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| Game title |
Version |
Latest Report |
Hits |
Message |
| CRISIS CORE -FINAL FANTASY VII- |
v1.9.4 |
2025-02-22 |
65 |
GL ran out of GPU memory; switching to low memory mode |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.9.4 |
2024-03-14 |
226 |
GL ran out of GPU memory; switching to low memory mode |
| プロ野球スピリッツ2012 |
v1.6.3-492-g9fddfff66 |
2019-06-01 |
5 |
GL ran out of GPU memory; switching to low memory mode |
| Prince of Persia - Revelations |
v1.9.4 |
2026-10-05 |
372 |
80630006=sceAtracSetDataAndGetID(09858100, 00000800): invalid RIFF header |
| Virtua Tennis 3 |
v1.8.0 |
2025-06-18 |
11 |
80630011=sceAtracSetDataAndGetID(08cda540, 00000004): buffer too small |
| TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.6.3-492-g9fddfff66 |
2020-03-26 |
10 |
GL ran out of GPU memory; switching to low memory mode |
| Marvel Super Hero Squad |
v1.6.3-492-g9fddfff66 |
2020-12-28 |
12 |
GL ran out of GPU memory; switching to low memory mode |
| Fate/unlimited codes |
v1.6.3-492-g9fddfff66 |
2020-05-02 |
2 |
GL ran out of GPU memory; switching to low memory mode |
| WWE'12 |
v1.9.3 |
2022-01-17 |
21 |
80630007=sceAtracSetData(3, 08d4b180, 00001410): atracID uses different codec type than data |
| Grand Theft Auto: Liberty City Stories |
v1.9.3 |
2021-11-23 |
61 |
GL ran out of GPU memory; switching to low memory mode |
| Crash® of the Titans |
v1.9.3 |
2024-02-04 |
57 |
GL ran out of GPU memory; switching to low memory mode |
| EVANGELION ヱヴァンゲリヲン:序 |
v1.6.3-492-g9fddfff66 |
2020-01-15 |
3 |
GL ran out of GPU memory; switching to low memory mode |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2025-08-11 |
58 |
GL ran out of GPU memory; switching to low memory mode |
| PES 2014 |
v1.6.3-492-g9fddfff66 |
2022-05-13 |
138 |
GL ran out of GPU memory; switching to low memory mode |
| God of War®:降誕の刻印 |
v1.9.4 |
2026-07-31 |
275 |
GL ran out of GPU memory; switching to low memory mode |
| 初音ミク -Project DIVA- 2nd |
v1.8.0 |
2019-11-13 |
28 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA 13 |
v1.6.3-492-g9fddfff66 |
2020-05-30 |
9 |
GL ran out of GPU memory; switching to low memory mode |
| NEED FOR SPEED™ Carbon OTC |
v1.7.5 |
2022-02-15 |
24 |
GL ran out of GPU memory; switching to low memory mode |
| FINAL FANTASY 零式 ディスク1 |
v1.9.3 |
2025-04-11 |
210 |
GL ran out of GPU memory; switching to low memory mode |
| BEN 10: Protector of Earth |
v1.9.4 |
2020-06-04 |
375 |
GL ran out of GPU memory; switching to low memory mode |
| Burnout Legends |
v1.9.4 |
2024-08-24 |
210 |
GL ran out of GPU memory; switching to low memory mode |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.9.4 |
2026-07-12 |
769 |
GL ran out of GPU memory; switching to low memory mode |
| L.G.S~新説 封神演義~ |
v1.6.3-492-g9fddfff66 |
2021-09-13 |
28 |
00000000=sceUtilityScreenshotInitStart(08c117e8) |
| Marvel™ Ultimate Alliance |
v1.6.3-492-g9fddfff66 |
2026-05-01 |
7 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2023-03-25 |
321 |
GL ran out of GPU memory; switching to low memory mode |
| Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-03-16 |
145 |
GL ran out of GPU memory; switching to low memory mode |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-04-25 |
1,311 |
GL ran out of GPU memory; switching to low memory mode |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.9.4 |
2021-07-11 |
781 |
GL ran out of GPU memory; switching to low memory mode |
| ドラゴンボールZ 真武道会 |
v1.9.0 |
2021-05-25 |
26 |
GL ran out of GPU memory; switching to low memory mode |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2024-03-20 |
224 |
WriteToHardware: Invalid address 00000000 near PC 08bd7a3c LR 08bd7a3c |
| ゴッド・オブ・ウォー 落日の悲愴曲 |
v1.9.4 |
2026-09-20 |
502 |
GL ran out of GPU memory; switching to low memory mode |
| クロヒョウ2 龍が如く 阿修羅編 |
v1.9.4 |
2023-06-17 |
157 |
00000000=sceUtilityScreenshotInitStart(09072210) |
| Need For Speed™ Underground Rivals |
v1.9.4 |
2025-02-01 |
577 |
