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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.17.1-1029-g4250bdc2a6 |
2025-01-21 |
Unknown GetPointer 002f0b00 PC 0884a918 LR 0884a938 |
Tomb Raider: Anniversary™ |
v1.17.1-1029-g4250bdc2a6 |
2024-12-30 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14484:40c00b28 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u |
eFootball 2025 STAR PATCH |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.18.1-107-g6c64608359 |
2025-01-23 |
Can't draw: No current render step. Step count: 0 |
MLB 11 The Show™ |
v1.17.1-1029-g4250bdc2a6 |
2024-09-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b5c63620), bad data |
eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball Chelito 19 |
v1.9.4 |
2025-02-15 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball Chelito 19 |
v1.18.1-800-gb5c843ff72 |
2025-02-15 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2025-02-15 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
Miami Vice™ The Game |
v1.17.1-1029-g4250bdc2a6 |
2024-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.17.1-1029-g4250bdc2a6 |
2024-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
eFootball PES 2024 "SNE" |
v1.18.1 |
2025-02-04 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
eFootball LUCIANO GAMER |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
eFootball LUCIANO GAMER |
v1.18.1-800-gb5c843ff72 |
2025-02-14 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2025-02-15 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
EA-Sports FC PC-V |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1-1029-g4250bdc2a6 |
2024-09-06 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2025-02-14 |
Unaligned icache invalidation of 086214f8 (086214f8 + 0) at PC=089741fc |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1-1029-g4250bdc2a6 |
2024-09-06 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.17.1-1029-g4250bdc2a6 |
2024-12-28 |
Unaligned icache invalidation of 08604278 (08604278 + 0) at PC=089741fc |
Mortal Kombat: Unchained |
v1.17.1-1029-g4250bdc2a6 |
2025-01-13 |
__KernelStopThread: thread 661 does not exist (helper deleted) |
eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Asia 2023 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
BEN 10: Protector of Earth |
v1.17.3 |
2024-09-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Toy Story 3 |
v1.18.1-40-gc9c5435a86 |
2025-02-15 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-945-gb0182ed0e6 |
2025-02-14 |
565 depal unsupported: shift=5 mask=ff offset=0 |
MLB 11 The Show™ |
v1.18.1-87-gda0168f41a |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
X-Men Origins: Wolverine |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Call of Duty : Roads to Victory™ |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Sega Genesis Collection™ |
v1.18.1-820-gea36cb7036 |
2025-02-14 |
00000200=sceGeEdramSetAddrTranslation(00000200) |
WWE SmackDown vs. RAW 2010 |
v1.18.1-574-g0fa88652f1 |
2025-02-15 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
God of War: Chains of Olympus |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War™: Ghost of Sparta |
v1.18.1-635-g41bd984a7e |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Sega Genesis Collection™ |
v1.18.1-820-gea36cb7036 |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
Call of Duty : Roads to Victory™ |
v1.18.1-846-gab47c3cb1f |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Ghost Rider |
v1.18.1-816-g008aaa8327 |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Silent Hill® Origins |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War: Chains of Olympus |
v1.18.1-820-gea36cb7036 |
2025-02-15 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
God of War®: Ghost of Sparta |
v1.18.1-993-ge80941403a |
2025-02-15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.18.1-984-gfd4809490b |
2025-02-15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War: Chains of Olympus |
v1.18.1-945-gb0182ed0e6 |
2025-02-15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.18.1-993-ge80941403a |
2025-02-15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War: Chains of Olympus |
v1.18.1-993-ge80941403a |
2025-02-15 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
eFootball Chelito 19 |
v1.18.1-92-gfe6db07f0d |
2025-02-15 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2025-02-15 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
The Warriors® |
v1.18.1-945-gb0182ed0e6 |
2025-02-14 |
sceNetAdhocMatchingInit(13620) at 08a17fe4 |
METAL SLUG XX |
v1.18.1-993-ge80941403a |
2025-02-14 |
sceNetAdhocMatchingInit(65536) at 08865048 |
METAL SLUG XX™ |
v1.18.1-945-gb0182ed0e6 |
2025-02-15 |
sceNetAdhocMatchingInit(65536) at 08864640 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
MLB 11 The Show™ |
v1.18.1 |
2025-01-23 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ea987819), bad data |
MLB 11 The Show™ |
v1.18.1-87-gda0168f41a |
2025-02-15 |
800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/SCEA_PSP.PMF): too many streams in PSMF video, bogus data |
eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
OUTRUN 2006: COAST 2 COAST |
v1.9.3-708-g259ae2862 |
2025-02-14 |
Unimplemented HLE function Kprintf |
OUTRUN 2006: COAST 2 COAST |
v1.9.3-708-g259ae2862 |
2025-02-14 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Pro Evolution Soccer 2011 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 6 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
Pro Evolution Soccer 2014 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2025-02-15 |
Savedata version requested: 3 |
X-Men Origins: Wolverine |
v1.9.4 |
2025-02-14 |
An uneaten prefix at end of block: 08bbc6f8 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2025-02-14 |
An uneaten prefix at end of block: 08c3a5e8 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-02-15 |
An uneaten prefix at end of block: 08a683b0 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-02-15 |
An uneaten prefix at end of block: 08ac3ba4 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2025-02-15 |
An uneaten prefix at end of block: 08927e70 |
Skate Park City |
v1.9.4 |
2025-02-13 |
Video out requested, not supported: mode=0 size=0,0 |
Crash® of the Titans |
v1.9.4 |
2025-02-15 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Los Simpson™ El Videojuego |
v1.9.4 |
2025-02-14 |
Video out requested, not supported: mode=0 size=0,0 |
Sega Genesis Collection™ |
v1.9.4 |
2025-02-14 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Sega Genesis Collection™ |
v1.9.4 |
2025-02-14 |
Video out requested, not supported: mode=0 size=0,0 |
The Fast and the Furious |
v1.9.4 |
2025-02-15 |
Video out requested, not supported: mode=0 size=0,0 |
戦国BASARA BATTLE HEROES |
v1.9.4 |
2025-02-14 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
戦国BASARA BATTLE HEROES |
v1.9.4 |
2025-02-14 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Toy Story 3 |
v1.9.4 |
2025-02-15 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2025-02-15 |
Video out requested, not supported: mode=0 size=0,0 |
God of War™: Ghost of Sparta |
v1.9.4 |
2025-01-29 |
Unexpected mpeg first timestamp: 0 / 0 |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-13 |
80630007=sceAtracSetData(2, 08bd5600, 0000ada0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-13 |
80630007=sceAtracSetData(2, 08bd5600, 00007c20): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-14 |
80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-14 |
80630007=sceAtracSetData(2, 08bd5600, 00004320): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-14 |
80630007=sceAtracSetData(2, 08bd5600, 00007fe0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-14 |
80630007=sceAtracSetData(2, 08bd5600, 00005a60): atracID uses different codec type than data |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2025-02-11 |
WriteToHardware: Invalid address 00000038 near PC 08840574 LR 08840574 |