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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.17.1-1029-g4250bdc2a6 |
2025-11-05 |
1 |
Unknown GetPointer 298662e4 PC 0881c428 LR 0881c438 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-10 |
634,079 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-11-10 |
825,931 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.17.1-1029-g4250bdc2a6 |
2025-01-21 |
2 |
Unknown GetPointer 002f0b00 PC 0884a918 LR 0884a938 |
| Tomb Raider: Anniversary™ |
v1.17.1-1029-g4250bdc2a6 |
2024-12-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u |
| eFootball 2025 STAR PATCH |
v1.18.1-945-gb0182ed0e6 |
2026-11-07 |
5,936 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-09 |
153,024 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.20.4 |
2026-10-13 |
88 |
Can't draw: No current render step. Step count: 0 |
| MLB 11 The Show™ |
v1.17.1-1029-g4250bdc2a6 |
2024-09-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b5c63620), bad data |
| eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2026-11-06 |
4,518 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-07 |
869 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
6,807 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
33,125 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-10 |
797,392 |
Savedata version requested: 3 |
| Miami Vice™ The Game |
v1.17.1-1029-g4250bdc2a6 |
2024-09-07 |
9 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
| Miami Vice™ The Game |
v1.17.1-1029-g4250bdc2a6 |
2024-09-07 |
1 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-11-10 |
83,434 |
Savedata version requested: 3 |
| eFootball 2024 |
v1.9.4 |
2026-11-08 |
86,069 |
Savedata version requested: 3 |
| eFootball PES 2024 "SNE" |
v1.18.1 |
2026-05-15 |
188 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2024 "SNE" |
v1.9.4 |
2026-11-02 |
27,632 |
Savedata version requested: 3 |
| eFootball LUCIANO GAMER |
v1.9.4 |
2026-10-31 |
14,319 |
Savedata version requested: 3 |
| eFootball LUCIANO GAMER |
v1.18.1-800-gb5c843ff72 |
2026-03-16 |
703 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-11-07 |
131,828 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.18.1-846-gab47c3cb1f |
2026-08-07 |
13,118 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.20.4 |
2026-11-10 |
9,729 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
774,368 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-10 |
826,871 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-10 |
986,021 |
Savedata version requested: 3 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.17.1-1029-g4250bdc2a6 |
2024-09-06 |
6 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2026-07-13 |
1,094 |
Unaligned icache invalidation of 086214f8 (086214f8 + 0) at PC=089741fc |
| eFootball Libertadores 2K23 by lasso y total G |
v1.17.1-1029-g4250bdc2a6 |
2024-09-06 |
16 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball Chelito 19 |
v1.6.3 |
2026-10-22 |
2,533 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-01 |
6,728 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-10 |
1,308,111 |
Savedata version requested: 3 |
| LEGO® Batman™: The Videogame |
v1.17.1-1029-g4250bdc2a6 |
2024-12-28 |
3 |
Unaligned icache invalidation of 08604278 (08604278 + 0) at PC=089741fc |
| Mortal Kombat: Unchained |
v1.17.1-1029-g4250bdc2a6 |
2025-01-13 |
41 |
__KernelStopThread: thread 661 does not exist (helper deleted) |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-11-06 |
75,148 |
Savedata version requested: 3 |
| eFootball Play-C |
v1.9.4 |
2026-11-10 |
644,121 |
Savedata version requested: 3 |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-05-16 |
293 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Asia 2023 |
v1.9.4 |
2026-11-10 |
110,533 |
Savedata version requested: 3 |
| BEN 10: Protector of Earth |
v1.17.3 |
2024-09-14 |
26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Toy Story 3 |
v1.20.4 |
2026-10-29 |
5,958 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-210-g0b5ecfa8a4 |
2026-11-09 |
12,805 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| MLB 11 The Show™ |
v1.18.1-87-gda0168f41a |
2026-11-07 |
383,853 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
16,576 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1-92-gfe6db07f0d |
2026-11-06 |
50,076 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| X-Men Origins: Wolverine |
v1.18.1-92-gfe6db07f0d |
2026-11-04 |
3,541 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Call of Duty : Roads to Victory™ |
v1.18.1-92-gfe6db07f0d |
2026-11-04 |
23,099 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.18.1-846-gab47c3cb1f |
2026-06-26 |
2,572 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Sega Genesis Collection™ |
v1.18.1-820-gea36cb7036 |
2026-10-11 |
8,600 |
00000200=sceGeEdramSetAddrTranslation(00000200) |
| WWE SmackDown vs. RAW 2010 |
v1.20.4-3919-gaa9dfa85f6 |
2026-11-08 |