GL ran out of GPU memory; switching to low memory mode |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.7.4 |
2022-12-26 |
26 |
80630006=?(): unknown codec type in set context |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.9.4 |
2024-03-13 |
8 |
Render to texture with incompatible formats 1 != 3 at 04088000 |
| Pro Evolution Soccer 2012 |
v1.9.0 |
2024-03-22 |
214 |
GL ran out of GPU memory; switching to low memory mode |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-10-03 |
880 |
GL ran out of GPU memory; switching to low memory mode |
| Midnight Club 3: Dub Edition |
v1.9.4 |
2023-12-24 |
78 |
Savedata loading with detected hashmode 1 instead of file's 3 |
| BURNOUT DOMINATOR |
v1.6.3-492-g9fddfff66 |
2019-09-28 |
24 |
GL ran out of GPU memory; switching to low memory mode |
| MotoGP |
v1.9.4 |
2025-08-08 |
449 |
GL ran out of GPU memory; switching to low memory mode |
| ドラゴンボール タッグバーサス |
v1.9.4 |
2026-07-10 |
11,702 |
GL ran out of GPU memory; switching to low memory mode |
| 仮面ライダー 超クライマックスヒーローズ |
v1.9.4 |
2025-10-08 |
269 |
GL ran out of GPU memory; switching to low memory mode |
| TEKKEN 6 |
v1.9.4 |
2025-05-27 |
536 |
GL ran out of GPU memory; switching to low memory mode |
| God of War®: Ghost of Sparta |
v1.9.4 |
2026-09-21 |
4,579 |
GL ran out of GPU memory; switching to low memory mode |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-08-10 |
16 |
80630007=sceAtracSetData(2, 08bd5640, 0000cc60): atracID uses different codec type than data |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2023-09-30 |
230 |
GL ran out of GPU memory; switching to low memory mode |
| Yu-Gi-Oh! GX Tag Force |
v1.9.4 |
2023-12-30 |
1,697 |
GL ran out of GPU memory; switching to low memory mode |
| The 3rd Birthday® |
v1.9.4 |
2021-06-27 |
44 |
GL ran out of GPU memory; switching to low memory mode |
| 三國志Ⅸ with パワーアップキット |
v1.9.0 |
2026-09-22 |
425 |
GL ran out of GPU memory; switching to low memory mode |
| Spider-Man 3 |
v1.9.4 |
2023-12-19 |
250 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 2 |
v1.9.4 |
2022-12-27 |
271 |
GL ran out of GPU memory; switching to low memory mode |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2024-10-29 |
605 |
GL ran out of GPU memory; switching to low memory mode |
| スーパーロボット大戦MXポータブル |
v1.6.3-492-g9fddfff66 |
2020-08-10 |
9 |
GL ran out of GPU memory; switching to low memory mode |
| GTA: Liberty City Stories |
v1.9.4 |
2026-10-10 |
483 |
GL ran out of GPU memory; switching to low memory mode |
| WWE'12 |
v1.6.3-492-g9fddfff66 |
2022-10-28 |
24 |
80630007=sceAtracSetData(2, 08d13140, 0001e1a0): atracID uses different codec type than data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2026-03-27 |
8,721 |
GL ran out of GPU memory; switching to low memory mode |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2021-09-06 |
368 |
GL ran out of GPU memory; switching to low memory mode |
| Last Escort -Club Katze- |
v1.9.0 |
2024-07-23 |
17 |
00000000=sceUtilityScreenshotInitStart(08aae578) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-12-09 |
531 |
MIPSCompileOp: Invalid instruction 446d8000 |
| God of War: Chains of Olympus |
v1.9.4 |
2026-11-08 |
22,624 |
GL ran out of GPU memory; switching to low memory mode |
| PES 2014 |
v1.9.4 |
2025-10-31 |
1,642 |
GL ran out of GPU memory; switching to low memory mode |
| Ben 10 Alien Force™ |
v1.9.4 |
2024-12-13 |
270 |
GL ran out of GPU memory; switching to low memory mode |
| GTA: Liberty City Stories |
v1.9.4 |
2025-05-27 |
1,606 |
GL ran out of GPU memory; switching to low memory mode |
| Madden NFL 12 |
v1.9.4 |
2026-10-06 |
1,224 |
Lots of blits needed for obscure blending: 50 per frame, blend 10/6/0 |
| ナルティメットアクセル3 |
v1.9.4 |
2020-12-24 |
12 |
00000000=sceUtilityScreenshotInitStart(09a74058) |
| 300: March to Glory |
v1.9.4 |
2025-02-13 |
20 |
WriteToHardware: Invalid address 000026c8 near PC 08982ec4 LR 08982ec4 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2022-09-14 |
46 |
GL ran out of GPU memory; switching to low memory mode |
