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| Game title |
Version |
Latest Report |
Hits |
Message |
| EBOOT to ISO 1.00 |
v1.6.3-432-gfd6c3145d |
2022-09-06 |
129 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2022-12-12 |
13 |
00000000=sceUtilityScreenshotInitStart(09cab628) |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-11-08 |
22 |
GL ran out of GPU memory; switching to low memory mode |
| God of War™: Ghost of Sparta |
v1.9.4 |
2025-09-17 |
932 |
GL ran out of GPU memory; switching to low memory mode |
| Burnout Legends |
v1.9.4 |
2024-08-24 |
210 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.9.4 |
2026-07-12 |
769 |
GL ran out of GPU memory; switching to low memory mode |
| Daxter |
v1.9.4 |
2026-09-16 |
403 |
GL ran out of GPU memory; switching to low memory mode |
| Marvel™ Ultimate Alliance |
v1.6.3-492-g9fddfff66 |
2026-05-01 |
7 |
GL ran out of GPU memory; switching to low memory mode |
| MONSTER HUNTER FREEDOM |
v1.9.4 |
2024-12-19 |
14 |
80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-03-16 |
145 |
GL ran out of GPU memory; switching to low memory mode |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-04-25 |
1,311 |
GL ran out of GPU memory; switching to low memory mode |
| Spider-Man 3 |
v1.9.4 |
2022-02-03 |
55 |
Jump to invalid address: 051af560 |
| FINAL FANTASY 零式 ディスク1 |
v1.9.3 |
2024-10-27 |
9 |
sceDmacMemcpy(dest=085f4000, src=09352d40, size=253392): overlapping read |
| ゴッド・オブ・ウォー 落日の悲愴曲 |
v1.9.4 |
2026-09-20 |
502 |
GL ran out of GPU memory; switching to low memory mode |
| (homebrew) |
v1.9.4 |
2020-11-22 |
27 |
Jump to invalid address: 034ac430 |
| (homebrew) |
v1.9.4 |
2020-11-22 |
22 |
Jump to invalid address: 032641e0 |
| (homebrew) |
v1.9.4 |
2020-11-22 |
24 |
Jump to invalid address: 03263ec0 |
| (homebrew) |
v1.9.4 |
2021-01-09 |
34 |
Jump to invalid address: 03153160 |
| Need For Speed™ Underground Rivals |
v1.9.4 |
2025-02-01 |
577 |
GL ran out of GPU memory; switching to low memory mode |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2026-08-14 |
471,539 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header |
| Pro Evolution Soccer 2012 |
v1.9.0 |
2024-03-22 |
214 |
GL ran out of GPU memory; switching to low memory mode |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-10-03 |
880 |
GL ran out of GPU memory; switching to low memory mode |
| Dead To Rights: Reckoning |
v1.8.0 |
2024-06-18 |
16 |
GL ran out of GPU memory; switching to low memory mode |
| PES 2013 |
v1.9.4 |
2026-10-05 |
256 |
GL ran out of GPU memory; switching to low memory mode |
| BURNOUT DOMINATOR |
v1.6.3-492-g9fddfff66 |
2019-09-28 |
24 |
GL ran out of GPU memory; switching to low memory mode |
| PES 2014 |
v1.9.4 |
2026-05-07 |
1,296 |
GL ran out of GPU memory; switching to low memory mode |
| MotoGP |
v1.9.4 |
2025-08-08 |
449 |
GL ran out of GPU memory; switching to low memory mode |
| ドラゴンボール タッグバーサス |
v1.9.4 |
2026-07-10 |
11,702 |
GL ran out of GPU memory; switching to low memory mode |
| TEKKEN 6 |
v1.9.4 |
2025-05-27 |
536 |
GL ran out of GPU memory; switching to low memory mode |
| God of War®: Ghost of Sparta |
v1.9.4 |
2026-09-21 |
4,579 |
GL ran out of GPU memory; switching to low memory mode |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2026-11-03 |
6,658 |
GL ran out of GPU memory; switching to low memory mode |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-08-27 |
22,493 |
GL ran out of GPU memory; switching to low memory mode |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2025-07-15 |
64 |
sceDmacMemcpy(dest=04154fd0, src=091da120, size=262160): overlapping read |
| WWE'12 |
v1.9.4 |
2026-03-08 |
45 |
sceDmacMemcpy(dest=04165ed0, src=09520a60, size=65552): overlapping read |
| Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-02-20 |
66 |
GL ran out of GPU memory; switching to low memory mode |
| Spider-Man 3 |
v1.9.4 |
2023-12-19 |
250 |
GL ran out of GPU memory; switching to low memory mode |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.9.4 |
2022-08-30 |
31 |
Ignoring possible render to texture at 04192000 +192x135 / 256x256 |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.9.4 |
2022-08-30 |
33 |
Render to texture with incompatible formats 5 != 1 at 04192000 |
| MAJOR LEAGUE BASEBALL 2K9 |
v1.9.4 |
2022-08-30 |
36 |
4 and 8-bit CLUT format not supported for framebuffers |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-07-28 |
2,043 |
GL ran out of GPU memory; switching to low memory mode |
| GTA: Liberty City Stories |
v1.9.4 |
2026-10-10 |
483 |
GL ran out of GPU memory; switching to low memory mode |
| Prince of Persia® Rival Swords |
v1.7.5-288-g9fd8d3b91 |
2018-12-19 |
45 |
Unknown GE command : d164a823 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-03-17 |
37 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f92e70): duplicate handler |
| PES 2014 |
v1.9.4 |
2026-05-06 |
2,762 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2026-03-27 |
8,721 |
GL ran out of GPU memory; switching to low memory mode |
| The 3rd Birthday® |
v1.9.4 |
2025-08-09 |
20 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2026-11-08 |
22,624 |
GL ran out of GPU memory; switching to low memory mode |
| Los Simpson™ El Videojuego |
v1.9.4 |
2024-09-29 |
357 |
GL ran out of GPU memory; switching to low memory mode |
| PES 2014 |
v1.9.4 |
2025-10-31 |
1,642 |
GL ran out of GPU memory; switching to low memory mode |
| GTA: Liberty City Stories |
v1.9.4 |
2025-05-27 |
1,606 |
GL ran out of GPU memory; switching to low memory mode |
| The Sims™ 2 Pets |
v1.9.4 |
2022-10-10 |
13 |
Unknown GetPointer 00000000 PC 089d1624 LR 089d1638 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.9.4 |
2022-12-26 |
74 |
Unknown syscall in known module 'sceMpeg': 0x8746247a |
| N.O.V.A. Near Orbit Vanguard Alliance |
v1.9.4 |
2024-10-24 |
74 |
GL ran out of GPU memory; switching to low memory mode |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-08-06 |
624 |
GL ran out of GPU memory; switching to low memory mode |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2025-01-04 |
1,841 |
GL ran out of GPU memory; switching to low memory mode |
| GTA: Liberty City Stories |
v1.9.4 |
2024-10-15 |
711 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2026-08-28 |
1,514 |
GL ran out of GPU memory; switching to low memory mode |
| Toy Story 3 |
v1.9.4 |
2024-03-07 |
221 |
GL ran out of GPU memory; switching to low memory mode |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2024-02-12 |
156 |
GL ran out of GPU memory; switching to low memory mode |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-11-07 |
1,189 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 2 |
v1.9.4 |
2026-05-27 |
3,672 |
GL ran out of GPU memory; switching to low memory mode |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-09-12 |
4,151 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2026-09-19 |
7,297 |
GL ran out of GPU memory; switching to low memory mode |
| Dragon Ball Z Shin Budokai |
v1.9.4 |
2026-11-04 |
1,979 |
GL ran out of GPU memory; switching to low memory mode |
| TNA iMPACT!: Cross the Line |
v1.9.4 |
2026-11-08 |
135,770 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3-432-gfd6c3145d |
2025-03-18 |
4 |
sceDmacMemcpy(dest=0414e000, src=095d6090, size=288320): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2021-09-03 |
8 |
