Recent logs - v1.6.3-432-gfd6c3145d

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EBOOT to ISO 1.00 v1.6.3-432-gfd6c3145d 2022-09-06 129 GL ran out of GPU memory; switching to low memory mode
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2022-12-12 13 00000000=sceUtilityScreenshotInitStart(09cab628)
WWE SmackDown vs. RAW 2011 v1.9.4 2025-11-08 22 GL ran out of GPU memory; switching to low memory mode
God of War™: Ghost of Sparta v1.9.4 2025-09-17 932 GL ran out of GPU memory; switching to low memory mode
Burnout Legends v1.9.4 2024-08-24 210 GL ran out of GPU memory; switching to low memory mode
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2026-07-12 769 GL ran out of GPU memory; switching to low memory mode
Daxter v1.9.4 2026-09-16 403 GL ran out of GPU memory; switching to low memory mode
Marvel™ Ultimate Alliance v1.6.3-492-g9fddfff66 2026-05-01 7 GL ran out of GPU memory; switching to low memory mode
MONSTER HUNTER FREEDOM v1.9.4 2024-12-19 14 80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-03-16 145 GL ran out of GPU memory; switching to low memory mode
Call of Duty : Roads to Victory™ v1.9.4 2026-04-25 1,311 GL ran out of GPU memory; switching to low memory mode
Spider-Man 3 v1.9.4 2022-02-03 55 Jump to invalid address: 051af560
FINAL FANTASY 零式 ディスク1 v1.9.3 2024-10-27 9 sceDmacMemcpy(dest=085f4000, src=09352d40, size=253392): overlapping read
ゴッド・オブ・ウォー 落日の悲愴曲 v1.9.4 2026-09-20 502 GL ran out of GPU memory; switching to low memory mode
(homebrew) v1.9.4 2020-11-22 27 Jump to invalid address: 034ac430
(homebrew) v1.9.4 2020-11-22 22 Jump to invalid address: 032641e0
(homebrew) v1.9.4 2020-11-22 24 Jump to invalid address: 03263ec0
(homebrew) v1.9.4 2021-01-09 34 Jump to invalid address: 03153160
Need For Speed™ Underground Rivals v1.9.4 2025-02-01 577 GL ran out of GPU memory; switching to low memory mode
WWE SmackDown! vs. RAW 2006. v1.9.4 2026-08-14 471,539 80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header
Pro Evolution Soccer 2012 v1.9.0 2024-03-22 214 GL ran out of GPU memory; switching to low memory mode
Mortal Kombat: Unchained v1.9.4 2026-10-03 880 GL ran out of GPU memory; switching to low memory mode
Dead To Rights: Reckoning v1.8.0 2024-06-18 16 GL ran out of GPU memory; switching to low memory mode
PES 2013 v1.9.4 2026-10-05 256 GL ran out of GPU memory; switching to low memory mode
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-09-28 24 GL ran out of GPU memory; switching to low memory mode
PES 2014 v1.9.4 2026-05-07 1,296 GL ran out of GPU memory; switching to low memory mode
MotoGP v1.9.4 2025-08-08 449 GL ran out of GPU memory; switching to low memory mode
ドラゴンボール タッグバーサス v1.9.4 2026-07-10 11,702 GL ran out of GPU memory; switching to low memory mode
TEKKEN 6 v1.9.4 2025-05-27 536 GL ran out of GPU memory; switching to low memory mode
God of War®: Ghost of Sparta v1.9.4 2026-09-21 4,579 GL ran out of GPU memory; switching to low memory mode
Pro Evolution Soccer 2013 v1.9.4 2026-11-03 6,658 GL ran out of GPU memory; switching to low memory mode
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-08-27 22,493 GL ran out of GPU memory; switching to low memory mode
WWE SmackDown! vs. RAW 2006. v1.9.4 2025-07-15 64 sceDmacMemcpy(dest=04154fd0, src=091da120, size=262160): overlapping read
WWE'12 v1.9.4 2026-03-08 45 sceDmacMemcpy(dest=04165ed0, src=09520a60, size=65552): overlapping read