| CRISIS CORE -FINAL FANTASY VII- |
v1.6.3-492-g9fddfff66 |
2020-04-15 |
26 |
GL ran out of GPU memory; switching to low memory mode |
| N.O.V.A. Near Orbit Vanguard Alliance |
v1.9.4 |
2024-10-24 |
74 |
GL ran out of GPU memory; switching to low memory mode |
| JOGRESS V3 |
v1.9.4 |
2025-06-14 |
1,345 |
GL ran out of GPU memory; switching to low memory mode |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-08-06 |
624 |
GL ran out of GPU memory; switching to low memory mode |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2025-01-04 |
1,841 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Chains of Olympus |
v1.9.4 |
2026-08-28 |
1,514 |
GL ran out of GPU memory; switching to low memory mode |
| Toy Story 3 |
v1.9.4 |
2024-03-07 |
221 |
GL ran out of GPU memory; switching to low memory mode |
| ワールド・ネバーランド~ナルル王国物語~ |
v1.6.3-492-g9fddfff66 |
2020-05-10 |
2 |
80630006=sceAtracSetDataAndGetID(09468f30, 00025800): invalid RIFF header |
| ワールド・ネバーランド~ナルル王国物語~ |
v1.7.5 |
2020-09-25 |
20 |
80630006=sceAtracSetDataAndGetID(094ae7c8, 00025800): invalid RIFF header |
| BOMBERMAN |
v1.8.0 |
2019-10-29 |
16 |
GL ran out of GPU memory; switching to low memory mode |
| グランナイツヒストリー |
v1.9.3 |
2021-07-28 |
5 |
00000000=sceUtilityScreenshotInitStart(08de8d80) |
| ロコロコデモ |
v1.6.3-492-g9fddfff66 |
2022-05-25 |
5 |
GL ran out of GPU memory; switching to low memory mode |
| ロストヒーローズ |
v1.9.4 |
2024-05-18 |
156 |
WriteToHardware: Invalid address 00000ae0 near PC 08000000 LR 08000000 |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2024-02-12 |
156 |
GL ran out of GPU memory; switching to low memory mode |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-11-07 |
1,189 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 2 |
v1.9.4 |
2026-05-27 |
3,672 |
GL ran out of GPU memory; switching to low memory mode |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-09-12 |
4,151 |
GL ran out of GPU memory; switching to low memory mode |
| スロッターマニアP 哲也 -雀聖と呼ばれた男- 新宿VS上野 |
v1.9.0 |
2025-05-29 |
18 |
4 and 8-bit CLUT format not supported for framebuffers |
| スロッターマニアP 哲也 -雀聖と呼ばれた男- 新宿VS上野 |
v1.9.0 |
2025-05-29 |
16 |
Render to texture using CLUT with different strides 480 != 256 |
| スロッターマニアP 哲也 -雀聖と呼ばれた男- 新宿VS上野 |
v1.9.0 |
2025-05-29 |
17 |
Render to texture with incompatible formats 5 != 3 at 04117180 |
| God of War: Chains of Olympus |
v1.9.4 |
2026-09-19 |
7,297 |
GL ran out of GPU memory; switching to low memory mode |
| World Rally Championship |
v1.6.3-492-g9fddfff66 |
2020-12-01 |
5 |
Render to texture using CLUT with different strides 512 != 256 |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.9.3-167-gb2dd3c7e1 |
2022-11-15 |
37 |
Lots of blits needed for obscure blending: 49 per frame, blend 0/0/5 |
| RESISTANCE® ~報復の刻~ |
v1.9.4 |
2025-04-07 |
75 |
WriteToHardware: Invalid address 00000010 near PC 08000000 LR 08000000 |
| TNA iMPACT!: Cross the Line |
v1.9.4 |
2026-11-08 |
135,770 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
| マナケミア~学園の錬金術士たち~PORTABLE+ |
v1.9.4 |
2026-01-19 |
51 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| SBK® Superbike World Championship |
v1.9.4 |
2026-07-21 |
32 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092313f0): duplicate handler |
| SBK® Superbike World Championship |
v1.9.4 |
2025-06-09 |
14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09350790): duplicate handler |
| SBK® Superbike World Championship |
v1.9.4 |
2025-03-06 |
38 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09003b40): duplicate handler |
| SBK® Superbike World Championship |
v1.9.4 |
2024-06-29 |
11 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09297190): duplicate handler |
| BEN 10: Protector of Earth |
v1.9.4 |
2025-11-21 |
1,910 |
GL ran out of GPU memory; switching to low memory mode |
| The Warriors® |
v1.9.4 |
2024-08-05 |
666 |
GL ran out of GPU memory; switching to low memory mode |
| WWE'12 |
v1.9.4 |
2026-10-16 |
777 |
GL ran out of GPU memory; switching to low memory mode |