32,725 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| God of War: Chains of Olympus |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
167,465 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War™: Ghost of Sparta |
v1.18.1-841-gc3209aa868 |
2026-11-01 |
44,207 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Sega Genesis Collection™ |
v1.18.1-820-gea36cb7036 |
2026-11-08 |
5,975 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| Call of Duty : Roads to Victory™ |
v1.18.1-87-gda0168f41a |
2026-11-08 |
77,238 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
237,053 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
100,025 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
518,239 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Ghost Rider |
v1.18.1-846-gab47c3cb1f |
2026-11-01 |
30,198 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2026-11-08 |
240,007 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
108,644 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Silent Hill® Origins |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
25,141 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War: Chains of Olympus |
v1.20.4-916-ge009d182ff |
2026-11-10 |
19,734 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War®: Ghost of Sparta |
v1.20.4-991-gb67667cbd1 |
2026-11-10 |
206,027 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.20.4-856-g49fb4f9b1a |
2026-11-10 |
39,640 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-635-g862012b1e3 |
2026-11-10 |
69,077 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.20.4-822-gd90fdee8fc |
2026-11-10 |
204,172 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-916-ge009d182ff |
2026-11-10 |
103,714 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| eFootball Chelito 19 |
v1.18.1-92-gfe6db07f0d |
2026-10-07 |
6,390 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2026-11-06 |
62,019 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-10 |
1,446,046 |
Savedata version requested: 3 |
| The Warriors® |
v1.20.4 |
2026-11-06 |
5,123 |
sceNetAdhocMatchingInit(13620) at 08a17fe4 |
| METAL SLUG XX |
v1.20.4-457-g2cc8142f9a |
2026-11-10 |
11,486 |
sceNetAdhocMatchingInit(65536) at 08865048 |
| METAL SLUG XX™ |
v1.20.4-479-gd82b795f6a |
2026-11-09 |
46,313 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-11-10 |
994,417 |
Savedata version requested: 3 |
| MLB 11 The Show™ |
v1.18.1 |
2026-01-20 |
144 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ea987819), bad data |
| MLB 11 The Show™ |
v1.18.1-945-gb0182ed0e6 |
2026-11-05 |
6,358 |
800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/SCEA_PSP.PMF): too many streams in PSMF video, bogus data |
| eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2026-11-10 |
1,287,615 |
Savedata version requested: 3 |
| OUTRUN 2006: COAST 2 COAST |
v1.9.3-708-g259ae2862 |
2026-11-04 |
8,323 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| PES 2013 |
v1.9.4 |
2026-10-01 |
786 |
sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read |
| Pro Evolution Soccer 2011 |
v1.9.4 |
2026-11-10 |
49,567 |
Savedata version requested: 3 |
| PES 2014 |
v1.9.4 |
2026-11-08 |
202,038 |
Savedata version requested: 3 |
| Pro Evolution Soccer 6 |
v1.9.4 |
2026-11-10 |
239,713 |
Savedata version requested: 3 |
| PES 2013 |
v1.9.4 |
2026-11-10 |
162,417 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-11-10 |
1,061,795 |
Savedata version requested: 3 |
| PES 2014 |
v1.9.4 |
2026-11-10 |
713,000 |
Savedata version requested: 3 |
| PES 2014 |
v1.9.4 |
2026-11-10 |
904,860 |
Savedata version requested: 3 |
| PES 2014 |
v1.9.4 |
2026-11-10 |
1,089,694 |
Savedata version requested: 3 |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
76,256 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| Crash® of the Titans |
v1.9.4 |
2026-11-08 |
187,327 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| Sega Genesis Collection™ |
v1.9.4 |
2026-10-11 |
45,350 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| 戦国BASARA BATTLE HEROES |
v1.9.4 |
2026-11-06 |
1,152,205 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| 戦国BASARA BATTLE HEROES |
v1.9.4 |
2026-11-06 |
1,152,151 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
80,687 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-06 |
1,863 |
80630007=sceAtracSetData(2, 08bd5600, 0000ada0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-08-23 |
1,278 |
80630007=sceAtracSetData(2, 08bd5600, 00007c20): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-04 |
9,652 |
80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-10-08 |
2,593 |
80630007=sceAtracSetData(2, 08bd5600, 00004320): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-05 |
5,586 |
80630007=sceAtracSetData(2, 08bd5600, 00007fe0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-01 |
2,080 |
80630007=sceAtracSetData(2, 08bd5600, 00005a60): atracID uses different codec type than data |