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2024-02-20 66 GL ran out of GPU memory; switching to low memory mode
Spider-Man 3 v1.9.4 2023-12-19 250 GL ran out of GPU memory; switching to low memory mode
MAJOR LEAGUE BASEBALL 2K9 v1.9.4 2022-08-30 31 Ignoring possible render to texture at 04192000 +192x135 / 256x256
MAJOR LEAGUE BASEBALL 2K9 v1.9.4 2022-08-30 33 Render to texture with incompatible formats 5 != 1 at 04192000
MAJOR LEAGUE BASEBALL 2K9 v1.9.4 2022-08-30 36 4 and 8-bit CLUT format not supported for framebuffers
Pro Evolution Soccer 2014 v1.9.4 2026-07-28 2,043 GL ran out of GPU memory; switching to low memory mode
GTA: Liberty City Stories v1.9.4 2026-10-10 483 GL ran out of GPU memory; switching to low memory mode
Prince of Persia® Rival Swords v1.7.5-288-g9fd8d3b91 2018-12-19 45 Unknown GE command : d164a823
SBK®09 Superbike World Championship v1.9.4 2026-03-17 37 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f92e70): duplicate handler
PES 2014 v1.9.4 2026-05-06 2,762 GL ran out of GPU memory; switching to low memory mode
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2026-03-27 8,721 GL ran out of GPU memory; switching to low memory mode
The 3rd Birthday® v1.9.4 2025-08-09 20 GL ran out of GPU memory; switching to low memory mode
God of War: Chains of Olympus v1.9.4 2026-11-08 22,624 GL ran out of GPU memory; switching to low memory mode
Los Simpson™ El Videojuego v1.9.4 2024-09-29 357 GL ran out of GPU memory; switching to low memory mode
PES 2014 v1.9.4 2025-10-31 1,642 GL ran out of GPU memory; switching to low memory mode
GTA: Liberty City Stories v1.9.4 2025-05-27 1,606 GL ran out of GPU memory; switching to low memory mode
The Sims™ 2 Pets v1.9.4 2022-10-10 13 Unknown GetPointer 00000000 PC 089d1624 LR 089d1638
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.9.4 2022-12-26 74 Unknown syscall in known module 'sceMpeg': 0x8746247a
N.O.V.A. Near Orbit Vanguard Alliance v1.9.4 2024-10-24 74 GL ran out of GPU memory; switching to low memory mode
Call of Duty : Roads to Victory™ v1.9.4 2024-08-06 624 GL ran out of GPU memory; switching to low memory mode
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2025-01-04 1,841 GL ran out of GPU memory; switching to low memory mode
GTA: Liberty City Stories v1.9.4 2024-10-15 711 GL ran out of GPU memory; switching to low memory mode
God of War: Chains of Olympus v1.9.4 2026-08-28 1,514 GL ran out of GPU memory; switching to low memory mode
Toy Story 3 v1.9.4 2024-03-07 221 GL ran out of GPU memory; switching to low memory mode
Grand Theft Auto: Liberty City Stories v1.9.4 2024-02-12 156 GL ran out of GPU memory; switching to low memory mode
Assassin's Creed: Bloodlines™ v1.9.4 2026-11-07 1,189 GL ran out of GPU memory; switching to low memory mode
FIFA STREET 2 v1.9.4 2026-05-27 3,672 GL ran out of GPU memory; switching to low memory mode
Grand Theft Auto: Vice City Stories v1.9.4 2026-09-12 4,151 GL ran out of GPU memory; switching to low memory mode
God of War: Chains of Olympus v1.9.4 2026-09-19 7,297 GL ran out of GPU memory; switching to low memory mode
Dragon Ball Z Shin Budokai v1.9.4 2026-11-04 1,979 GL ran out of GPU memory; switching to low memory mode
TNA iMPACT!: Cross the Line v1.9.4 2026-11-08 135,770 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2025-03-18 4 sceDmacMemcpy(dest=0414e000, src=095d6090, size=288320): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-09-03 8 ReadFromHardware: Invalid address 11ee1ee0 near PC 11ee1ee0 LR 0883c84c
