of Duty : Roads to Victory™ v1.9.4 2026-03-11 An uneaten prefix at end of block: 08ac3ba4
Assassin's Creed: Bloodlines™ v1.9.4 2026-03-11 An uneaten prefix at end of block: 08927e70
Skate Park City v1.9.4 2026-03-11 Video out requested, not supported: mode=0 size=0,0
Crash® of the Titans v1.9.4 2026-03-11 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Los Simpson™ El Videojuego v1.9.4 2026-03-10 Video out requested, not supported: mode=0 size=0,0
Sega Genesis Collection™ v1.9.4 2026-02-21 00000000=sceDisplaySetHoldMode(00000001): unsupported
Sega Genesis Collection™ v1.9.4 2026-03-11 Video out requested, not supported: mode=0 size=0,0
The Fast and the Furious v1.9.4 2026-03-09 Video out requested, not supported: mode=0 size=0,0
戦国BASARA BATTLE HEROES v1.9.4 2026-03-10 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
戦国BASARA BATTLE HEROES v1.9.4 2026-03-10 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first