ReadFromHardware: Invalid address 11ee1ee0 near PC 11ee1ee0 LR 0883c84c |
| Crash™ Tag Team Racing |
v1.9.4 |
2021-10-03 |
26 |
80630006=sceAtracSetDataAndGetID(09886300, 00014000): invalid RIFF header |
| BEN 10: Protector of Earth |
v1.9.4 |
2025-11-21 |
1,910 |
GL ran out of GPU memory; switching to low memory mode |
| Obscure: The Aftermath |
v1.9.4 |
2025-03-20 |
42 |
sceDmacMemcpy(dest=09374e60, src=09e0c240, size=8192): overlapping read |
| WWE'12 |
v1.9.4 |
2026-09-13 |
44 |
80630006=sceAtracSetData(2, 08d4b180, 0000a240): invalid RIFF header |
| WWE'12 |
v1.9.4 |
2026-10-16 |
777 |
GL ran out of GPU memory; switching to low memory mode |
| ACE COMBAT X |
v1.9.4 |
2026-08-19 |
726 |
BREAK instruction hit |
| GOD EATER 体験版 |
v1.9.4 |
2026-10-31 |
414 |
BREAK instruction hit |
| ロコロコデモ |
v1.9.4 |
2025-07-17 |
2,124 |
ReadFromHardware: Invalid address 000cb908 near PC 00000000 LR 00000000 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.8.0 |
2023-10-26 |
5 |
sceDmacMemcpy(dest=0414e000, src=095d3090, size=172768): overlapping read |
| Crash™ Tag Team Racing |
v1.9.4 |
2024-12-22 |
562 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-11 |
42 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebedf0): duplicate handler |
| Obscure: The Aftermath |
v1.6.3-432-gfd6c3145d |
2024-04-23 |
5 |
sceDmacMemcpy(dest=08429300, src=093969f0, size=2989): overlapping read |
| Dead Head Fred |
v1.9.4 |
2026-02-03 |
174 |
80630006=sceAtracSetDataAndGetID(08b73a40, 00020000): invalid RIFF header |
| Obscure: The Aftermath |
v1.9.4 |
2026-11-07 |
5,656 |
sceDmacMemcpy(dest=09380e60, src=09e0c240, size=8192): overlapping read |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
178 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149850768 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
195 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149849880 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
916 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951504 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-27 |
674 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207344 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
352 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-27 |
365 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
366 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200 |
| NBA STREET Showdown |
v1.9.4 |
2026-06-25 |
482 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
| WWE'12 |
v1.9.4 |
2026-05-28 |
82 |
80630007=sceAtracSetData(2, 08d4b180, 00009964): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2026-11-03 |
2,984 |
80630007=sceAtracSetData(2, 08ba5540, 00020000): atracID uses different codec type than data |
| SBK-07 |
v1.9.4 |
2025-12-04 |
267 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934fd10): duplicate handler |
| Dead To Rights: Reckoning |
v1.9.4 |
2026-11-04 |
22,280 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-11-01 |
282,590 |
GL ran out of GPU memory; switching to low memory mode |
| Lego Star Wars II: The Original Trilogy |
v1.9.4 |
2026-03-09 |
453 |
80630011=sceAtracSetData(1, 08bd1dbc, 00000000): buffer too small |
| (homebrew) |
v1.9.3-64-g0b17dd04e |
2020-12-16 |
2,070 |
UNIMPL sceIoDevctl("ef0:", 02425818, 0bfbf910, 4, 00000000, 0) |
| (homebrew) |
v1.7.1 |
2020-10-06 |
6 |
MFIC instruction hit (70020024) at 088c3634 |
| (homebrew) |
v1.9.4 |
2022-09-14 |
657 |
MFIC instruction hit (70020024) at 08a5b590 |
| Crash® Mind Over Mutant |
v1.9.4 |
2026-02-21 |
318 |
sceDmacMemcpy(dest=04088000, src=086093c0, size=557056): overlapping read |
| Obscure: The Aftermath |
v1.9.4 |
2026-05-30 |
51 |
sceDmacMemcpy(dest=0938be00, src=0936ae60, size=8192): overlapping read |