Crash™ Tag Team Racing v1.9.4 2021-10-03 26 80630006=sceAtracSetDataAndGetID(09886300, 00014000): invalid RIFF header
BEN 10: Protector of Earth v1.9.4 2025-11-21 1,910 GL ran out of GPU memory; switching to low memory mode
Obscure: The Aftermath v1.9.4 2025-03-20 42 sceDmacMemcpy(dest=09374e60, src=09e0c240, size=8192): overlapping read
WWE'12 v1.9.4 2026-09-13 44 80630006=sceAtracSetData(2, 08d4b180, 0000a240): invalid RIFF header
WWE'12 v1.9.4 2026-10-16 777 GL ran out of GPU memory; switching to low memory mode
ACE COMBAT X v1.9.4 2026-08-19 726 BREAK instruction hit
GOD EATER 体験版 v1.9.4 2026-10-31 414 BREAK instruction hit
ロコロコデモ v1.9.4 2025-07-17 2,124 ReadFromHardware: Invalid address 000cb908 near PC 00000000 LR 00000000
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2023-10-26 5 sceDmacMemcpy(dest=0414e000, src=095d3090, size=172768): overlapping read
Crash™ Tag Team Racing v1.9.4 2024-12-22 562 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
SBK®09 Superbike World Championship v1.9.4 2025-04-11 42 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebedf0): duplicate handler
Obscure: The Aftermath v1.6.3-432-gfd6c3145d 2024-04-23 5 sceDmacMemcpy(dest=08429300, src=093969f0, size=2989): overlapping read
Dead Head Fred v1.9.4 2026-02-03 174 80630006=sceAtracSetDataAndGetID(08b73a40, 00020000): invalid RIFF header
Obscure: The Aftermath v1.9.4 2026-11-07 5,656 sceDmacMemcpy(dest=09380e60, src=09e0c240, size=8192): overlapping read
NBA STREET Showdown v1.9.4 2026-06-25 178 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149850768
NBA STREET Showdown v1.9.4 2026-06-25 195 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149849880
NBA STREET Showdown v1.9.4 2026-06-25 916 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951504
NBA STREET Showdown v1.9.4 2026-06-27 674 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207344
NBA STREET Showdown v1.9.4 2026-06-25 352 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
NBA STREET Showdown v1.9.4 2026-06-27 365 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
NBA STREET Showdown v1.9.4 2026-06-25 366 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
NBA STREET Showdown v1.9.4 2026-06-25 482 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
WWE'12 v1.9.4 2026-05-28 82 80630007=sceAtracSetData(2, 08d4b180, 00009964): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.9.4 2026-11-03 2,984 80630007=sceAtracSetData(2, 08ba5540, 00020000): atracID uses different codec type than data
SBK-07 v1.9.4 2025-12-04 267 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934fd10): duplicate handler
Dead To Rights: Reckoning v1.9.4 2026-11-04 22,280 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-11-01 282,590 GL ran out of GPU memory; switching to low memory mode
Lego Star Wars II: The Original Trilogy v1.9.4 2026-03-09 453 80630011=sceAtracSetData(1, 08bd1dbc, 00000000): buffer too small
(homebrew) v1.9.3-64-g0b17dd04e 2020-12-16 2,070 UNIMPL sceIoDevctl("ef0:", 02425818, 0bfbf910, 4, 00000000, 0)
(homebrew) v1.7.1 2020-10-06 6 MFIC instruction hit (70020024) at 088c3634
(homebrew) v1.9.4 2022-09-14 657 MFIC instruction hit (70020024) at 08a5b590
Crash® Mind Over Mutant v1.9.4 2026-02-21 318 sceDmacMemcpy(dest=04088000, src=086093c0, size=557056): overlapping read
Obscure: The Aftermath v1.9.4 2026-05-30 51 sceDmacMemcpy(dest=0938be00, src=0936ae60, size=8192): overlapping read

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